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Timeline for the ultra-early Archer rush

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  • #46
    Originally posted by Mad Bomber
    A good archer rush is great for a civ that starts too close for comfort (I play on huge maps and play expansionist civ's almost exclusively) usually my ancient warfare starts with a horseman rush with a few swords/archers/spearmen/cats for support.
    Wow, you use cats in your offensive? Nice, cuddly creatures? You are a desperate man! My cats at home have very sharp claws, but I would never send them against even a conscript warrior! You are a sick person!

    You can't fight in here! This is the WAR room!

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    • #47
      Originally posted by Yahweh Sabaoth


      Wow, you use cats in your offensive? Nice, cuddly creatures? You are a desperate man! My cats at home have very sharp claws, but I would never send them against even a conscript warrior! You are a sick person!



      of course my reference to cats actually refers to catapults, but you knew that.

      I had to clarify before the PETA people get ahold of my address .......!!
      * A true libertarian is an anarchist in denial.
      * If brute force isn't working you are not using enough.
      * The difference between Genius and stupidity is that Genius has a limit.
      * There are Lies, Damned Lies, and The Republican Party.

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      • #48
        Nice post Sir Ralph, personally I like to wait a little longer before my warmonger instinct sets in (until Chivalry) if only because I trully enjoy the bloodlust of long wars.

        But after reading this I will try archer-rushing more often.

        A true ally stabs you in the front.

        Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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        • #49
          I despise catapults, In fact, I despise all types of bombardment units until Artillery. I find them all but worthless. For every catapult I build I would rather make an archer which at least know will not "fail" so often.
          A true ally stabs you in the front.

          Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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          • #50
            Originally posted by Master Zen
            I despise catapults, In fact, I despise all types of bombardment units until Artillery. I find them all but worthless. For every catapult I build I would rather make an archer which at least know will not "fail" so often.
            I agree with your assessment for bombardment units in an offensive role (prior to artillery they do suck--offensively) but I don't have them accompany my invasion force for their almost negligable offensive abilities, but for their defensive abilities as I intend to hold what I capture.
            * A true libertarian is an anarchist in denial.
            * If brute force isn't working you are not using enough.
            * The difference between Genius and stupidity is that Genius has a limit.
            * There are Lies, Damned Lies, and The Republican Party.

            Comment


            • #51
              Yeah, well I suppose they are much better at defense than at offense. However, I'm the type of guy which believe in pre-emptive attacks so I usually start a war before the other civs do. Hurts reputation, but saves a lot of units.

              (let's make it clear I support these things in Civ, not in real life... hear that Bush??? )

              It's only a game... it's only a game... it's only a game...
              A true ally stabs you in the front.

              Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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              • #52
                Catapults suck, i never built 'em, never will

                pre-emptive attacks are the only way, i generally stuck lot's of swordsmen right next to all of their border cities and surprise attack them

                i'm such a coward
                Sos groso, sabelo!
                "Yo a mis equipos los coloco bien el la cancha, lo que pasa es que cuando empieza el partido los jugadores se mueven" - Alfio "Coco" Basile

                "En el fútbol la que manda es la pelota" - Ángel Cappa

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                • #53
                  Originally posted by Mad Bomber

                  I agree with your assessment for bombardment units in an offensive role (prior to artillery they do suck--offensively) but I don't have them accompany my invasion force for their almost negligable offensive abilities, but for their defensive abilities as I intend to hold what I capture.
                  I usually have no problems holding what I take without the added catapults. The AI is too busy trying to hold his last cities from my massive invasion of swordsmen.

                  An early archer rush can be very useful, but I tend to wait for swordsmen and with a stack of 8-12 I can usually easily overrun any AI, except Greeks, Romans, etc.

                  Then again, I'm usually playing standard or small maps where armies and number of cities are smaller.
                  badams

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                  • #54
                    I read somewhere that Genghis Khan demanded 1,000 cats and 10,000 birds from a besieged city... lit there tails on fire and sent them back home.
                    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                    Duas uncias in puncta mortalis est.

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                    • #55
                      now that's a strategy
                      Sos groso, sabelo!
                      "Yo a mis equipos los coloco bien el la cancha, lo que pasa es que cuando empieza el partido los jugadores se mueven" - Alfio "Coco" Basile

                      "En el fútbol la que manda es la pelota" - Ángel Cappa

                      Comment


                      • #56
                        Originally posted by badams52


                        I usually have no problems holding what I take without the added catapults. The AI is too busy trying to hold his last cities from my massive invasion of swordsmen.

                        An early archer rush can be very useful, but I tend to wait for swordsmen and with a stack of 8-12 I can usually easily overrun any AI, except Greeks, Romans, etc.

                        Then again, I'm usually playing standard or small maps where armies and number of cities are smaller.
                        try playing on Huge maps, sooner or later you will run into the odd civ that has a 25+ city empire. Takes a lot of forces to blitz an empire of this size.
                        * A true libertarian is an anarchist in denial.
                        * If brute force isn't working you are not using enough.
                        * The difference between Genius and stupidity is that Genius has a limit.
                        * There are Lies, Damned Lies, and The Republican Party.

                        Comment


                        • #57
                          huge maps take too long...though interesing, I prefer shorter games.
                          badams

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                          • #58
                            Much of this thread is pre-PTW, so I'd just like to point out that PTW has increased the effect of a very-early attack. If you start by taking the enemy's palace, you will get to keep the city due to its culture even if its size 1, and the palace will jump to one of thw other cities of the enemy.

                            In vanila civ, you'd have to wait 10 turns (until its border expanded) before you could conquer the new capital without razing it if size 1, but with PTW you will be able to keep it as long as it has generated 1 culture. So you can immeditaely switch your ttention to the enemy's new captal and take it the next turn.

                            So in PTW you will be able to keep more of the cities you take early on.
                            If you cut off my head, what do I say?
                            Me and my body, or me and my head?

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                            • #59
                              Right, theoretically we could take a civ out in one campaign. But we won't want to hurt that civ too much that early, will we? We want them to stay halfway competitive with the other AIs to buy/research more techs for us and build a couple more cities for the next raid 20 turns later. Remember, oscillating wars.

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                              • #60
                                Originally posted by Theseus
                                I read somewhere that Genghis Khan demanded 1,000 cats and 10,000 birds from a besieged city... lit there tails on fire and sent them back home.
                                Yes, actually, he tied explosives to them and sent them back! Crafty little Mongol!
                                You can't fight in here! This is the WAR room!

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