Good basic strategy, however, I believe an earlier archer rush may yield better results depending on the map and difficulty level. Maybe cut out the fourth city and burn gold to support units for a few turns until some cities are captured.
Four or five cities is close to ideal for a Swordsmen rush (my favorite). With minor changes, the outlined strategy can be modified to yield ten swordsmen about 20 turns later, depending on the map. Ten swordsmen is a much bigger stick than ten archers with 50% more offensive punch and better defense. Hill top cities with spearmen or better are tough enough for swordsmen. I would not want to tackle them with archers only.
It is lucky to only lose two archers taking five cities, many defended by spearmen (six listed in the casualty report). I would not count on players being able to repeat this on a regular basis. Odds for a veteran archer vs. a fortified regular spearman are about 60%. If the spearman is in a hill city, the odds plummet to around 35%.
Four or five cities is close to ideal for a Swordsmen rush (my favorite). With minor changes, the outlined strategy can be modified to yield ten swordsmen about 20 turns later, depending on the map. Ten swordsmen is a much bigger stick than ten archers with 50% more offensive punch and better defense. Hill top cities with spearmen or better are tough enough for swordsmen. I would not want to tackle them with archers only.
It is lucky to only lose two archers taking five cities, many defended by spearmen (six listed in the casualty report). I would not count on players being able to repeat this on a regular basis. Odds for a veteran archer vs. a fortified regular spearman are about 60%. If the spearman is in a hill city, the odds plummet to around 35%.
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