Re: Strategy Notes From Vel - The Early Game....
The fastest growth in cities comes from granaries usually by using 20 shields + 1 pop. After that you might want to minimize shield loss in production. If your city produces 1 - 5 or 10 shields/ turn, you might want to produce workers, scouts, or warriors (use the excess to scout if you aren't playing an expansionist Civ). With 3 or 4 shields a turn you will waste 2 shields but you'll get a unit out fast. With 6, 8 or 9 shields a turn, waste is minimized by producing settlers, and with 7, if you are militaritistic Civ, build barracks, then spearmen. Maximizing productivity is quite helpful for the Vassal strategy.
The fastest growth in cities comes from granaries usually by using 20 shields + 1 pop. After that you might want to minimize shield loss in production. If your city produces 1 - 5 or 10 shields/ turn, you might want to produce workers, scouts, or warriors (use the excess to scout if you aren't playing an expansionist Civ). With 3 or 4 shields a turn you will waste 2 shields but you'll get a unit out fast. With 6, 8 or 9 shields a turn, waste is minimized by producing settlers, and with 7, if you are militaritistic Civ, build barracks, then spearmen. Maximizing productivity is quite helpful for the Vassal strategy.
Comment