I'm new to the forum, but just wanted to throw my two cents into the discussion.
So far, I like Civ III and I play it quite often. I think the diplomacy is improved and the resources system is innovative... it is of course the combat system that makes the game fall short of my expectations.
I know that historically, a lot of odd battles happened where an army that was outmatched, outgunned and outmanned defeated a far superior opponent against all odds, like the tiny English fleet defeating the enormous Spanish armada. A lot of that was to chance, a lot to tactics.
I don't like having to make up outlandish stories to explain why my 4 veteran swordsman get killed attacking an elite spearman in a level 9 city. Yeah, maybe they got duped into a blind alley and the spearmen hid in buildings and dropped Greek fire on them. That makes great stories for the myths and history books, but not much sense in a game like Civ.
Historically, sometimes tech isn't clincher in battle, this I understand. Yeah, the Zulus did occasionally beat the British, and yes there were probably some German panzer crewmen who were killed by guys with broken beer bottles when their tanks ran out of fuel, ammunition, threw a tread, and they had to bail out forgetting their personal firearms.
Those sorts of things in the real world are rare, even amusing. Must suck to be those guys, huh? But in a game where you must count on the progression of technology and strength of your military to maintain your edge and win, these sorts of things are commonplace and ultimately undermine your chances to win. It is too frustrating to play a game when your troops have the experience and numerical edge, and still get defeated by an inferior foe. Not once, maybe even twice, but on a regular basis.
I still play Civ III and enjoy it. I'm not really sure if it's game of the year calibre though. It has a LOT of potential, could be as much of a classic as the original two civs, but games are meant to be fun and stimulating, and it's hard to have fun if you're consistently being screwed over in wars.
So far, I like Civ III and I play it quite often. I think the diplomacy is improved and the resources system is innovative... it is of course the combat system that makes the game fall short of my expectations.
I know that historically, a lot of odd battles happened where an army that was outmatched, outgunned and outmanned defeated a far superior opponent against all odds, like the tiny English fleet defeating the enormous Spanish armada. A lot of that was to chance, a lot to tactics.
I don't like having to make up outlandish stories to explain why my 4 veteran swordsman get killed attacking an elite spearman in a level 9 city. Yeah, maybe they got duped into a blind alley and the spearmen hid in buildings and dropped Greek fire on them. That makes great stories for the myths and history books, but not much sense in a game like Civ.
Historically, sometimes tech isn't clincher in battle, this I understand. Yeah, the Zulus did occasionally beat the British, and yes there were probably some German panzer crewmen who were killed by guys with broken beer bottles when their tanks ran out of fuel, ammunition, threw a tread, and they had to bail out forgetting their personal firearms.
Those sorts of things in the real world are rare, even amusing. Must suck to be those guys, huh? But in a game where you must count on the progression of technology and strength of your military to maintain your edge and win, these sorts of things are commonplace and ultimately undermine your chances to win. It is too frustrating to play a game when your troops have the experience and numerical edge, and still get defeated by an inferior foe. Not once, maybe even twice, but on a regular basis.
I still play Civ III and enjoy it. I'm not really sure if it's game of the year calibre though. It has a LOT of potential, could be as much of a classic as the original two civs, but games are meant to be fun and stimulating, and it's hard to have fun if you're consistently being screwed over in wars.
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