Re: Re: Combat System Explained
I've noted this behavior with galleys and caravels -- I'm not sure if it also extends to "offensive" naval units such as frigates, ironclads, etc. (I would suspect that it would, so you might want to evacuate those battleships if your port city's about to be taken!).
Capturing a city with workers housed inside results in the capture of those workers, as well.
I seem to recall reading that artillery units can be captured only if your civilization has the technology which enables its construction (e.g. mathematics for catapults, etc.), but I don't recall if I've ever captured one along with a city I've conquered militarily.
Originally posted by CubsFan915
I think that the penalty is that the unit gets sunk - one of my first games I lost a caravel when it was the only unit left in my city and the city got captured...
I think that the penalty is that the unit gets sunk - one of my first games I lost a caravel when it was the only unit left in my city and the city got captured...
Capturing a city with workers housed inside results in the capture of those workers, as well.
I seem to recall reading that artillery units can be captured only if your civilization has the technology which enables its construction (e.g. mathematics for catapults, etc.), but I don't recall if I've ever captured one along with a city I've conquered militarily.
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