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Favorite UU?

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  • #61
    I always play the English (and edit the traits and starting techs but not the UU) and therefore effectively have no UU. The English get some fancy boat later on but I can't even remember what it is.

    I tried the Babylonians a few times and those Bowmen can really rock for ultra early war in some circumstances.

    I find the most dangerous UU's in the hands of the AI are Roman Legions and Persian Immortals. The Impi and the Jaguar Warriors can be real pains very early. As for the remaining UU's, I couldn't really give a hoot whether the AI sends them or regular units at me.

    Theseus is not the only one who finds the plain ordinary old swordsman most useful. They are so good at taking and holding that ground and they have a good defence rating for the time period.

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    • #62
      Favorite UU: Numidian Mercenary
      Second-favorite: Samurai

      Favorite standard unit: Infantry
      Second-favorite: Artillery

      If I could count Artillery and Infantry as one unit, I would (hey, they arrive at the same time and always travel in stacks together...).


      Dominae
      And her eyes have all the seeming of a demon's that is dreaming...

      Comment


      • #63
        The Merc? Really?

        I'm curious... explain please.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • #64
          Originally posted by peterfharris
          I find the most dangerous UU's in the hands of the AI are Roman Legions and Persian Immortals. The Impi and the Jaguar Warriors can be real pains very early. As for the remaining UU's, I couldn't really give a hoot whether the AI sends them or regular units at me.
          Sipahi? Panzers?

          cheers

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          • #65
            Originally posted by Arrian
            The Merc? Really?
            1. Relatively powerful. The AI is very afraid to attack fortified Mercs. in the Ancient age. But, unlike Hoplites, they can pull their own in an offensive (with support, of course). Human players are also often hesitant to go up against them, which makes for interesting diplomacy.

            2. Cost-effectiveness. Mercs. have the best stats of any unit in the Ancient age that does not require a Resource (and the Medieval age, if you think 2/3/1 is better than the Longbowmen's 4/1/1...Berzerk's and War Elephants aside). The extra 10 Shields is hardly noticeable once you get used to it because: a) you should never lose of these guys, b) Spearmen are not really needed until you get some good production going (in other words, the shelf-life of Warriors is long than most people think, especially against the AI).

            3. Personal playstyle. Many people have listed primarily offensive units as favorites. My play typically revolves around the idea that if you can defend yourself well enough (which includes not losing too many units in any confrontation), you'll eventually overcome no matter what offensive unit you can muster. And this is why I like Infantry/Artillery; there is simply nothing to be done against Bombard, and Infantry are tough nuts to crack. Mercs. just apply the same principle three Ages earlier.

            4. Fun. I might grant that some UUs are better than the Merc., but the latter is still my favorite (cool animation, name, parent civ, etc.).


            I hope this answers your question!


            Dominae
            And her eyes have all the seeming of a demon's that is dreaming...

            Comment


            • #66
              I figured there had to be a certain amount of #4 (fun) involved.

              I have noticed the respect the AI has for the Merc, and I do like that. Also, the civ traits of Carthage do give you a little more production to play with, so the added cost isn't too bad. They are also excellent barbarian killers.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

              Comment


              • #67
                Originally posted by Arrian
                I figured there had to be a certain amount of #4 (fun) involved.
                Actually, I do (currently) believe that the Numidian Merc. is a Tier 1 UU, against the AI and human alike. Fun plays a part, but I like to whoop butt too!


                Dominae
                And her eyes have all the seeming of a demon's that is dreaming...

                Comment


                • #68
                  To each their own, of course. Not a tier 1 for me.

                  1) Less control over GA. Or rather, you have to go through more effort to avoid an early GA via AI sneak attack. It can be done, sure. I've done it. It's just kinda a pain.

                  2) +1 offense on a defensive unit :shrug: I've only rarely used Mercs to attack anything.

                  Having said all of that, it isn't a bad UU, and I did really enjoy making a 2x sword + 1xNumidian army. I could almost see the AI cowering in fear of it...

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                  Comment


                  • #69
                    Originally posted by Arrian
                    To each their own, of course. Not a tier 1 for me.
                    Warmonger!

                    1) Less control over GA. Or rather, you have to go through more effort to avoid an early GA via AI sneak attack. It can be done, sure. I've done it. It's just kinda a pain.
                    AI sneak attacks can be a pain, but then again you can usually avoid them diplomatically (or, even harder, strategically). You're right that this takes more work, but that's not argument against Mercs. being Tier 1. Often, the Mercs. need not be used at all until well into the Medieval age, so there is quite a bit of leeway for when GA triggering. For instance, you can embark on an offensive war without using Mercs. at all! The same cannot really be said for some other UUs, like the War Chariot or the Legionary (although this is problem with Rome's traits more than anything, since without the Legionary Rome is...sub par).

                    2) +1 offense on a defensive unit :shrug: I've only rarely used Mercs to attack anything.
                    It's all about attrition. How many times have you been defending with Spearmen or Pikemen, and lacked units to counter-attack? I imagine not often, given your play-style. But I'm sure you can see the advantage of keeping all your offensive units at full health, while your big-butt defensive units mop up the stragglers.


                    Another point I forgot to mention: along with the Hoplite, Rider and Berzerk, the Numidian Mercenary is in the class of units that the AI simply "cannot deal with". The "mistakes" the AI makes when facing Mercs. often offset an early GA (I know this from my No Improvement Challenge game).

                    But...to each his or her own (UU). You asked for explanation, and I've given one!


                    Dominae
                    And her eyes have all the seeming of a demon's that is dreaming...

                    Comment


                    • #70
                      For instance, you can embark on an offensive war without using Mercs. at all!
                      Yep, done it. Swords & Horsies with no defender backup (normally, I'd bring a couple of spearmen). It worked just fine.

                      I certainly admit that having a defensive UU allows less contraints on one's offensive operations if you're worried about GA timing (which I am), unlike Rome (Egypt too to some extent, but the upgrade path of the WC makes it a lot more flexible).

                      As for counterattacking... hmm, I very rarely encounter a situation where I don't have enough attack units to do the job. In a recently completed Carthage game, I did use Mercs to attack. Twice. Once simply to trigger my GA. The other time I legitimately needed to kill an AI unit (bastard killed my horseman) that otherwise would have forced me to move some workers.

                      Anyway, I'm just in the mood to debate stuff today, and the Merc is, well, debateable.

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                      Comment


                      • #71
                        I have to agree with Dominae about the Infantry being the best standard unit. Actually, I already DID, but it merits further explanation!

                        Short of the obvious benefits of an Infantry/Artillery stack, there are many reasons why the Infantry outstrips the pack:

                        1) Cost: Infantry are reasonably cheap, especially compared to prior upgrades of the Spearman line. You're sure to have plenty of them, they're likely to already be in place for upgrades (since most will be in cities), and their low price (even to build new) means you can spread 'em all over your empire.

                        2) Availability: I don't think I've ever NOT had rubber. Oh, I'm sure it happens, but it's easy to secure it and it never goes away. Once you have one, you have all the infantry you need. Park said infantry on said rubber, and you're golden.

                        3) Power: 10 defense in an era where the best attack is 8 (Sipahi)? AND it gets fortification bonuses (and it will)? AND it gets city defense bonuses? That's gonna sting those cavalry, and even artillery has a tough time wearing down a defender.

                        4) Lockdown: If you get Infantry and a lead, the game is over. Without extensive (and slow) counter-warfare with Artillery and your own Infantry, the game passes from the "just about over" stage to the "completely over" stage. Humans or AI, for that matter. It's just too tough a nut to crack, and by the time you have tanks, odds are whoever has the lead and Infantry have MORE tanks. Too bad.

                        Sure, other units are more IMPORTANT in the grand scheme of things. Horsemen and Swordsmen are more IMPORTANT than other regular units because of what they can do. But for my money, no matter my playstyle for the day, the one unit I love to see in every game and hate to see against me is the good old Infantry. Show love to the doughboys.

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                        • #72
                          Yeah, I hear a lot of people around here talking about modern wars... me, I hope I never see one. By the time infantry shows up, it's to keep my empire virtually unassailible, while I swallow up those that do NOT have infantrymen.

                          But then again, I'm hardly the master of artillery... I guess artillery can make a BIG DIFFERENCE, or so I'm told, though I can't seem to find a good thread on it's use...
                          You can't fight in here! This is the WAR room!

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                          • #73
                            I hate fighting against infantry if I don't have Tanks. I generally try to avoid it while either not fighting at all or picking on civs w/o replaceable parts or rubber. Most of my fighting is done by then, usually.

                            Infantry really is a good unit. Definitely cost-effective. Dominant on defense (at least against the AI, which cannot use artillery), competent on offense. 6/10/1 is a big jump from 4/6/1, with very little cost increase. In fact, it usually seems like a decrease if you're building them from scratch since you should have railroads, factories, and possibly Hoover to boost your production.

                            -Arrian
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                            Comment


                            • #74
                              Originally posted by Yahweh Sabaoth
                              Yeah, I hear a lot of people around here talking about modern wars... me, I hope I never see one. By the time infantry shows up, it's to keep my empire virtually unassailible, while I swallow up those that do NOT have infantrymen.
                              Time for you to move up a notch in the difficulty scale...



                              Arrian, since a debate is what you want (!!), might I venture a guess? The main reason why you and others do not think the Numidian Mercenary is that impressive is that it rarely enters battle. And units that do not get a chance to strut their stuff are not that great, right? Wrong. The AI is not only afraid to declare war on you because of your military rating, it's also afraid to simply attack a given Merc. in the field. This means the AI will march around your beautiful stacks, while you pick off their units and pillage their improvements at will. The "untouchable" Army effect is present in each and every Merc. (it's not this drastic, but you get my point). Of course, this is also an argument for the Hoplite, which is why I think the +1 Attack on the Merc. is actually pretty cool: untouchable on defense, and sting on offense! And so what if your Mercs. never enter battle? They're not going to obsolete anytime soon, as they're useful well into the Medieval age.

                              If you think the Merc. is just a dirty trick against the AI (which it is, IMO), just check out what Mercs. can do when they're put to action in MP games! Here the early GA is a small price to pay for what is generally considered the best MP unit (as far as I've heard).


                              Dominae
                              And her eyes have all the seeming of a demon's that is dreaming...

                              Comment


                              • #75
                                Arrian, since a debate is what you want (!!), might I venture a guess? The main reason why you and others do not think the Numidian Mercenary is that impressive is that it rarely enters battle. And units that do not get a chance to strut their stuff are not that great, right?
                                Nope, that's not my reasoning. First of all, I've seen the Merc in action (or rather, the AI running around it). Second, even if I hadn't, I've seen pikemen and archers (pikeman + archer -> one unit = Merc).

                                You are quite right that the AI is scared of the Merc (just like it is scared of the Legionary) and that's an advantage. However, if you put it in the field, they will eventually attack one and trigger your GA. Same thing with Legionaries. The AI will typically dance around them, but if they pull together several archers at once, they will try to overwhelm one.

                                Hell, I remember a Regent game my girlfriend was playing as Carthage... the Romans were stuck in a crappy part of the continent and there was a chokepoint. I had her build a city over there and stick a Merc up on a hill, fortified, blocking the Romans. They declared war and hit the Merc with a warrior (which WON ). So yeah, generally they avoid it, but the AI will hit that unit.

                                It's not that the Merc is a bad unit. It's that there are several others I'd rather have.

                                -Arrian
                                grog want tank...Grog Want Tank... GROG WANT TANK!

                                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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