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Overcoming Parity in the Medival Age

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  • #61
    Originally posted by Arrian
    Other factors include what AI civ(s) are likely to build the ones you don't get. If you're thinking about conquering a neighbor, it sure would be nice if they built a key wonder, huh?
    Yes, it certainly would, especially if you're facing a non-militaristic, non-industrious civ such as India, Korea, etc. This would definitely make Sun Tzu's my top choice.

    On the other hand, even as a Religious civ, if I was bordered by the warlike, I'd be tempted to build Sun Tzu's, just to keep up with the joneses, as they say.

    Thankfully, as I play Regent, I've never been placed in the hard position of picking one over the other. Obviously, JS Bach's has such a wonderful effect that I will always make sacrifices to procure this wonder, but there are so many factors it's a hard choice to make.

    Assuming you CAN make war against your neighbors effectively, I assume you would be able to take Adam Smith's later, so I wouldn't make that a top priority.

    I guess it all depends when within the medival age you're going to do your conquering, if at all.

    Let me repose the question, then: if you are playing as a non-militaristic civ, and you are bordered by an equal number of militaristic and non-militaristic civs, which wonder do you build?
    You can't fight in here! This is the WAR room!

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    • #62
      Only one Wonder?

      As commercial, I'd say Adam Smith. Add Wall Street and

      This extra gold helps to:

      - Keep the Tech research at 4-5turns/Tech;
      - To finance a big military;
      - To finance all city improvements you may dream;
      - To keep people happy (luxury slider);
      - To buy Techs and/or luxuries;
      - To rush improvements (as factories).
      - To look smugly at your accumulated wealth.

      Of course, somebody would say that military conquest can also achieve all of this...

      At the end, it will be the particular game you are in and your strategy which will decide for you what to will build.
      The Mountain Sage of the Swiss Alps

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      • #63
        Ansolutely.

        I guess I'd probably make Sun Tzu's my first pick overall, unless I have insignificant conquests ahead of me, if I have a medival era UU I want to put to good use. Otherwise I'd most likely go with JS Bach's, and hope to capture Adam Smith's later.

        I was going to try to make a list of each civ and what wonder I would aim for, assuming cultural linking is on and I've got at least 2 bordering neighbors, at military/economic/cultural/tech parity with me.

        But I'm at work, and can't concentrate on such a task.

        So someone else do it!
        You can't fight in here! This is the WAR room!

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        • #64
          I'm still catching up... this is a Tony-the-Tiger GRREEAAATTT!! thread!

          gf
          pre-emptive revenge
          MAR

          Excellent, Smithers.

          Back to the original question, the two things that I use the most often:

          * Military concentration, AKA Arrianism (or maybe Theseusism). I don;t really mind the same era match-ups, especially in SP. Knights against Muskets, Cavs against Rifles? Fine. Heck, I'll take on Infantry with Cavs, as long as I'm not so far behind I can't manage a decent force of arty to, uh, sautee the dogfaces a little first. Be warned, I'm talkin' hyper-aggression and Powell Doctrine overwhelming force here... gimme 50-60 Cavs to play with... and that's on a STANDARD map. Huge? Sheesh.

          * The Comprador. (This is very cool... I remembered it from some old fiction I had read, e.g., James Clavell's Taipan, and cross-checked it to Civ3...). This is the trader / researcher trick... you want to sell everything you can, even if that includes buying first. All resources, maps, techs... SOLD! Keep the other civs broke. Get to the industrial corridor first, preferably with a judicious GW... game over.
          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

          Duas uncias in puncta mortalis est.

          Comment


          • #65
            "Powell Doctrine"... sheesh... Bludgeon Your Weak Enemy Doctrine...

            Not to disparage this as a Civ tactic, of course.

            I wanted to raise a question, or rather, discuss a scenario, that is related to this thread.

            Say you are playing as, I don't know, the Mongols, or Zulus, or some such agressive civ, and you come to dominate your continent by the mid-medival era... but overseas, some jerk-offs such as the Iroquois are building all the wonders YOU want, and you haven't made contact with them yet (no lighthouse, no navigation yet).

            So, in other words, you're the biggest baddest civ in the world, but overseas you're quite irrelevant.

            This puts you at "parity" with a smaller neighbor, and actually threatens that you be left behind.

            What do you do then?
            You can't fight in here! This is the WAR room!

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            • #66
              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

              Duas uncias in puncta mortalis est.

              Comment


              • #67
                I think Theseus sums it all... Send galleys out to find the other continent, build A LOT of troops (ie. knights or even Cavalry if you beelined for it) and kick the a$$ out of the Iroquois...

                Any objections...?

                --Kon---
                Get your science News at Konquest Online!

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                • #68
                  Now If you're playing the Vikings... makes the whole thing much easier.

                  I usually don't start overseas wars until the late-industrial age (tanks).

                  There are many non-military methods of avoiding getting too far behind an offshore power. Give all $$$ it takes for wars among that nation and its neighbours.
                  A true ally stabs you in the front.

                  Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                  • #69
                    Originally posted by Konquest02
                    I think Theseus sums it all... Send galleys out to find the other continent, build A LOT of troops (ie. knights or even Cavalry if you beelined for it) and kick the a$$ out of the Iroquois...

                    Any objections...?

                    --Kon---
                    Yes... I play on huge maps... galleys are the de-facto most worthless unit around.

                    By the time I get my galleons, the Iroquois will have musketmen... perhaps they'll even have MT, with their advanced tech.

                    But then again, I never have really tried building 4-5 galleons and moving over 16-20 veteran Cavalry to take a far-away civ... I just fear that I would be killed.
                    You can't fight in here! This is the WAR room!

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                    • #70
                      Originally posted by Yahweh Sabaoth


                      Yes... I play on huge maps... galleys are the de-facto most worthless unit around.

                      By the time I get my galleons, the Iroquois will have musketmen... perhaps they'll even have MT, with their advanced tech.

                      But then again, I never have really tried building 4-5 galleons and moving over 16-20 veteran Cavalry to take a far-away civ... I just fear that I would be killed.

                      4-5 galleons and 20 cav as an invasion force?
                      On a Huge map?

                      ROTFLMAO

                      Who cares if they have MT? unless they are close to nationalism then you will be fighting a cav v cav fight for the most part a fight that favors the attacker. Build up 25-30 galleons with enough Frigates to protect your force then load them up with cav, a few musketmen ect and kick their sorry a$$.

                      Powell Doctrine at its finest!
                      * A true libertarian is an anarchist in denial.
                      * If brute force isn't working you are not using enough.
                      * The difference between Genius and stupidity is that Genius has a limit.
                      * There are Lies, Damned Lies, and The Republican Party.

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                      • #71
                        Yahweh Sabaoth,

                        Thanks for reminding some people that some uf us Do play un Huge maps and even LIKE to play on them

                        So 30 Galleons + 10 Frigates + 90 Cavalry = 130 units = 130 gold/turn. It will take 20 turns to assemble your force (average 20*75 gold = 1'500 gold) and 10 rounds to move your fleet. Total 1'500+1300 = 2'800 gold just to get there. Do you have all that gold?
                        Oh, by the way,if you reduce your science to build and maintain your force, you'll fall even more behind in Techs...

                        Now, another approach: Techs at 4/turn, deficit 100 gold/turn for 3 turns, then +100 the 4th turn (slider) = 1 Tech/4 turns for 200 gold. With 2'800 gold you get 3,5 Tech in 14 turns. Then you sell these Techs around, make money and start all over. Do you really think the Iroquois can match that?

                        Just think about it. War, specially on Huge maps, is not always the best solution.

                        Well, of course, you won't have the pleasure of seeing all the butchered horsies etc.
                        The Mountain Sage of the Swiss Alps

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                        • #72
                          Mountain Sage:

                          130 gpt is nothing by the time you have conquered you continent (assuming that its not a total wasteland and of a decent size) on a huge map. I play exclusively on huge maps and my support will run at 1000 gpt + and I will still be raking in 1000 gpt. This force should take you no longer than 10 to assemble (you should already have a sizable army by knocking off the civ's on your continent) and five to transport (I station my navy at strategic points and only move it when at war)

                          So in total it should take no longer than 15 turns from the time you decide you will invade a country to the landing of your forces. As for 2800 gold to undertake the invasion; it may be a little expensive but an Amphib invasion is not a task to be undertaken lightly.
                          * A true libertarian is an anarchist in denial.
                          * If brute force isn't working you are not using enough.
                          * The difference between Genius and stupidity is that Genius has a limit.
                          * There are Lies, Damned Lies, and The Republican Party.

                          Comment


                          • #73
                            Hmmm. Two very different approaches from huge map players... and I thought I was the only one around!

                            Mad Bomber:

                            Depends what continent you're playing on. Assuming you're playing on a resource rich continent, you might be playing on a continent with 9 other civs. Disagree? I for one do not have the "skillz" to take on all 9, especially if the Carthaginians are on board, or another "superpower" in embryo is emerging.

                            A mid-smallish continent, I can conquer... 3 or 4 other civs. And most of the largest continent, sure. But at what point on your game are you making 1000 gold per turn? Are you selling all of your valuable resources? Are you selling cutting-edge tech? By the end of my game, just prior to cultural victory (early modern era), I'm earning maybe 600 gpt, but I'm happy with anything over 150, cause I know that victory is not far away.

                            As for taking on another continent... the only reason would be for wonders and resources. Corruption is just too problematic. And I'd have to switch to comyanism just to slaughter all my unhappy folks... and that would set me behind in tech... so what's the point?

                            Mountain Sage:

                            I agree with your basic approach. However, I would like to know how to take on those overseas dudes. I absolutely refuse to build 25 galleon. That's absurd. My coastal cities are important: they should be building improvements. If my continent is too small to expand any further, I'm rarely making enough money to maintain the huge buildup. Especially if I haven't made contact with the other continent yet!

                            Would 16 cavalry or mounted units be enough to take one city, hold it for a while, make peace, and then build that city into the Bombay of my dreams?
                            You can't fight in here! This is the WAR room!

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                            • #74
                              suicide galley run....

                              This actually happened to me once, I won all of my continents but neglected research. I got scared when words came out that Persia have finished Copernicus, while I'm still at the early middle age. I right away researched up to navigation while sending galleys away to their deaths trying to find the unknown continent.

                              Finally I made it to navigation and contacted the other civs. Then comes the fun part...

                              Contrary to other posts, I feel that if I control enough productive lands in my continent, I hardly feel the need for conquest in another. By that time additional cities are only good if they have resources/luxuries. What I would do is actually try to make these new civs fight each other. Divide and Conquer all the way!!

                              First I'll check who the biggest dog is, in term of military, landmass, and techs. Then I'll declare war on them. In the same turn I'll contact other civs and create millitary alliances against that civ. This will create massive turmoil within the continent, while I would happily continue my research and nation building. I would send NO troops to attack, rather just watch the fight.

                              The way this works so well is that stupid AI civs pay no attention to how far your forces actually are or whether or not you actually bring any troops into the war. They will happily enter military alliances in return for your luxuries and especially if you managed to pull out Arrian's Deception . After a couple turns of massive war, I would bring my forces in to capture key cities close to luxuries... .

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                              • #75
                                Minke19014, by your three "evil" smilies, I take it that your are quite good at this divide and conquer policy. This is generally how I like to play it to, but there are sometimes two complications, that I'd like anyone's advice on overcoming:

                                1. The civs demand more than a luxury. Perhaps this is because I've declared war out of the blue so often on my own continent that they're wary of me?

                                2. The dividing and ruling backfires. The one big civ I get my little cronies to gang up on just annexes them. Now I've got an overseas superpower to compete with!

                                All y'all, give me any hints as to how to pull the dividing off more gracefully.

                                And what is "Arrian's Deception," some sort of medival wonder I've been overlooking?
                                You can't fight in here! This is the WAR room!

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