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  • #91
    Originally posted by Yahweh Sabaoth

    Seriously, someone explain the AU concept to me, and I'll start it, if even only a few people want to join.
    I may not be the best one to give you the 411, but as I understand it:

    they wanted to come up with mods to make the AI more competitive and maybe even a super civ.
    So they come up with plots or conceptions or what ever you may call it for a game. Set it up and have as many players take a run at it as want to contribute. By that I just mean play and give some sort of a run down on their progress. Some times each will take a different civ or tactic and you can play at differnt levels.
    The idea is to see what works and why and see if you can improve both the AI and your game.
    By now the mods is very stable. I mean it is not being tweak in a big way.
    At least that is how I as interpreted it.
    I will be corrected by students of AU I am sure.

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    • #92
      Originally posted by Yahweh Sabaoth


      Well, I will, dammit! I may not know my Civ too well, but who knows? Maybe I can big the Huge Map master around here! (I'm sure I'll get rousted by one of you wiz kids...)
      Just to let you know that I only play on Huge maps. So you want to become THE huge map master? Well, me too! Maybe this forum is too small for the two of us : bash:

      Good to have somebody to share my experience (?) and some good tips.

      You might check my thread 'Playing on Emperor on a Huge Map' for a nice 16 Civs game.

      As for all warmongers (and worse!), check my 370 AD save and count my military units.

      Disclaimer: I am not responible for any
      The Mountain Sage of the Swiss Alps

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      • #93
        Mad Bomber,

        Why don't you start a thread about Huge maps and give your input as a warmonger (said without irony this time)?

        I could follow-up with my input as a PP (Perfect Peacenik).

        Lemme know and
        The Mountain Sage of the Swiss Alps

        Comment


        • #94
          Originally posted by Mad Bomber
          I play huge maps with only conquest enabled, so eventually I have no choice but to launch intercontinental invasions.

          I'd welcome a thread or even a forum dedicated to the discussion of huge map play as huge maps do require different strategies.
          I would be very happy to join you in such a thread, and I'd also like to know how in God's name you achieve a conquest victory on a huge map. I can't achieve it, and I only play regent...
          You can't fight in here! This is the WAR room!

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          • #95
            Mountain Sage: you start it up and let me know where it is! I'll check out your older thread right now!
            You can't fight in here! This is the WAR room!

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            • #96
              Originally posted by vmxa1


              I may not be the best one to give you the 411, but as I understand it:

              they wanted to come up with mods to make the AI more competitive and maybe even a super civ.
              So they come up with plots or conceptions or what ever you may call it for a game. Set it up and have as many players take a run at it as want to contribute. By that I just mean play and give some sort of a run down on their progress. Some times each will take a different civ or tactic and you can play at differnt levels.
              The idea is to see what works and why and see if you can improve both the AI and your game.
              By now the mods is very stable. I mean it is not being tweak in a big way.
              At least that is how I as interpreted it.
              I will be corrected by students of AU I am sure.
              I'd say that reflects my view of AU pretty well. I'd add that one need not play the AU Mod (the rules changes) to play an AU game -- many play AU games with stadard Civ rules. Most AU games have a theme, and we play to the theme, more or less. The goals include: exploring tactics and strategies, learning about how the game itself works, having fun, sharing stories, and improving our own overall play.

              If you've never done it before, playing the same game as a bunch of others (i.e., same map, civs, etc.) and then comparing how your game developed and seeing how others developed is great fun and usually very interesting. You can play at any difficulty level, and there is no "contest" or "competition" -- it's not a regularly scheduled shared game in which highest points or fastest victories, etc. are coveted. I think in the last AU game we had people playing every level from Warlord to Deity (maybe just Emperor).

              Catt

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              • #97
                Could even a lowly regent-level civ junkie such as myself start a Civ AU thread?

                If so, I'll bring one in tomorrow... to explore the broad strategies applicable to a huge map, with continents, cultural linking on, etc. In other words, it wouldn't be all too "weird," just a good forum to explore general strategies.

                Maybe some non-huge map players could give it a shot, and see how well (or not) their usual strategies translate to the huge map. I'd love to see this.
                You can't fight in here! This is the WAR room!

                Comment


                • #98
                  Originally posted by Yahweh Sabaoth
                  Could even a lowly regent-level civ junkie such as myself start a Civ AU thread?
                  Your preferred difficulty level has no real bearing on your input - AU is open to all.

                  But individuals don't open up AU threads. A decision on an appropriate "course" (i.e., theme) is made by consensus of interest. Usually, the discussion of what should be the next AU course takes place either in the AU thread (here), sometimes in the AU Mod thread (here), in the most recent AU Course "Stories and Spoilers" thread which is the place where players report the results of their games (here) or sometimes in a thread started for the very purpose of generating interest in another AU course.

                  You might consider opening a thread suggesting that it's time to start another AU game, and offering your idea for what would make sense. Others have suggested recently that an OCC or 5CC game might have merit (or might properly be a "sub-course" of AU), and I think another recent suggestion was another experiment in naval matters.

                  In any event, one of the goals of AU is to be accessible to all -- in the past we have shied away from playing on large or huge maps simply because some of the players with less powerful computers find the game unplayable (or nearly so) on anything larger than a standard map.

                  Finally, before you launch a thread for an AU suggestion, I'd suggest that you read through the "main" AU thread in its entirety (first link above) and perhaps read through one or two recent "spoiler threads" to AU games -- all in an effort to get a feel for what we try and do with AU.

                  Catt

                  Comment


                  • #99
                    Originally posted by Yahweh Sabaoth


                    I would be very happy to join you in such a thread, and I'd also like to know how in God's name you achieve a conquest victory on a huge map. I can't achieve it, and I only play regent...
                    Im not one for starting threads (I try but I always get writers block) As for conquest victories, I must admit I have only achieved one (I have 3 others that I would win, but have yet to play through) in CIV 3 1.29. That game took me 3 and a half months to complete playing on average 2 hrs per night. Expect a conquest victory on a huge map to take aprox 150 hrs of playing time to complete. I play on regent as well (I don't like the bonuses the AI gets at higher levels) As for the AU, I enjoy their critiques, but do not participate in the games as I find their mods to the game a little too basic. (bombardment values are too low, movement for modern units are not accurate....I tried to argue some of these points, to no avail) Finally, I am not a full blown Warmonger, I love building too!!!

                    Yaheweh & Mountain Sage:

                    If you are interested, we could play a PBEM game on regent. PM me if interested.
                    * A true libertarian is an anarchist in denial.
                    * If brute force isn't working you are not using enough.
                    * The difference between Genius and stupidity is that Genius has a limit.
                    * There are Lies, Damned Lies, and The Republican Party.

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                    • YS:

                      Please do go ahead and start a thread discussing a huge map AU game. I think the discussion preliminary to even setting it up would / will be quite interesting.

                      If you go back to the original thread, and the first 10 suggested game scenarios, you will see that I also suggested some large / huge maps, but with completion thresholds well before actually winning, to allow those dis-inclined to play out such a long game a still meaningful experience.

                      Please remember: mutual enjoyment and learning are the goals.
                      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                      Duas uncias in puncta mortalis est.

                      Comment


                      • Originally posted by Master Zen

                        Oh well, I just like to have my continent mine and mine alone! Warmongering rules.
                        Actually, when I said early conquest is "helpful" I think that was a little weak. What I really mean to say is that early conquest is probably the best way to make victory easy in the later stages, but not necessary to win the game.

                        Once I learned the value of early conquest, my first thoughts when playing a game is, okay, which neighbor is going to be absorbed into my empire first?
                        badams

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                        • Originally posted by badams52

                          Once I learned the value of early conquest, my first thoughts when playing a game is, okay, which neighbor is going to be absorbed into my empire first?
                          I sense you are turning into the dark side!

                          seriously, on emperor, early conquest is vital. On deity it's a matter of life and death. I cannot even imagine hoping to beat deity by being peaceful in the ancient era.
                          A true ally stabs you in the front.

                          Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                          • YS,

                            Ok, I'll start a new thread about 'Strategies on a Huge Map' with my first imput, but only next week (I'll be quite busy this week-end, and the weather looks gorgeous here).

                            On your side, why don't you start an AU thread about Large/Huge maps and see if there is any interest? I'll join you gladly (even if I don't have much playing time) as the PP (Perfect Peacenik), just to show some people (add VERY long list here) that you can also achieve your goal (winning the game, that is) without too much bloodshed.

                            Good luck
                            The Mountain Sage of the Swiss Alps

                            Comment


                            • Originally posted by Yahweh Sabaoth

                              Mountain Sage:

                              I agree with your basic approach. However, I would like to know how to take on those overseas dudes. I absolutely refuse to build 25 galleon. That's absurd. My coastal cities are important: they should be building improvements. If my continent is too small to expand any further, I'm rarely making enough money to maintain the huge buildup. Especially if I haven't made contact with the other continent yet!

                              First of all, I'll just point out that Mad Bomber's approach is a valid one: you can build a huge invasion fleet, not get broke, invade and conquer. I even did it a couple of times

                              But what happens, as you said, if your're on a small continent with 12-15 cities?
                              My answer is: change your playing style! get your luxuries, resources etc. by diplomacy, Tech research and
                              trading. This is exactly what I'm doing now. 12 cities, a big island, Egypt and Germany E and N, NO LUXURIES (and Egypt has 11 spices!!!!) and another 13 vulture Civs around.
                              You can still win on Emperor (or so I hope...).
                              I'll post my next save this week-end, mid-way down the Industrial Ages, with 3 military units only.

                              So, different settings, different strategies, but at the end, only 1 win (YOU).
                              The Mountain Sage of the Swiss Alps

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                              • Master Zen: It is quite possible to beat deity bybeing peaceful if you have a little luck. Just let the AI's attack each other instead of you

                                I had a game where I had neither iron or horses, and thus had almost no way to do an effective invasion early game. But since all the other civs was in war with eachother from 700AD until it ended ~1800AD, with me never had been in any war, I was able to grab (well, conquer, aqtually), the UN and win diplomatic victory

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