Civilopedia:
During times of war, citizens living under a Republic or Democracy become [war weary] and unhappy as a result. When [you] initiate the conflict your people will tolerate it for a while, but then may become quite unhappy. When someone else declares the war, especially a traditional enemy, your people are more forgiving. Carrying on a defensive war, that is keeping your troops at home, is more tolerable than offensive campaigns.
The only way to end [war weariness] is to stop the war. You can use all your normal tricks to make 'em happier, but the war weariness remains until the war stops.
Manual:
It’s a truism that in war the peasants suffer the most. When you continually wage war,
your citizenry eventually get tired of it.This effect is known as war weariness.Under representative governments (Republic and Democracy), when your citizens feel free to
express their distaste for military action, war weariness causes great unhappiness in your
cities.
A few factors cause increased war weariness. The most important ones are stationing
your units in enemy territory, enemies having troops in your territory, declaring war,
and engaging in battle. Having a rival declare war on you actually decreases war weariness, perhaps because it relieves the prewar uncertainty and tension.
This increases WW:
1- Being the one that declares war.
2- Having units in enemy territory.
3- Having enemy units in your territory (less WW than having your units in enemy territory).
4- Number of battles. From personal experience, pillaging seems to count as battles and increases war weariness. So dont pillage unless it's very important. Artillery and bomber pillage dont seem to count at battles, but I'm not sure.
I suspect that each event adds to a WW "modifier" and has a duration of, probably, 20 turns, not like Civ2 where WW is based on what is there in the current turn only and nothing else.
This REDUCES WW:
1- Being declared war upon.
2- Being declared war upon by an enemy that has attacked you before. I suspect that each time you declare war on someone you give them a self defense WW reduction bonus against you and only you that remains for the rest of the game.
3- The Universal Suffrage wonder (Cummulative with Police Stations?)
4- Police Stations.
Things suspected to affect WW:
1- Unit losses.
2- Number of enemy nations you are at war against.
3- If battles are fought inside your territory, enemy, friendly or neutral.
4- Losing cities. I think losing cities causes a great deal of WW, maybe its because of losing cities or maybe because of having citizens in a city conquered by an enemy.
5- I think the number of battles factor discriminates if you were the person attacking (producing more WW) or if you were the person defending (producing less WW).
Things that remain unknown:
1- If being dragged into war because of an MPP counts as you being the one that declares war for WW purposes.
2- If causing someone to be dragged into war because of an MPP counts as you being the one that declares war for WW purposes.
I'm interested in this because I'm a somewhat warlike type (I do it all for the luxuries) and I'd like to know how to carry out a clean-cutting low-WW war.
During times of war, citizens living under a Republic or Democracy become [war weary] and unhappy as a result. When [you] initiate the conflict your people will tolerate it for a while, but then may become quite unhappy. When someone else declares the war, especially a traditional enemy, your people are more forgiving. Carrying on a defensive war, that is keeping your troops at home, is more tolerable than offensive campaigns.
The only way to end [war weariness] is to stop the war. You can use all your normal tricks to make 'em happier, but the war weariness remains until the war stops.
Manual:
It’s a truism that in war the peasants suffer the most. When you continually wage war,
your citizenry eventually get tired of it.This effect is known as war weariness.Under representative governments (Republic and Democracy), when your citizens feel free to
express their distaste for military action, war weariness causes great unhappiness in your
cities.
A few factors cause increased war weariness. The most important ones are stationing
your units in enemy territory, enemies having troops in your territory, declaring war,
and engaging in battle. Having a rival declare war on you actually decreases war weariness, perhaps because it relieves the prewar uncertainty and tension.
This increases WW:
1- Being the one that declares war.
2- Having units in enemy territory.
3- Having enemy units in your territory (less WW than having your units in enemy territory).
4- Number of battles. From personal experience, pillaging seems to count as battles and increases war weariness. So dont pillage unless it's very important. Artillery and bomber pillage dont seem to count at battles, but I'm not sure.
I suspect that each event adds to a WW "modifier" and has a duration of, probably, 20 turns, not like Civ2 where WW is based on what is there in the current turn only and nothing else.
This REDUCES WW:
1- Being declared war upon.
2- Being declared war upon by an enemy that has attacked you before. I suspect that each time you declare war on someone you give them a self defense WW reduction bonus against you and only you that remains for the rest of the game.
3- The Universal Suffrage wonder (Cummulative with Police Stations?)
4- Police Stations.
Things suspected to affect WW:
1- Unit losses.
2- Number of enemy nations you are at war against.
3- If battles are fought inside your territory, enemy, friendly or neutral.
4- Losing cities. I think losing cities causes a great deal of WW, maybe its because of losing cities or maybe because of having citizens in a city conquered by an enemy.
5- I think the number of battles factor discriminates if you were the person attacking (producing more WW) or if you were the person defending (producing less WW).
Things that remain unknown:
1- If being dragged into war because of an MPP counts as you being the one that declares war for WW purposes.
2- If causing someone to be dragged into war because of an MPP counts as you being the one that declares war for WW purposes.
I'm interested in this because I'm a somewhat warlike type (I do it all for the luxuries) and I'd like to know how to carry out a clean-cutting low-WW war.
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