In my current game, I fought what may be my longest, bloodiest war ever. I had to switch from Republic to Monarchy long before it was over. I finally made peace and switched back to Republic, but about ten turns later, a city culture flipped. I decided to finish the offending civ off and started a new war.
From the moment the new war started, I had a truly huge war weariness problem. I had to slide the happiness slider so far up that I couldn't do research without losing money. The war wasn't too terribly long, but having my science crippled for its duration was extremely annoying.
Does anyone know what the rules are for how war weariness from one war carries over into another? I've seen something similar once before - I fought one nation, made peace due to growing war weariness, almost immediately attacked another nation, and had war weariness problems pretty quickly. It would be nice to know more about how that works (assuming it's a feature rather than a bug) so I can factor it into planning if similar situations arise in the future.
Nathan
From the moment the new war started, I had a truly huge war weariness problem. I had to slide the happiness slider so far up that I couldn't do research without losing money. The war wasn't too terribly long, but having my science crippled for its duration was extremely annoying.
Does anyone know what the rules are for how war weariness from one war carries over into another? I've seen something similar once before - I fought one nation, made peace due to growing war weariness, almost immediately attacked another nation, and had war weariness problems pretty quickly. It would be nice to know more about how that works (assuming it's a feature rather than a bug) so I can factor it into planning if similar situations arise in the future.
Nathan
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