That Stupid AI
The AI is often "silly", and its strict splitting of units into "offensive" and "defensive" is equally simplistic.
For the Firaxis apologists who think this AI is so good, I say this. It sure helps to be able to see the entire board and know where every unit is. A lot of those AI cheats sure help make it look "smarter".
AI stupidities? Plenty.
I once attacked large China just as we got to tanks. My invasion force was not counterattacked, except a few pitiful attacks on the first turn. China did quickly develop tanks, but at no time did it attack. Why? The dumb AI considered China "defensive" and therefore didn't build
any offensive units. Result? I rolled over China. The AI does not even know the "best defense is a good offense".
The stupid AI insists on wasting settler and foot soldiers by sending them into my territory towards an open tile even while still at war with me. And it doesn't learn. They pass right by my military and I get a couple of free workers each turn. Boring.
The AI attacks in predictable ways along predictable and easily channeled invasion routes. It does not invade by two or more routes; it just bunches everything into one big stack and marches right at you, even across grassland which is great for the defender to counterattck them on, and to concentrate to defend against. Very thick-headed by the AI.
Settler Diarrhea/Rapid Early Expansion is another AI stupidity. Those crappy little towns thrown up everywhere and anywhere can never be productive and cannot be defended in war. No doubt the AI gets another cheat with freebie settler units; they could not afford to waste units like this otherwise.
The dumb AI cannot use bombardment units offensively.
And on and on. Bottom line: this AI does NOT reflect over five years of development between Civ 2 and Civ 3; it also has been sloppily programmed in various ways.
The AI?
Originally posted by XOR
More on the AI:
The AI doesn't just know where your units and cities are, it does know which units you have in your cities.
For example, it will chose to go to cities less defended and if you have a city defended with 5 offensive units (swordmen), the AI will want to attack that instead of one defended with 2 defensive units (spearmen). It's a bit silly, it counts swordmen as not being defensive even if those swordmen have the same defense as spearmen.
More on the AI:
The AI doesn't just know where your units and cities are, it does know which units you have in your cities.
For example, it will chose to go to cities less defended and if you have a city defended with 5 offensive units (swordmen), the AI will want to attack that instead of one defended with 2 defensive units (spearmen). It's a bit silly, it counts swordmen as not being defensive even if those swordmen have the same defense as spearmen.
For the Firaxis apologists who think this AI is so good, I say this. It sure helps to be able to see the entire board and know where every unit is. A lot of those AI cheats sure help make it look "smarter".
AI stupidities? Plenty.
I once attacked large China just as we got to tanks. My invasion force was not counterattacked, except a few pitiful attacks on the first turn. China did quickly develop tanks, but at no time did it attack. Why? The dumb AI considered China "defensive" and therefore didn't build
any offensive units. Result? I rolled over China. The AI does not even know the "best defense is a good offense".
The stupid AI insists on wasting settler and foot soldiers by sending them into my territory towards an open tile even while still at war with me. And it doesn't learn. They pass right by my military and I get a couple of free workers each turn. Boring.
The AI attacks in predictable ways along predictable and easily channeled invasion routes. It does not invade by two or more routes; it just bunches everything into one big stack and marches right at you, even across grassland which is great for the defender to counterattck them on, and to concentrate to defend against. Very thick-headed by the AI.
Settler Diarrhea/Rapid Early Expansion is another AI stupidity. Those crappy little towns thrown up everywhere and anywhere can never be productive and cannot be defended in war. No doubt the AI gets another cheat with freebie settler units; they could not afford to waste units like this otherwise.
The dumb AI cannot use bombardment units offensively.
And on and on. Bottom line: this AI does NOT reflect over five years of development between Civ 2 and Civ 3; it also has been sloppily programmed in various ways.
The AI?

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