Ship chain: a line of ships, spaced so that they can transport units across a stretch of water in a single turn. Picture a relay race, where each ship passes the unit to the next ship in line.
I've found ship chaining to be possible, but extremely frustrating, in Civ III. For example, trireme A, with two horsemen on board, moves its three spaces and ends its turn atop trireme B. I wake up the horsemen, then tell them to load. Fine for the first horse, but the second asks me which trireme it should board, giving me the choice between two triremes, each of which already has one passenger. Since there's no home city (alas, Civ 2, I knew you well!), I have no way of distinguishing between the triremes and am reduced to guessing. And I inevitably guess wrong. What used to take a few seconds in Civ 2 now takes several minutes of stumbling and false starts, until I finally achieve what I want through sheer luck.
There's gotta be a better way. Enlighten me, o great ones!
I've found ship chaining to be possible, but extremely frustrating, in Civ III. For example, trireme A, with two horsemen on board, moves its three spaces and ends its turn atop trireme B. I wake up the horsemen, then tell them to load. Fine for the first horse, but the second asks me which trireme it should board, giving me the choice between two triremes, each of which already has one passenger. Since there's no home city (alas, Civ 2, I knew you well!), I have no way of distinguishing between the triremes and am reduced to guessing. And I inevitably guess wrong. What used to take a few seconds in Civ 2 now takes several minutes of stumbling and false starts, until I finally achieve what I want through sheer luck.
There's gotta be a better way. Enlighten me, o great ones!
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