Originally posted by pcasey
A couple comments :
1) I'm inclined to agree with the people who think the real problem is retreat rather than combat factors. I almost never lose cavalry, they just retreat and I can heal them up later. That means I save on production costs, and I get more elite units and a better shot at a still absurdly rare great leader. Perhaps equally importantly, it starves defending units of a chance at a morale upgrade.
2) Cavalry's 3 movement factor is strategic rather than tactic movement. They move across the map at that rate, year after year after year. Historically, horse cavalry units were limited to about 50 miles a day over good roads becaus the horses can't handle being ridden at anything faster than a walk for extended e.g. weeks at a time. In contrast, even primitive armored vehicles could do 10 miles an hour, 12 hours a day over lots of different terrain. There's really no excuse for cavalry being faster than tanks or mechanized infantry.
A couple comments :
1) I'm inclined to agree with the people who think the real problem is retreat rather than combat factors. I almost never lose cavalry, they just retreat and I can heal them up later. That means I save on production costs, and I get more elite units and a better shot at a still absurdly rare great leader. Perhaps equally importantly, it starves defending units of a chance at a morale upgrade.
2) Cavalry's 3 movement factor is strategic rather than tactic movement. They move across the map at that rate, year after year after year. Historically, horse cavalry units were limited to about 50 miles a day over good roads becaus the horses can't handle being ridden at anything faster than a walk for extended e.g. weeks at a time. In contrast, even primitive armored vehicles could do 10 miles an hour, 12 hours a day over lots of different terrain. There's really no excuse for cavalry being faster than tanks or mechanized infantry.
I guess we could rationalise and counter-rationalise forever though. In the end it's how it affects the game that matters.
Rich.
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