Originally posted by Bad Ax
After all, the AI has a simple expedient to prevent the cavalry rush, which is to build cavalry. It could do what the real life armies did and counter the deep threat of cavalry with cavalry of its own. That the AI fails to do this does not demonstrate that the unit has problems so much as that the AI has them. After all, if you thought that the AI could counterattack with an equal cavalry force, you probably wouldn't be so keen on the force concentration you describe.
After all, the AI has a simple expedient to prevent the cavalry rush, which is to build cavalry. It could do what the real life armies did and counter the deep threat of cavalry with cavalry of its own. That the AI fails to do this does not demonstrate that the unit has problems so much as that the AI has them. After all, if you thought that the AI could counterattack with an equal cavalry force, you probably wouldn't be so keen on the force concentration you describe.
I am the one who is attacking. Speed 3 + railroads = overpowerfull first
strike. The AI will loose 2-3 cities when I attack him and I can fill these
instantly with my own rifleman. The AI has to deal with a dozends defenders
istead of the 2-5. The AI always counter attacks in my games with his own
units. Most of the AIs units will die against a well designed defense.
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