
It would SEEM, (no promises), that the AI attacks when it thinks it has a shot at displacing the player. This used to be visible in the barbs...however it wouldn't take on fights where it had next to no chance at all

Anyway - the AI seems to fight when it has the 'courage' a big stack gives it to push it's luck. Unlike we humans though, it doesn't build much slack into how wrong things can go and STILL WIN, nor does it even seem to care if the odds are a little against it - just so long as it has a stab at getting you out. Hence, Mass-Impi-vs-a-dozen-knights-in-a-forest-trauma

Perhaps, once again, the AI was loking at the sheer number of troops it had vs the target and not the actual ability of each unit?
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