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On a several "warm-up" games played out until about 1000 A.D., I noticed that I would get about 2 leaders total, often using militaristic civs on high levels. Now playing Egypt, I am well into the 1600s and I have not seen even one leader. I do recall two specific times where I attacked a stronger unit with an already damaged unit of my own and that did it.
If only elites can get leaders, and militaristic civs advance unit ranks faster, and leaders produce wonders, I think I wanna restart my game....
I've noticed that the more battles that unit faces THAT TURN, the more likely he is to advance in rank (and possibly to leader). For example, I've noticed this pattern everytime the situation brought it up (keep in mind this is 1 turn): a guy attacks my regular, my regular wins, a guy attacks my regular, regular becomes veteran, a guy attacks my veteran, veteran becomes elite. I'm assuming you can do a similar recreation of this and greatly increase your chances of dishing a leader out.
Also, I heard someone say once that capturing a capitol gives you a leader. My experiences say otherwise. Anyone have any comments on this?
any thoughts on how combat involving armies effects leader production? my original post was about individual units, although you bring up an interesting wrinckle
Originally posted by Mr. T
*f your unit faces a strong unit it seems more likely to make a leader
so, if your horsemen beats a pikeman that appears more likely to create a leader than if your tank beats said pikeman.
I haven't paid much attention to this but ow does the initial dattus of the opposing unit factor in. If you beat an elite or veteran unit, is that more likely to produce a leader than beating a normal 3 damage or a conscrpit? I think it is likely....
what are your guys expiriances? are these general observations decent?
I got 2 leaders when 20 riders & calvarys tries to attack my army of 3 elite modern armor.. I am not playing a militaristic civ tho
I don't have any hard data, but your observations seem to be correct. My last game (as the Greeks, Monarch, standard map, 8 civs, archipeligo) I got 3 leaders (all late the first was in 1420 or so). All appeared after a close fought battle (all were against infantry in cities). None appeared after any of my many victories with tanks against archers.
I have been playing mostly non-militaristic civilizations (Greeks, Persians, Indians, French etc.) so these observations may be different for militaristic civs, when I played the Germans I was getting a lot of leaders, and I thought it was commonplace, so I didn't pay much attention to the specifics of the situations.
I am not entirely sure about any of this info, these are trends from my realtively small sample size, feel free to add experiances they will likely be helpful for us all, case-studies if you will.
*it seems that leaders are more likely to be created in close battles
meaning, my unit loses more damage points and the battle is realtively close. I have never gotten a leader from a perfect (my unit keeps 5 points) battle.
*f your unit faces a strong unit it seems more likely to make a leader
so, if your horsemen beats a pikeman that appears more likely to create a leader than if your tank beats said pikeman.
I haven't paid much attention to this but ow does the initial dattus of the opposing unit factor in. If you beat an elite or veteran unit, is that more likely to produce a leader than beating a normal 3 damage or a conscrpit? I think it is likely....
what are your guys expiriances? are these general observations decent?
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