just a thought:
How one player plays his game shouldn't affect other gamers, should it? Is there one master player who decides how the other players should play? Are we all mindless automotons who need instructions from the more evolved gamers on what is considered acceptable? I've played countless hours of AC and was able to beat it on the Transcend level but many times I had to employ ICS to do it...
Does this make me less of a gamer? I don't think so. I didn't cheat, I simply employed a viable strategy. Other people may not approve of this strategy but hey everyone's entitled to their own opinion. If you cheat fine. In my opinion it ruins the game experience but you bought the game so it's none of my damn business. If you're a "frequent reloader" why the hell should I care? Guess what guys: it's cheesy but many lower level gamers (who don't have the time to religously read strategy forums and are only allotted 1 hour a night of computer time because many wives in the real-world would not tolerate any "staying up all night for just one more turn" nonsense) consider it a viable strategy.
My best friend also enjoys the SMAC/Civ series. He is what you would call a "purist" in the sense he avoids overlap when possible and always honours his agreements with the computer AI. I myself love to have cities with absolutely no overlap but acknowledge that in order to keep up with the AI sometimes its important to have that settler build where he is situated so you can build another settler in 10 turns instead of 15. And since I know the computer will backstab me if the opportunity presents itself I allow myself the same luxury. He doesn't approve of my overlap strategy but can admit it's really a question of preference, not exploiting.
RE: Pop rushing, what's the big deal? If you don't like to do it in your game, that's fine but to bash other people because they use this tactic and imply it's cheating? Come on. I just got one of my other friends hooked to Civ and I demonstrated the ICS and despot rush strategies and guess what? He still gets his butt kicked on Warlord level, 8 civs, standard map. They're still viable strategies but by no means are they a guaranteed win. I also suggested trying for a quick military victory via building cheap ancient-era infantry. Just like eMarkM would have suspected, he went for the mindless warrior rush strategy but there was no happy ending here children, my friend once again got his ass handed to him.
I play on Monarch level usually, 8 civs, huge map and I can usually win. Am I the world's greatest Civ player? Hell no, not even close. I have yet to win a game on Emperor and I already know the reason why: I can't expand quickly enough. But I have some tricks up my sleeve and I'm not that crap else I'd still be playing on Chieftain for some laughs. Yes I could beat Civ/Civ2/AC on the highest difficulty settings. No I did not cheat. No I was not a frequent reloader. Yes I did employ ICS about half the time. Yes I was usually a pacifist/builder. But the guys who played militarily, who went for the fastest win possible with the highest score? I still give them credit because it's not as easy as one would think or else everyone in this forum would be saying "surefire way to win on Deity level is to pump out mass warriors and rush the computer, even my grandmother can pull it off".
To summarize, I don't see what's the big deal with discussing strategies. ICS and pop-rushing aren't exploits and can't even be mentioned in the same breath as "cheating". eMarkM specifically, you're probably a better player than I but I don't think you should look down at the other gamers who prefer to rush. Just like your creating a "vassal state" strategy wherein the player keeps his AI opponent at a level where he can still be provoked to declare war yet be pacified in several turns to the point of giving up techs is a viable ploy, some might consider it an exploit (does anyone remember the "right click the faction in Alpha Centauri, demand withdrawal, usually instant war" trick?). I think it's good gaming but that's neither here nor there. I myself also enjoy building an empire that can stand the test of time but I have no objections to a player who employs "mindless unit rushing" strategies. Civ is also a war-game after all, albeit a mediocre one.
Long story short, everyone play the game how you want to since there's no right or wrong, and even if you cheat it will all catch up to you if multiplayer is ever released. And the guys who win on multiplayer will all be cheesy ICS unit rushers anyway who suck in singleplayer, or something like that.
Long live ICS.
How one player plays his game shouldn't affect other gamers, should it? Is there one master player who decides how the other players should play? Are we all mindless automotons who need instructions from the more evolved gamers on what is considered acceptable? I've played countless hours of AC and was able to beat it on the Transcend level but many times I had to employ ICS to do it...
Does this make me less of a gamer? I don't think so. I didn't cheat, I simply employed a viable strategy. Other people may not approve of this strategy but hey everyone's entitled to their own opinion. If you cheat fine. In my opinion it ruins the game experience but you bought the game so it's none of my damn business. If you're a "frequent reloader" why the hell should I care? Guess what guys: it's cheesy but many lower level gamers (who don't have the time to religously read strategy forums and are only allotted 1 hour a night of computer time because many wives in the real-world would not tolerate any "staying up all night for just one more turn" nonsense) consider it a viable strategy.
My best friend also enjoys the SMAC/Civ series. He is what you would call a "purist" in the sense he avoids overlap when possible and always honours his agreements with the computer AI. I myself love to have cities with absolutely no overlap but acknowledge that in order to keep up with the AI sometimes its important to have that settler build where he is situated so you can build another settler in 10 turns instead of 15. And since I know the computer will backstab me if the opportunity presents itself I allow myself the same luxury. He doesn't approve of my overlap strategy but can admit it's really a question of preference, not exploiting.
RE: Pop rushing, what's the big deal? If you don't like to do it in your game, that's fine but to bash other people because they use this tactic and imply it's cheating? Come on. I just got one of my other friends hooked to Civ and I demonstrated the ICS and despot rush strategies and guess what? He still gets his butt kicked on Warlord level, 8 civs, standard map. They're still viable strategies but by no means are they a guaranteed win. I also suggested trying for a quick military victory via building cheap ancient-era infantry. Just like eMarkM would have suspected, he went for the mindless warrior rush strategy but there was no happy ending here children, my friend once again got his ass handed to him.
I play on Monarch level usually, 8 civs, huge map and I can usually win. Am I the world's greatest Civ player? Hell no, not even close. I have yet to win a game on Emperor and I already know the reason why: I can't expand quickly enough. But I have some tricks up my sleeve and I'm not that crap else I'd still be playing on Chieftain for some laughs. Yes I could beat Civ/Civ2/AC on the highest difficulty settings. No I did not cheat. No I was not a frequent reloader. Yes I did employ ICS about half the time. Yes I was usually a pacifist/builder. But the guys who played militarily, who went for the fastest win possible with the highest score? I still give them credit because it's not as easy as one would think or else everyone in this forum would be saying "surefire way to win on Deity level is to pump out mass warriors and rush the computer, even my grandmother can pull it off".
To summarize, I don't see what's the big deal with discussing strategies. ICS and pop-rushing aren't exploits and can't even be mentioned in the same breath as "cheating". eMarkM specifically, you're probably a better player than I but I don't think you should look down at the other gamers who prefer to rush. Just like your creating a "vassal state" strategy wherein the player keeps his AI opponent at a level where he can still be provoked to declare war yet be pacified in several turns to the point of giving up techs is a viable ploy, some might consider it an exploit (does anyone remember the "right click the faction in Alpha Centauri, demand withdrawal, usually instant war" trick?). I think it's good gaming but that's neither here nor there. I myself also enjoy building an empire that can stand the test of time but I have no objections to a player who employs "mindless unit rushing" strategies. Civ is also a war-game after all, albeit a mediocre one.
Long story short, everyone play the game how you want to since there's no right or wrong, and even if you cheat it will all catch up to you if multiplayer is ever released. And the guys who win on multiplayer will all be cheesy ICS unit rushers anyway who suck in singleplayer, or something like that.
Long live ICS.
Comment