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The Uknes2 Comes To Apolyton!

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  • The Uknes2 Comes To Apolyton!

    I've decided to have a go at bringing UKNES2, which is much simpler than UKNES(no offence guys, I mean that I just couldn't have ran 2 at the same time!) over to Apolyton.

    So here it is!

    ********************************************

    IT IS THE YEAR OF OUR LORD 1800, and Europe is once more on the verge of war.

    The nations of Europe have been at peace for many years, but from the French revolution comes a dangerous new leader.

    Napoleon Bonaparte.

    Is he a diplomat or warrior? The old powers refuse to sit on their hands incase it is the latter, and start to rebuild their disbanded armed forces.

    The great Admiral Nelson is preparing to defend Britain against any invasion, and Napoleon is preparing for conquest. Arthur Wellsley, soon to be the Duke of Wellington, is returning from a successful campaign in India to lead Britain's army. Prussia is trying to reunite it's nation, and Russia and Sweden size each other up.

    Now Europe is rushing head long into war, and only the leaders can stop it...

    RULES

    The map is divided into provinces. Each capital is worth 5 credits(5c), and each other province is worth 3 credits.

    A fleet costs 5 credits, and an army costs 3c.

    Each unit just has to roll 7 or under in combat to kill an opponent. After all units have had this roll, combat is finished for that turn. If there are still defenders left, the attacker has to retreat. If there are no defenders left, but still some attackers, the attacker takes the province. If there are no attackers or defenders left, the province stays in the defender's hands.

    Each unit can only move one province(or sea in the case of fleets) per turn. Fleets can transport any number of units in one turn, but only to a province on the other side of the sea it is currently in, or a sea adjacent to it. It stays in whichever sea is next to the province it is transporting to. It can only transport units to one location, and cannot move to the next sea if it is transporting units to a province that isn't adjacent to that sea.

    Units can also embark the fleet, and move with it until they arrive at their destination.

    Each province has militia which has to roll 5 or under to kill an opponent. Capital's militia fights as though it was a regular army(7 or under).

    Militia isn't shown on the map, however fleets are represented by squares in your nation's colour in the sea it is in. Fleets cannot enter provinces.

    Armies are shown by squares of either white or black(depending on which is easier to see) in your provinces.

    Militia aren't shown on the map, but must be killed to take a province. They also automatically are rebuilt if they are killed(after the combat of course). Miltia cannot attack or move.

    Each sea has a letter(there isn't one named O due to it's similarity to D), and each province has a letter(Sicily is part of Southern Italy, Corsica and Sardinia are joined, and Denmark is whole, not a lot of islands, and Istanbul takes up both sides of the mouth of the Black Sea).

    YOUR ORDERS SHOULD LOOK LIKE THIS: (Example is Britain)

    Capital 6
    1 army* - defend capital
    1 army - move to 5

    Province 5
    1 army - take over 2

    Sea C
    1 fleet - move to D

    It's that simple. Please put a star(*) next to units that are new that turn, like the first army in 6.

    After I have received all the orders I will post the updated map.

    Once 5 people have joined, the game will begin. I will control any nations which don't have players, and newcomers after the end of the first turn will have to put up with the decisions I made for that country.

    EVERYONE STARTS WITH 5 GOLD DUE TO YOUR CAPITAL.

    Also, your units cost you UPKEEP. This is one credit per turn per unit that you own. Say you have 2 galleys and 3 armies, that would cost you 5c. If you only have 6c coming in, that means you can only have 6 units at most. That means to buy another army you either need to conquer more territory or just wait the three turns to build up 3 credits.

    Each turn will last about 3 days I think, at the beginning, then I will probably settle into a every weekend routine.

    Finally, unused credits carry over to the next turn, and orders should be PMed to me.

    ALSO NEW UNITS MUST BEGIN IN YOUR CAPITAL!

    But one the game starts, I want all orders in as soon as possible, so I can post the updated map, hopefully before Wednesday.

    Good luck everyone!

    NATIONS OF EUROPE

    Britain
    Red
    Capital 6(London)

    France[Emperor Napoleon Bonaparte](Trickey)
    Blue
    Capital 9(Paris)

    Spain(Emperor Jason)
    Yellow
    Capital 16(Madrid)

    Libya(I know it's further east than on the map, but it sounds better than Tunisia!)
    Pink
    Capital 25(Tunis)

    Italy(Space05us)
    Light Blue
    Capital 29(Rome)

    Prussia[King Fredrick William IV](Toasty)
    Green
    Capital 37(Berlin)

    Austria
    Brown
    Capital 41(Vienna)

    Ottoman Turkey
    Purple
    Capital 48(Istanbul, as the Turks call Constantinople)

    Russia[Tsar Alexander I](WTE_OzWolf)
    Turquoise
    Capital 61(Moscow)

    Sweden[King William I](Civman2000)
    Dark Blue
    Capital 69(Stockholm)

    Here's the map:



    Have fun!

    Nemesis
    Last edited by cbraund; June 27, 2002, 20:48.
    Quote:"He who has not learned to obey cannot be a great leader."

  • #2
    btw, I know that Turkey's number should be in white. This will be corrected in the first map update.

    Nemesis
    Quote:"He who has not learned to obey cannot be a great leader."

    Comment


    • #3
      Finally, all players MUST turn on PM messaging, and send their orders to me by PM.

      Chris
      Quote:"He who has not learned to obey cannot be a great leader."

      Comment


      • #4
        sounds fun! I'll be King William I of the Swedes

        Comment


        • #5
          napoleon of the french for me!

          Comment


          • #6
            WE have an unnamed territory between 43 and 57...

            Q: DO all new units start in the capital?

            Comment


            • #7
              Well spotted Civman!

              And yes, units MUST begin in your capital.

              Chris
              Quote:"He who has not learned to obey cannot be a great leader."

              Comment


              • #8
                naval q: If you control 48 can you go from M to P?

                Comment


                • #9
                  You can go from M to P and vice versa so long as you either own 48 or have an agreement with the person who owns it.

                  Also, if you are at war, you can fight your way into it by defeating their naval forces in P.

                  Chris
                  Quote:"He who has not learned to obey cannot be a great leader."

                  Comment


                  • #10
                    Even if the owner of 48 wont' let you through?? DOesn't sound realistic. I assume units can be together in territories/sea if they have an agreement about it--Is this correct?

                    Naval question: IF the capital is landlocked, do you proclaim one terriroy to be the "naval base" and the sea zone(s) next to it is where the ships come out?

                    Can units/ships be built in captured enemy capitals? Do thise capitals give 5 credits instead of 3? What do you think of the idea of being able to build (at a very high cost, maybe like 15 credits) new production centers. Can newly built units attack/move the turn they are built or can they only stay in the capital and defend until the next turn? (Many of these ideas are based on the board game Axis & Allies).

                    Comment


                    • #11
                      Yes, armies and fleets from different nations can share provinces and seas, unless they are at war(this means you can send armies to help an ally).

                      Finally, I change that last bit.

                      YOU CAN ONLY GO FROM M TO P OR VICE VERSA IF YOU CONTROL 48 OR HAVE AN AGREEMENT WITH THE OWNER.

                      Anyway, thanks civman for helping iron out the rules!

                      And finally, you can move troops as soon as you get them, and unclaimed provinces can be claimed simply by moving troops into them.

                      If two nations try for the same province, then if one sends more than the other then that side wins, otherwise if both have sent the same amount of armies(say one each) then they either fight over it(if they are at war, or orders say take that province even if it means combat) or the territory remains neutral and disputed.

                      Chris
                      Quote:"He who has not learned to obey cannot be a great leader."

                      Comment


                      • #12
                        I edited the post with more questions, please take a look. I really think it should be possible to be able to build things in more than one place, though the cost should be high to do so.

                        Comment


                        • #13
                          Right, to answer the new questions:

                          Fleets built in a capital that is near the sea must choose which sea to enter for their first move(they cannot move again after that).

                          Fleets built in landlocked capitals enter the nearest sea.

                          Finally, yes units can be built in enemy capitals, and you can build new production centres for 25 gold.

                          Chris AKA Nemesis
                          Quote:"He who has not learned to obey cannot be a great leader."

                          Comment


                          • #14
                            What if two enemies attack a common enemy on the same turn? Do they each get a roll and get to decide who to kill? And how many faces are the dice, 10?

                            Comment


                            • #15
                              It's two six sided dice.

                              Also, the defender dies first, then the ones attacking attack each other in a trial of possession.

                              Chris
                              Quote:"He who has not learned to obey cannot be a great leader."

                              Comment

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