Right, simple rules.
Armies can move one province per turn. They begin in your capital. They cost 3 credits.
Fleets can move one sea per turn. They begin in the sea nearest your capital, and can't move for that turn. They cost 5 credits.
TRANSPORTING
You can transport an unlimited number of armies from ONE province to ONE destination province using one fleet. To get troops from another province to the same destination province in that turn(or from the same province to a different destination in that turn), you must use another fleet.
The destination MUST border the sea that the fleet is currently in, or an adjacent sea. Fleets can convoy as soon as they are produced, and can move and then transport.
However, if they are transporting to a province that only borders the one they are currently in, then they cannot move for that turn.
DISPUTED TERRITORY
If two nations try to take the same province, the one with the larger force takes it and the other retreats, unless the smaller force has orders to take it at all cost.
Equal forces create a disputed territory(unless one side has orders to take it at all costs), in which neither owns it but both have forces there. This can only be resolved by combat, diplomacy or one side moving out(or moving more in so they outnumber the enemy).
Fleets of different nations can occupy the same sea so long as they aren't at war(they will fight if they are), and you can send your troops through your ally's provinces so long as he agrees. If he doesn't, then his forces will defend against you.
Finally, you get 3 credits from each province, and 5 from your capital and manufacturing centres. Manufacturing centres provide a place other than your capital where units can be built. They cost 25 credits to build.
Also, each fleet or army costs 1 credit per turn upkeep. This will be automatically taken away in the credit list that I post with each map update.
Simple enough?
Chris
Armies can move one province per turn. They begin in your capital. They cost 3 credits.
Fleets can move one sea per turn. They begin in the sea nearest your capital, and can't move for that turn. They cost 5 credits.
TRANSPORTING
You can transport an unlimited number of armies from ONE province to ONE destination province using one fleet. To get troops from another province to the same destination province in that turn(or from the same province to a different destination in that turn), you must use another fleet.
The destination MUST border the sea that the fleet is currently in, or an adjacent sea. Fleets can convoy as soon as they are produced, and can move and then transport.
However, if they are transporting to a province that only borders the one they are currently in, then they cannot move for that turn.
DISPUTED TERRITORY
If two nations try to take the same province, the one with the larger force takes it and the other retreats, unless the smaller force has orders to take it at all cost.
Equal forces create a disputed territory(unless one side has orders to take it at all costs), in which neither owns it but both have forces there. This can only be resolved by combat, diplomacy or one side moving out(or moving more in so they outnumber the enemy).
Fleets of different nations can occupy the same sea so long as they aren't at war(they will fight if they are), and you can send your troops through your ally's provinces so long as he agrees. If he doesn't, then his forces will defend against you.
Finally, you get 3 credits from each province, and 5 from your capital and manufacturing centres. Manufacturing centres provide a place other than your capital where units can be built. They cost 25 credits to build.
Also, each fleet or army costs 1 credit per turn upkeep. This will be automatically taken away in the credit list that I post with each map update.
Simple enough?
Chris

...what happened??
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