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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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6,000 Years in 432 Hours - Journal of a Civ3 Succession Game
(1)650AD - Osweld II rises to the thrown. He promises that during his rule he will end the war with the english once and for all.
(2)660AD - Preperations are made to build an invasion force to attack Dover, the last of the english cities which is located on another continent.
(3)670AD - The settler that Grundel II sent out arrived at the island, Sverdlosk is founded.
(4)680AD - A galley departs Kievan Rus to chart the northern most coasts. Aswell, the invasion force is begining to form near Canterbury, The first galleys have arrived and already, swordsmen are boarding the ships.
(5)690AD - The French sign a peace treaty with the english.
(6)700AD - The first galleys full of Russia's finest swordsmen set sail for Dover.
(7)710AD - A new galley is constructed and is sent to explore the western coast of the formerly english lands.
(8)720AD - The invasion force nears Dover, but preperations are already being made in the event of their failure - another invasion force has been loaded onto galleys and has departed for dover.
(9)730AD - The first swordsmen land on the coast of Dover, there are rumours from the local peasants of further english settlements, previously unkown.
(10)740AD - The english defenses in Dover fall during the first wave of attacks, after a quick but bloody battle Dover is ours. The galleys have also confirmed the rumours of other english settlements to be true - they have spotted the new english capitol, Brighton.
(11)750AD - The galleys involved in the first invasion force are returning to Russia in order to be able to transport any future reinforcements, while the swordsmen march onto Brighton.
(12)760AD - The code of Chivalry is created, and noble soldiers are given sturdy horses and fine armor to serve mother Russia.
Well, that's what would happen if Russia had any horses to give them, anyways.
(13)770AD - The first of the swordsmen make camp in the hills just outside of Brighton, awaiting reinforcements - after hurredly equiping some loyal men with spears, the swordsmen who where garrisoning Dover can now leave to join the siege.
(14)780AD - The swordsmen that where preparing a siege outside of brighton are attacked by a group of english archers before being able to set up proper defenses, and are destroyed. However, the second invasion force has arrived, and is joining the swordsmen marching from Dover.
(15)790AD - I renegotiate the trade agreement with france, and they agree to increase payment to 5gold per gem.
(16)800AD - More swordsmen acompanied by the new pikemen board galleys and set sail of Brighton. At the same time, the swordsmen from the first attack have arrived outside of Brighton and prepare to siege it.
(17)810AD - The Swordsmen attack Brighton and effortlessly capture the town - suffering only minimal damage. However, Elizebeth seems to have escaped once again - and my advisors have no idea where she might have gone.
Wanting to live up to my promise of ending the war, and also not wanting to fight an unknown enemy, I decide to make peace with the English - in exchange for their entire treasurey (12 gold), knowledge (engineering) and maps.
After recieving the maps, I learn that the english had escaped to a small settlement far away, near the persian lands.
Satisified with his acomplishments, Osweld II retires early. (I haven't enough time to play the rest tonight, and there is no point in making you wait another day just for 3 turns - and on that note, I didn't really have enough time to proof read this, either)
Still, I must repeat a question: wouldn't it be much more efficient to shift your original palace to nottingham, and built the forbidden palace in the original capitol? (Unless you're going to burn a leader to rush the FP in Nottingham...)
Originally posted by godeater
Great selection of screenshots!!
Still, I must repeat a question: wouldn't it be much more efficient to shift your original palace to nottingham, and built the forbidden palace in the original capitol? (Unless you're going to burn a leader to rush the FP in Nottingham...)
I await the scourge of Cossacks!
Godeater
This would give more future expansion choices, since the Palace could be moved again if we wanted, but would slow things down for now, since it's signifcantly harder (more shields) to build a Palace than the FP.
I'll dl the game when I get home from work and post an update tonight (EDT). I'm mired in the Tournament game right now, but I suppose I can take a break from crushing everyone with Babylonian Culture.
I actually live in an autonomous enclave of Nothern Virginia that uses the metric system, conducts its own fiscal policy, and refuses to accept the politically-motivated Daylight Savings Time regime clung to by the rest of the world.
So it may be EST in your little fiefdom, but not in mine.
Reporting from one hour in the future, all is well.
This is a great story, I can't wait to read about the next campaign. If you guys ever do this again, I'd really like to try it. I've never played in a succession game before. I was actually disappointed when I reached the end of this thread!
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