Togas... what you are experiencing is the same as what GK experienced, in part... the AI is rather signficantly different in PTW from normal Civ3.
I thought it was a fluke for the first 2 games of PTW, but it's now been consistent enough across 5-6 games that I'm DEAD SURE that Firaxis significantly altered how the AI thinks about going to war... the new AI builds hordes of warriors and archers in the very early game and comes after any human player with a vengeance. You just have to plan for it.
I have found that its easier to fend this off while playing Carthage than while playing Spain, but it also means that Carthage gets its GA in the early game rather than the mid game (where it would be more ideal).
EDIT: I've also noticed that the AI delays when it declares war if there's a lot of extra space (like 4 players on a standard map).
The PTW AI is, in many respects, a throwback to the aggressiveness of the Civ2 AI
I thought it was a fluke for the first 2 games of PTW, but it's now been consistent enough across 5-6 games that I'm DEAD SURE that Firaxis significantly altered how the AI thinks about going to war... the new AI builds hordes of warriors and archers in the very early game and comes after any human player with a vengeance. You just have to plan for it.
I have found that its easier to fend this off while playing Carthage than while playing Spain, but it also means that Carthage gets its GA in the early game rather than the mid game (where it would be more ideal).
EDIT: I've also noticed that the AI delays when it declares war if there's a lot of extra space (like 4 players on a standard map).
The PTW AI is, in many respects, a throwback to the aggressiveness of the Civ2 AI
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