Someone mentioned disasters - I think these would be fun. They could be included like Barbarians as an option whose frequency you can control. You can either set it so that civs are likely to experience many disasters or none. Or they could be something that occurs with more frequency the higher the level. It would be another factor to include in planning a strategy. For instance you might have a really good location full of cows and luxuries near a volcano. Do you take the chance of settling nearby and possibly loosing a city down the line or not. If you're planning a marine invasion do you take the chance of sending ALL your troops in one shot and possibly loosing them to a hurricane or not. The only real disaster we have in the city is the nuclear meltdown one.
Another thing I would like, particularly for the multiplayer experience, is for allies to be able to share things. I like to play with a friend of mine as allies against the other civs. I'd like to be able to sell or give my ally galleys, planes, artillery. Right now the only thing we can give or sell to one another other than luxuries/resources are workers. I also think that if you have an ROP with a friendly CIV and especially if you have a MPP your units should be able to heal in their towns or even occupy these to help protect them. When your unit enters another CIV's town you have an ROP or MPP with you could simply get a prompt asking if you're attacking or simply reinforcing/healing. This would be comparable to real life since allies often asist one another in ways like this.
In the multiplayer game again I'd like to see a popup when a civ starts working on a GW and also when your citizens want to expand your palace. I haven't been seeing either of those. I'd also like to see an option so that the game automatically saves itself after "x" number of turns.
Lunacy
Another thing I would like, particularly for the multiplayer experience, is for allies to be able to share things. I like to play with a friend of mine as allies against the other civs. I'd like to be able to sell or give my ally galleys, planes, artillery. Right now the only thing we can give or sell to one another other than luxuries/resources are workers. I also think that if you have an ROP with a friendly CIV and especially if you have a MPP your units should be able to heal in their towns or even occupy these to help protect them. When your unit enters another CIV's town you have an ROP or MPP with you could simply get a prompt asking if you're attacking or simply reinforcing/healing. This would be comparable to real life since allies often asist one another in ways like this.
In the multiplayer game again I'd like to see a popup when a civ starts working on a GW and also when your citizens want to expand your palace. I haven't been seeing either of those. I'd also like to see an option so that the game automatically saves itself after "x" number of turns.
Lunacy
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