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  • Some Things We'd Like to See :)

    Although it's quite early to be talking about another expansion or the 4th installment of the "Civilization" series, I think it would be interesting to talk about what we'd like to see in a future "Civilization" game to pass the time.

    What new aspects do you think should be included?

    Here is what I'd like to see:
    1. Import/Export: Trade is vital to any civilization. We should be able to import or export both goods and food for luxuries, sustenance, and cash.

    2. Civilization-specific Wonders: It's kind of wierd to see a Chinese "Forbidden Palace" in an Aztec city. Why not have a "Forbidden Palace" for the Aztecs have Aztec architecture? Ever wonder what a Chinese colossus would look like? The Chinese could have Emperor Qin's pyramid tomb at Xi An as their version of the "Great Pyramid" and the Babylonians could have "Babel Tower" (since it is somewhat like a stepped pyramid). Each civilization should have their own style of architecture for wonders.

    3. More different wonders: There are A LOT of wonders in the game from Europe, but not a lot from Far East Asia, the Middle East, Mesoamerica, or South Asia. Here are other wonders Firaxis should consider: Brobadur Buddhist Temple (one of the most elaborate Buddhist Temples in the world) of Indonesia, Stonehenge of Britain, the pyramid of Chichen Itza, the Pyramid of the Sun at Teotihuacan, the "Porcelain Tower" of China, or the Taj Mahal of Agra.

    4. More specific architectural styles and more Civs: The Indians shouldn't have Far East architecture, but their own unique architecture. How about having other civilizations (you can never have too many civs) - the Khmer and the Indonesians and have them and the Indians form a group? We could have Far East, Mediterannean, Mid East, American (all of which are already in Civ3), and "South Asian" (for Indian, Khmer, and Indonesian) as the classifications for civs.

    5. DOMESTIC POLICIES!: It doesn't really feel like you're running a country or empire until you have domestic policies. You should be able to set minimum wages or tax rates upon citizens and that could affect their mood. The presence of a large military in a city could also alter citizen mood depending on government. Citizens riot over domestic policies, not necessarily because there aren't any collosseums in their city. You should also be able to pass laws that can both make or break you such as an act to strictly limit freedom, which would prevent riots for a time, but would cause resentment.

    6. Disasters: Disasters affected every civilization. They could make the game much more challenging and make a game more interesting, though they shouldn't be too frustrating.

    Do you have anything else to add?
    "When we begin to regulate, there is naming,
    but when there has been naming
    we should also know when to stop.
    Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

  • #2
    I doubt will see even another expansion for civ3 but maybe if you wait for civ4.
    Try http://wordforge.net/index.php for discussion and debate.

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    • #3
      I don't know about that, Oerdin. JMo in the last chat said it was quite possible if PTW made a profit (and at that time it looked likely).
      Seemingly Benign
      Download Watercolor Terrain - New Conquests Watercolor Terrain

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      • #4
        If I read between the lines correctly, another expansion pack is definitely going to happen.

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        • #5
          So how do we find out if PtW made a profit or not? I'm kind of torn between love of civ and disgust at the condition recent civ products have been put on market in.
          Try http://wordforge.net/index.php for discussion and debate.

          Comment


          • #6
            Originally posted by Willem
            If I read between the lines correctly, another expansion pack is definitely going to happen.
            What is this going to be? The "Real multiplayer expansion" perhaps?

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            • #7
              Re: Some Things We'd Like to See

              Originally posted by Azeem
              Although it's quite early to be talking about another expansion or the 4th installment of the "Civilization" series. . .
              Wrong. A YEAR ago people were posting inquiring about a Civ 4 (not made by Firaxis) as they were disappointed with Civ 3. That was early in 2002. There has been considerable speculation since.

              So it is not too early at all. I can't wait for Civ 4 as I;ve gone back to playing scenarios of Civ 2.

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              • #8
                Originally posted by Sir Ralph


                What is this going to be? The "Real multiplayer expansion" perhaps?
                No, the one that works a little better, and includes a few new civs, followed by three more patches.

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                • #9
                  Um, this thread is about things we would like to see in a future "Civilization" game. What would you like to see?
                  "When we begin to regulate, there is naming,
                  but when there has been naming
                  we should also know when to stop.
                  Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

                  Comment


                  • #10
                    Peaceful leader

                    Besides more civs (inca, sioux/apache, thai....), i'd like to be able to get a leader by peaceful means. there have been threads about that before. e.g. first circumnavigation of the world and others...

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                    • #11
                      I'd like to see Civ4 made by someone other than Firaxis and Infogrames!

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                      • #12
                        I'd like to see Civ4 made by Firaxis and published by EA. It's not Firaxis' fault that Civ3 was rushed. And have you played SMAC/X? That game, and the way it was published, was and still is amazing !

                        Does anyone else know why Firaxis used Infogrames instead of EA like they did with SMAC/X?

                        Now on topic, I like those ideas of individual archetecture and pseudo-idividual Wonders (ie, if te Chinese have Emperor Qin's pyramid tomb at Xi An, then no one else can build their 'Great Pyramids'). Another neat thing, which someone else on this board has started, is certain units have civ-specific graphics and names. Such as the Arabs have some sort of camel unit, as opposed to a Knight unit.
                        I AM.CHRISTIAN

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                        • #13
                          Another neat thing, which someone else on this board has started, is certain units have civ-specific graphics and names. Such as the Arabs have some sort of camel unit, as opposed to a Knight unit.
                          Having all units unique units for different civilization is a great idea, although it may take quite a long time. But I'd have the patience to wait for a high-quality product.

                          Civ-specific units could be something like this:
                          *These are only examples and perhaps all you wonderful modders out there can use this for ideas.

                          Japan:
                          Yari Ashigaru (Spearman) - Yari Samurai (Pikemen) - Ashigaru Musketmen (Musketmen) - Japanese Infantry

                          Mongolia:
                          Hussar (Horsemen) - Keshik (Knight) - Mongolian Cavalry

                          Arabia:
                          Camel Rider (Horseman) - Mameluke (Knight) - Arab Cavalry

                          Aztec:
                          Warrior - Eagle Warrior (Swordsman) - Jaguar Warrior (Medieval Infantry) - Aztec Guerillas

                          China:
                          Archer - Crossbowman (not in Civ3, but there should be crossbowmen) - Chu-ko-Nu (Longbowmen)

                          Russians:
                          T-80 Tank (Modern Armor)
                          Katyusha (Artillery maybe? )

                          Korea:
                          Turtle Ship (Not sure if this should be a Frigate or an Ironclad )
                          "When we begin to regulate, there is naming,
                          but when there has been naming
                          we should also know when to stop.
                          Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

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                          • #14
                            Originally posted by Switch
                            Does anyone else know why Firaxis used Infogrames instead of EA like they did with SMAC/X?
                            The question should rather be, why Infogrames used Firaxis. Infogrames holds the right on the Civ series now. They could as well have ordered the programming work from another company, but they decided to go with the name Sid Meier. In the unlikely event, that CivIV will ever happen, it may be that Infogrames chooses a cheaper and less user friendly company than Firaxis, who cared a lot to patch and improve their work. Our only hope is, that Infogrames goes bankrupt. What is, btw, more likely to happen than CivIV, given their present problems.

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                            • #15
                              Originally posted by Azeem
                              Here is what I'd like to see:
                              1. Import/Export: Trade is vital to any civilization. We should be able to import or export both goods and food for luxuries, sustenance, and cash.
                              This is already done except for food. I agree that food trading would be a good addition.

                              2. Civilization-specific Wonders
                              Well, I'd rather not, it doesn't seem to add to the game too much. Besides, I would like the wonders to be easily recognizable.

                              3. More different wonders
                              Sure, why not.

                              4. More specific architectural styles and more Civs


                              Okay.

                              5. DOMESTIC POLICIES!: It doesn't really feel like you're running a country or empire until you have domestic policies. You should be able to set minimum wages or tax rates upon citizens and that could affect their mood.


                              That is already done inderectly, because if you increase the tax slider you can't afford to set the luxury slider as high. I'm not sure a strong association is necessary.

                              The presence of a large military in a city could also alter citizen mood depending on government.
                              Civ3 already has this.

                              6. Disasters: Disasters affected every civilization. They could make the game much more challenging and make a game more interesting, though they shouldn't be too frustrating.
                              I don't think there should be any frustration. I don't like the idea of disasters because of our inability to control them. Randomness is tolerable in the game (i.e. combat) but combat is more heavily influenced by actual values that you can control. Disease is annoying enough, IMO there is no need for disasters.
                              Lime roots and treachery!
                              "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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