Announcement

Collapse
No announcement yet.

Some Things We'd Like to See :)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    More control over world map creation -- for example, an option to pick the frequency of special resources.

    More scaling support for Huge Maps, or at the very least enough options at the start of the game to help mitigate some of the game aspects that get out of hand.

    REAL support for a "create your own culture" option in non-scenario play -- at the least, allow me to pick my own advantages!

    I'm still working my way around PTW right now (I finally broke down and bought it), so I can't comment on too much. Those three still stick out like sore thumbs though.
    "Never offend someone with style when you can offend them with substance." Sam Brown, Washington Post, 1/26/77

    Comment


    • #17
      That is already done inderectly, because if you increase the tax slider you can't afford to set the luxury slider as high. I'm not sure a strong association is necessary.
      The tax slider isn't much for "Domestic Policies". Strangely, people don't complain about high taxes, nor are they happy about low taxes, which absolutely makes no sense whatsoever. I think it would be more interesting when you can have more effect on your citizens through laws you pass. I would like it if it feels like I'm running a country, not a board game .

      BTW, the Import/Export thing ought to affect commerce. Like you can have your cities creating a certain product with resources nearby (such as silk clothing made from silk or jewelry made from gold or gems) and selling them to other civs. Actual trade between civilizations should be a HUGE part of civilization, but in Civ3, that's not the case. I think it was a little better when they had trade caravans back in Civ2.
      Last edited by Azeem; January 7, 2003, 02:43.
      "When we begin to regulate, there is naming,
      but when there has been naming
      we should also know when to stop.
      Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

      Comment


      • #18
        On the subject of trade, I think an improved system for disrupting trade would be a good addition. It is incredibly difficult to blockade every single port an enemy has, usually, and since the trade routes are a sort of nebulous, non-physical entity, stopping it is very hard indeed. Sure, you can cut some roads, but sending units into the heart of enemy territory isn't how supply lines are cut in real life. You can sink convoys, as the Germans showed us. Mayhap that's getting too realistic, though...
        I make movies. Come check 'em out.

        Comment


        • #19
          Originally posted by Azeem
          The tax slider isn't much for "Domestic Policies". Strangely, people don't complain about high taxes, nor are they happy about low taxes, which absolutely makes no sense whatsoever.
          Their taxes are the same, all the time. In game, they are called "commerce". The word "taxes" for the remainder of state income minus science spendings minus luxury spendings is just wrong. It should be called "upkeep spendings and monetary reserve", that would be more appropriate.

          Comment


          • #20
            Markos should really start a topped thread, so these don't keep duplicating. This is the 5th one I've seen in 7 days...
            Up the Irons!
            Rogue CivIII FAQ!
            Odysseus and the March of Time
            I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

            Comment


            • #21
              Re: Some Things We'd Like to See

              Originally posted by Azeem
              4. More specific architectural styles and more Civs: The Indians shouldn't have Far East architecture, but their own unique architecture. How about having other civilizations (you can never have too many civs) - the Khmer and the Indonesians and have them and the Indians form a group? We could have Far East, Mediterannean, Mid East, American (all of which are already in Civ3), and "South Asian" (for Indian, Khmer, and Indonesian) as the classifications for civs.
              Which style should the Americans have then. Presumably they wouldn't have the American style you are suggesting...

              5. DOMESTIC POLICIES!: It doesn't really feel like you're running a country or empire until you have domestic policies. You should be able to set minimum wages or tax rates upon citizens and that could affect their mood. The presence of a large military in a city could also alter citizen mood depending on government. Citizens riot over domestic policies, not necessarily because there aren't any collosseums in their city. You should also be able to pass laws that can both make or break you such as an act to strictly limit freedom, which would prevent riots for a time, but would cause resentment.
              This is partly abstracted as the government types which could perhaps do with some overhauling. The rest is done perfectly well in the tax rate/science/luxury rates.
              Do not be too proud of this technological terror you've constructed...

              Comment


              • #22
                Originally posted by TheEmerged
                More control over world map creation -- for example, an option to pick the frequency of special resources.
                That already exists, look in the editor under Natural Resources. You control the frequency with the Appearance Ratio.

                Comment


                • #23
                  Originally posted by Azeem


                  Strangely, people don't complain about high taxes, nor are they happy about low taxes, which absolutely makes no sense whatsoever.
                  They do if you you use a negative Luxury number with your Taxmen .

                  Comment


                  • #24
                    Originally posted by zulu9812
                    Markos should really start a topped thread, so these don't keep duplicating. This is the 5th one I've seen in 7 days...
                    Not a bad idea. I started one myself in Creation awhile back. It would probably be best to keep them all together so we don't end up repeating ourselves. Many of these ideas have already been offered several times already.

                    Comment


                    • #25
                      Originally posted by Sir Ralph
                      The question should rather be, why Infogrames used Firaxis. Infogrames holds the right on the Civ series now. They could as well have ordered the programming work from another company, but they decided to go with the name Sid Meier. In the unlikely event, that CivIV will ever happen, it may be that Infogrames chooses a cheaper and less user friendly company than Firaxis, who cared a lot to patch and improve their work. Our only hope is, that Infogrames goes bankrupt. What is, btw, more likely to happen than CivIV, given their present problems.
                      Don't kid yourself into believing that Firaxis patched Civ out of the goodness of their heart. They only did so because IG funded them to do it. IG may suck, but don't attribute everything good to Firaxis and everything bad to IG. They're both to blame for the mistakes of Civ3 and PtW.

                      And yeah, IG is headed for bankrupcy. Their book value is negative and they're also losing money. They can't keep that up for long before their creditors come knocking at the door.

                      Comment


                      • #26
                        Originally posted by woody

                        And yeah, IG is headed for bankrupcy. Their book value is negative and they're also losing money. They can't keep that up for long before their creditors come knocking at the door.
                        depends how much the creditors have put in. If you give someone $1000 credit then paying it back is the debtor's problem. If you give someone $10,000,000 then it's your problem...
                        Do not be too proud of this technological terror you've constructed...

                        Comment


                        • #27
                          TacticalGrace, there already is "American" architecture for Civ3. It's used for the Americans, the Iroquois, and the Aztecs.

                          When I speak about "Domestic Policies", I mean that I would like to impose laws upon my citizens. Perhaps we should be able to customize our governments directly through the game (not just through the editor)? For example, you could have a constitutional monarchy (such as the UK) or a religious republic (such as Iran).
                          "When we begin to regulate, there is naming,
                          but when there has been naming
                          we should also know when to stop.
                          Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

                          Comment


                          • #28
                            Originally posted by Azeem
                            TacticalGrace, there already is "American" architecture for Civ3. It's used for the Americans, the Iroquois, and the Aztecs.
                            I thought America had Greeco-roman arcitecture like it did in civ2...

                            When I speak about "Domestic Policies", I mean that I would like to impose laws upon my citizens. Perhaps we should be able to customize our governments directly through the game (not just through the editor)? For example, you could have a constitutional monarchy (such as the UK) or a religious republic (such as Iran).
                            I agree. The civ system of government is too one dimensional. having two components which could be mixed and matched sounds like a good idea.

                            (religious, feudal, consitutional, libertarian, conservative, communist).(despotism, monarchy, republic, democracy)
                            Do not be too proud of this technological terror you've constructed...

                            Comment


                            • #29
                              Originally posted by TacticalGrace
                              depends how much the creditors have put in. If you give someone $1000 credit then paying it back is the debtor's problem. If you give someone $10,000,000 then it's your problem...
                              Well, according to the financials, they've only got about $12 million in cash left, and they'll burn through that in a year. After that, do you think anyone will loan them any more money? 2003 is the last year for Infogrames!

                              Comment


                              • #30
                                Originally posted by woody


                                Well, according to the financials, they've only got about $12 million in cash left, and they'll burn through that in a year. After that, do you think anyone will loan them any more money? 2003 is the last year for Infogrames!
                                A lot can happen in a year! "You shouldn't count the chickens until the eggs are hatched."

                                Comment

                                Working...
                                X