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PTW 1.14f Bug & Crash Reports

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  • #61
    1-14 patch

    Originally posted by Sunstone
    I totally agree with #5 of Cleggs points too and battists point is totally right, too. I just can´t understand, why they haven´t fix it in this release. I point you to my thread some weeks ago, where I already mentioned these MP-Points, no one seems to talk about :


    Another HOT ISSUE is:
    Franses wrote:
    Installed PTW and it worked. Installed patch 1.14f and it wants me to insert the PTW disc even though it is in the drive.
    Same problem to me. I am from germany, but I got the US-Version.
    One important point : With the original Civ3-PTW-Cd in the drive it works ! They seem to have built in some kind of new Copy-Protection.
    Is there somebody, who is able to play with a copy AFTER v.1.14f?
    i have the original uk ptw and with this in the drive i am still asked to insert the cd

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    • #62
      I'm not sure if this has been mentioned or not, but I just used the "J" command to move a Spearman and Settler off a Galley and the game crashed. Could be a fluke, but I suspect it isn't.

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      • #63
        BTW thanks Ming for the reminder about the bug thread, I wasn't thinking I guess.

        I was playing my save today in Civ3 PTW and experienced a couple odd bugs. Here they are:

        1. When the AI was playing through its turns, America made a last-ditch effort to defend itself against the Germans and launched nukes. I didn't declare war, but you could hear everyone firing off their nukes throughout the turns. Definitely not a show-stopper, in fact it doesn't even bother me. but I'm reporting it because it occurred on the same turm as number 2.

        2. Once everyone had taken their turns and my Radar Artillery was active, I immediately tried to save using Ctrl-S, and got a fatal error in Civilization3.exe that dumped me to the Desktop.

        This one has proven to be a show-stopper. I've tried to use Ctrl-S a few times after finishing the turn, right when I begin it, etc. I can't seem to save without crashing to the desktop.

        I would bet a lot of money that it is linked to the original "auto-declaration of war when using nukes" bug. I now don't declare war automatically, but I can't save it after everyone else does.

        The info about the save is as follows:

        -- Civ 3: PTW v1.14f
        -- Emperor Level
        -- Playing as the Celts
        -- Huge random map
        -- 16 Civs
        -- End of 1912 AD, proceeding to 1914 AD (where the error occurs). I originally said it was from 1910-1912, but I was wrong.

        Here's my system specs:

        -- Dell 8100 1.3 GHz
        -- Windows Mistake Edition
        -- GeForce 2 Ultra
        -- Umm that should be the only stuff that affects anything, but if you need more I'll post it.

        I can't seem to compress the save beyond 800k, so I'll just send it to Firaxis if need be.

        EDIT: I have done some further testing with this save. I have discovered that it has nothing to do with the "Save" feature at all. The same crash occurred when I tried to switch the AI Civ on the Military Advisor screen. Apparently there is some new bug with the "auto-declaration of war when using nukes" fix.
        Last edited by Traelin; December 9, 2002, 11:08.

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        • #64
          Some very annoying things in MP:

          - In SP, when your active unit is in a city, pressing enter will give you the city view. In MP that doesn't work. How do I get the city view in MP without having to use the mouse? I can move the focus to the city by using the ',' and '.' keys (which is nice), but what does that help, if I can't view inside the city from there? Or did I miss some keyboard shortcut here?

          - The science advisor never asks me what to research next in MP

          - The city governor never asks me what to build next in MP, even if I have the equivalent settings in the preferences

          That means, that a lot of the relevant decisions are made by the computer, even if you have a human player. It feels like watching the AI playing and the human looses control. I'll definetely stick to SP, if these things can't be fixed.

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          • #65
            The problem is that the science advisor screen is massive. Every time you finish a tech you have 3-4 options for what to research next. How about something like the "Change production" menu for cites, except "Change research" for science?

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            • #66
              I can understand that loading the science advisor screen each time would be too much for a MP game. A good solution would be a simple pop-up with a dropdown of the next available techs. Doesn't need to have many graphics, etc., just a selection choice.
              The same could be done for build orders.
              That the advisors are not asking at all, is the thing that disturbs me, not so much, that I can't see the tech tree.

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              • #67
                Here are a few bugs I noticed during MP

                1. For about 5 turns each time I would open the city screen, then the que, it was empty. You couldn't see a thing to select. However if you clicked the blank space it would pick something. After the 5th turn or so, I got a unable to draw error (first time I've seen that one) and the game died. I actually had to reboot the machine to exit.

                2. Same tech problem everyone else has....if you aren't paying very close attention, you miss the tech change.

                3. Regardless of land mass we pick, it always seems to be one giant continent.

                4. Have only been able to get 2 humans in multi play (although I haven't tried often to get more than 2)

                5. Regardless of what setting I have, you don't get zoomed to the city after production is complete.

                6. I have seen a player chatting to me and we get a popup that says that person has left the game and counts down 10-12 seconds before it sees them again.

                7. Lag is still and issue even with VERY low pings on both sides.

                8. Seems like there are WAY more goodie huts in MP

                9. You can only put 2 things in the production que.

                I haven't played past the second age yet, so maybe there are more that I haven't seen yet.

                Overall I think this patch is a wonderful improvement over the other. Not that that is a tough thing. This one is close, seems like just a few "teaks" Yes, easy for me as I'm not a progammer.

                Cheers

                Adam
                Last edited by aburtt; December 6, 2002, 10:24.

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                • #68
                  Add me to the unpatchables.

                  David
                  "War: A by-product of the arts of peace." Bierce

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                  • #69
                    Difficulty bug w/1.14f Hotseat

                    I have not tried PTW over the internet.

                    I am trying to play HOTSEAT games.

                    Regardless of the difficulty level I setup before launching the game, the level ends up as Chieftan.

                    I noticed this the first time after I saved and later reloaded my game. The pop-up annoucning the loaded game told me it was Difficulty: Chieftan. I have reproduced this several times now.

                    The AI in these games is clearly impaired, so I believe the level really is Chieftan.

                    Can anyone else confirm they have the same bug?

                    Does anyone have any suggetions?

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                    • #70
                      you scared me about this patch thing... I'm not sure which version I had, so I downloaded both patchs, made a backup copy of my Civ3 directory, and patched... euro version gave me the "insert CD" message, so I renamed directories, patched with the us patch and voilà, it's working

                      so it turns out that the version I bought from dragons.ca was a US version )
                      Lernu la internacian lingvon!

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                      • #71
                        Re: Difficulty bug w/1.14f Hotseat

                        Originally posted by WickerA
                        I have not tried PTW over the internet.

                        I am trying to play HOTSEAT games.

                        Regardless of the difficulty level I setup before launching the game, the level ends up as Chieftan.

                        I noticed this the first time after I saved and later reloaded my game. The pop-up annoucning the loaded game told me it was Difficulty: Chieftan. I have reproduced this several times now.

                        The AI in these games is clearly impaired, so I believe the level really is Chieftan.

                        Can anyone else confirm they have the same bug?

                        Does anyone have any suggetions?
                        This bug is known by FIRAXIS.

                        It'll be fixed in the next patch
                        Hosting and playing the Civ4BtS APT
                        Ex-Organizador y jugador de Civ4BtS Progressive Games

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                        • #72
                          This weekend I found a bug in the AI pathfinding. Germany had a bunch of troops fortified throughout its territory, and I had a RoP with them and Greece. Germany was in the middle of my empire, and Greece was to the south. There should have been a ton of ways to use the "Go To" option to move my workers around, but for some reason the AI pathfinding got stuck in an infinite loop. The workers kept bouncing back and forth between two spots, instead of taking the long way around to get where I requested them to go.

                          I had to kill Civ, restart the CPU (cuz apparently when I killed the process it wouldn't restart properly), and move the workers manually. I'm pretty sure this bug never existed, because I've never had any problems with the AI pathfinding before.

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                          • #73
                            I have played a few multiplayer games, and here are the bugs i can remember:[list=1][*]When you move a unit to the top of a hill to scout (and see terrain on other side of hill), the focus changes to a new unit. Possibly a 1 second delay there?[*]I was quite irritated during a similtaneous turns game, when another player used a sneak tactic to kill my leader. The enemy unit was 2 tiles away from my leader, he moved right at the end of a turn and right at the start of the next turn .. i had no way of stopping him[*]One player in multiplayer complained he couldnt 'zoom to city'[*]A small dialog box indicating when research has been complete (and what it gives you) would be nice[/list=1]

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                            • #74
                              5. How about an online ranking system ?

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                              • #75
                                The military advisor screen is ungodly slow, especially after I get spys in enemy territory. One time it completely froze on me, had to Ctrl+Alt+Del :|

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