Announcement

Collapse
No announcement yet.

Idea this: Guerillas AND Mercenaries

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Idea this: Guerillas AND Mercenaries

    I'm still waiting for PTW, but when I get it I'm eager to try this idea out,

    Guerillas:
    Stealth, as powerful as riflemen, and half as cheap as infantry, can move 3 squares.

    Mercanaries:
    Almost dentical to Guerillas, except can only move 1 square per turn (like infantry) are Visible, but would carry no flag- AND are transferrable (like Workers) and one more thing- slightly MORE expensive then Infantry.

    This would to ensure nobody tries to fight a war using an army of mercs, but can engage in the ol' USA/Contra type campaigns (dirty wars) as well as create mercs to send to allies (abit like the USA/Mujahadeen type situation). Of course, if you did that- just like USA/Mujahadeen, be careful those same mercs don't end up fighting Against you at some point.

    Anyway, yooz thoughts?
    Freedom Doesn't March.

    -I.

  • #2
    ^
    Freedom Doesn't March.

    -I.

    Comment


    • #3
      Transferrable like workers? How would it work.....wouldnt they be captured the instant they were attacked?

      I like the idea though....but instead of manufacturing it..perhaps some random event window will pop up and inform you that they are available for hire and how many units and for how much gold.

      Then you can choose to place them whereever you want in a city that has a marketplace or something....cool.

      They could be privateer style and you can use them to attack enemy units and they wouldnt know who employed them. Kinda like giving your opponents a permanent(expensive) barbarian problem thru the ages.

      Comment


      • #4
        anyone played macchiavelli/mercvhant prince

        you could hire mercenaries and have them fight for you, of course there are differences but there was a nice idea
        The true way of sword fencing is the craft of defeating the enemy in a fight, and nothing other than this.
        -Miyamoto Shinmen Musashi

        Comment


        • #5
          Re: Idea this: Guerillas AND Mercenaries

          Originally posted by problem_child
          Guerillas:
          Stealth, as powerful as riflemen, and half as cheap as infantry, can move 3 squares.
          You sure you want the Stealth ability for a land unit? All that does is reduce the chance of aircraft being intercepted. Do you mean Invisible? If you do, I've tried using invisible combat units and they're too powerful. How about an invisible, non-combat, pillaging unit (still w/move 3)? That way, they're an effective anoyance, but not a conquering force.

          Originally posted by problem_child
          Mercanaries:
          Almost dentical to Guerillas, except can only move 1 square per turn (like infantry) are Visible, but would carry no flag- AND are transferrable (like Workers) and one more thing- slightly MORE expensive then Infantry.
          When you say 'carry no flag', are you talking about the AI strategy boxes? If at least one of those isn't ticked, the AI either won't build them or won't use them properly. And what do you mean by 'transferable like workers'?
          Up the Irons!
          Rogue CivIII FAQ!
          Odysseus and the March of Time
          I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

          Comment


          • #6
            And why shouldn't one fight an only-merc war?

            They are expendable, unlike the citizen soldiers.
            Carthage did so.
            "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

            All those who want to die, follow me!
            Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

            Comment


            • #7
              Originally posted by Baggio
              Transferrable like workers? How would it work.....wouldnt they be captured the instant they were attacked?
              I think problem_child means that they can be traded on the diplomacy screen...

              Comment


              • #8
                Originally posted by Caliban


                I think problem_child means that they can be traded on the diplomacy screen...
                I think that's exactly what he means and I kinda like it. Especially if, like most trades, it is time-delimited (i.e., 20 turns then you get them back). That makes it more like "lending" them to another civ' ala the Foreign Legion (fight for the highest bidder unless France needs them). Hmmm...maybe an interesting alternate French UU to replace the sorry musketeer?

                Comment


                • #9
                  Re: Re: Idea this: Guerillas AND Mercenaries

                  Originally posted by zulu9812


                  How about an invisible, non-combat, pillaging unit (still w/move 3)? That way, they're an effective anoyance, but not a conquering force.
                  Other than the invisibility we already have this unit. It's called Explorer.

                  Comment


                  • #10
                    I once thought about giving the guerilla an ADM stat of 0.6.1 and the abilities "treat all terrain as roads" and "hidden nationality". That way, you wouldn't be able to conquer cities or capture workers/settlers, but could use them effectively as an annoying/pillaging force.

                    I think this would resemble real-world guerilla wars like in Kashmir...

                    Comment


                    • #11
                      hi ,

                      play around with the editor , you shall get some very amazing units , ......

                      and its very funny to see how the AI uses them sometimes

                      have a nice day
                      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                      Comment


                      • #12
                        Re: Re: Re: Idea this: Guerillas AND Mercenaries

                        Originally posted by Billster2k3
                        Other than the invisibility we already have this unit. It's called Explorer.
                        Originally posted by Billster2k3
                        Other than the invisibility
                        Originally posted by Billster2k3
                        Other than the invisibility




                        besides, i think explorers shouldn't be able to pillage anyway.
                        Last edited by zulu9812; November 22, 2002, 16:43.
                        Up the Irons!
                        Rogue CivIII FAQ!
                        Odysseus and the March of Time
                        I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

                        Comment


                        • #13
                          Re: Re: Idea this: Guerillas AND Mercenaries

                          Originally posted by zulu9812
                          When you say 'carry no flag', are you talking about the AI strategy boxes? If at least one of those isn't ticked, the AI either won't build them or won't use them properly. And what do you mean by 'transferable like workers'?
                          I think he means the "hidden nationality" unit ability. Kind of like a Privateer.
                          I AM.CHRISTIAN

                          Comment


                          • #14
                            okay okay okay, zulu, I understand your point. I just think if we're gonna lobby for a cool new unit it ought to bring something to the table other than just adding one ability to an existing unit. So maybe an explorer with invisibility AND he bakes a mean lasagne?

                            Comment


                            • #15
                              actually, I'm partial to a spot of bolognase
                              Up the Irons!
                              Rogue CivIII FAQ!
                              Odysseus and the March of Time
                              I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

                              Comment

                              Working...
                              X