Originally posted by Caliban
I think problem_child means that they can be traded on the diplomacy screen...
I think problem_child means that they can be traded on the diplomacy screen...
Yes Caliban, I mean transferrable in the diplo screen.
Also , if mercs have a low attack value, the AI wouln't use em to take cities anyway, unless they were part of a major offensive with regular units too, the same would apply to guerillas as well I'd imagine. Merc units would also need paying every turn, so it'd be a good way of covertly fighting wars against enemies by proxy, AND suppressing the client nations economy to keep it down there in the little-leagues. Mercs would mean you could prolong wars, make more money from em etc.
Mercs I see as more expensive then infantry but as weak as Guerillas, to reflect the poor deal anyone gets from hiring foreign soldiers (if you've read Machiavellis The Prince, then you know all about mercs ) Its like the difference between buying you own house, or renting a hotel suite to live in (a crummy & untrustworthy hotel at that).
Guerillas, as said in the thread specifically about Civ3PTW guerillas- I see as good units for infiltrating behind the enemy, and picking off damaged enemy units that have dissengaged, as well as pillaging. And also, I think they'd be well off with defence bonuses in mountains, forests and jungles- making em as good as or better then infantry for holding those terrain types. But again, guerillas attacking infantry directly, especially in cities- should be foolhardy and expensive.
Picture it- you could have dirty Nicaragua-type wars going, massing regular infantry on your side of the border (to intimidate the AI maybe) while pouring in invisible guerillas to screw things up, and mercs to exploit the situation from all sides!
Too bad there's no way to make guerillas be able to cause civil disorder when in a city radii as well.
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