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  • Stop B****ing about PTW

    Sheesh, seems like all I see is rant post..

    if you people hated the bugs in the game so muhc this early, don't play it. If you wait and use your patiance skills, maybe Firaxis will fix it. But instead, you take up space making post that shot only negative comments at PTW.

    the reason for them is partluy because of beta-testers who's own ignorance caused bugs not to be reported. if they were professional, they would have played all possible out-comes and gave feed-back soon after they found a problem. firaxis's minimal staffing really hurts their ability to make a game to fullest efficiancy, they have to pop out games to make a profite, not endulge a few rants.

    also, the way firaxis is putting games out is a reflection of the people who buy them. they have to keep entrest high, and that reflects on their profit margines. like any good business men, they have to keep new products going, even if the product needs work, they will need the money it generates to improve it.

    if they were not alwys at a rush to make a game and deliver it to retailers, maybe some of the bugs would be found.

    maybe, you're just being a baby for the 5 minutes a crash takes out of your life, boo-hoo, what can you do?

    i am sure I have pissed a few people off with this post, but seriously, stop B****ing about pTW and use those patiance skills.
    "I like to consider myself a virus, I spread and consume natural resources, then I leave my former home baren and cold, what am I? Why, I am YOU !"-Mr. Waffleberry

  • #2
    Well, I skimmed your post, and let me see if I have this all straight...

    You just basically tried to justify shipping "products" that are not functional.


    Those are not ethics of good buisness men, those are the ethics of a rablle of half drunk ass begotten **** mongrels. There is no way this game should have ever been release in this condition... Because it doesnt work.

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    • #3
      Hm, let me ask you a question...

      Have you ever been in an industroy.... if you have, the amarkets for game is VERY competative. they sent it out so they could make small profites and use it to improve and make more, and so on.

      it was the same with Civ3, and now they ahve made a lot of it and it had mnay errors. its all about patiance. they do it for a reaosn, not to spike the consumer.

      you act like you it is extremly important to get eveyrhting right from no experiance with a new type of MP.

      sheesh, just give them a break
      "I like to consider myself a virus, I spread and consume natural resources, then I leave my former home baren and cold, what am I? Why, I am YOU !"-Mr. Waffleberry

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      • #4
        if they were not alwys at a rush to make a game and deliver it to retailers, maybe some of the bugs would be found.
        Wow, another good one. You know, they have a group of people called beta testers that try to fix these problems. This group iis overseen by the actual developers. Even if the beta testers were asleep at the job, which it seems like, then the real Developers would step in, and say... not release the game?


        maybe, you're just being a baby for the 5 minutes a crash takes out of your life, boo-hoo, what can you do?
        Fool. 5 minutes + 50bucks. Plus the fact of buying it thinking that we could play online. I dont think anyone bought this game just for the improvments for 1player, they wanted to play online. Like the box says, and we were all lied to, because Firaxis does not support online gaming, as it seems.

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        • #5
          hm, maybe ou should look at the responsibilites of beta-tester. the company is nto responsable for their mistakes, for limited staffing and TIME, i stress the word TIME, they do the best they can.

          multiplayer is s***, i agree, but considering that they have not had much experiance in high dynamic games, they are doing the best they can.

          sheesh, just play on LAN and TCP. playing on the world wide games is foolish considering the possible cheaters, make a friend, and play private games over lan and TCP networks.

          and if you want to rant about the quality, email firaxis, not apolyton forums.
          "I like to consider myself a virus, I spread and consume natural resources, then I leave my former home baren and cold, what am I? Why, I am YOU !"-Mr. Waffleberry

          Comment


          • #6
            The release of Civ3 and Civ3:PTW are in no way the same in any way at all.

            Civ3 worked, to a great extent.
            PTW does not work, to a great extent.

            Extreme difference. Do you see it? Do you?

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            • #7
              multiplayer is s***, i agree, but considering that they have not had much experiance in high dynamic games, they are doing the best they can.

              I dont give two flying $hit$ about if they tried their best. This isn't an episode of Full House. This is an Industry... Have you ever been in an Industry?

              You are only as good as your last product.

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              • #8
                hm, how do you back that up, personaly experiance, did you buy civ3 the exact date it came out.

                the complexities of multi-palyer on games like civ3 ptw are astounding considering programmers have to include lag, diual ups, time taken for host comp to realize commands, sheesh.

                you act like eveyrhitng has to be squeky prefect on the first run. and gamespy supports multiplayer on ptw, sad but true.
                "I like to consider myself a virus, I spread and consume natural resources, then I leave my former home baren and cold, what am I? Why, I am YOU !"-Mr. Waffleberry

                Comment


                • #9
                  I did buy it no less than a week from whence Civ3 came out, and guess what... It played.

                  The main feature of Civ3 was to play the game, would you not agree? To start a game and play it through to the end. I was able to do just that when it came out, with no patches or anything.

                  Civ3:PTW's main feature was to play online. They provide you with a service to get playing, even. Like they want me to, I used it that service which they provide for me to play online. To play anyone, anywhere at any time, online, like the box says - Multiplayer. Thi feature, which is the main featue of PTW, does not work.

                  Which is the more successful release?

                  Civ3 - Worked as it was expected to upon release.
                  Civ3:PTW - Failed upon release.

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                  • #10
                    Strakorfsky, normally I'd agree with you, but Roman is right... the game just doesn't work.

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                    • #11
                      I see valid points from both sides of this argument.

                      Strakorfsky - You are right about the fact that there is enormous pressure put on designers to put a game out on time, not only from the public, but from the publisher who wants to get the game out so they can start making money. After all, it takes a sh*tload of coding to make a game this complex.

                      On the other hand, Roman is right in the fact that designers have no right to adsvertise popular functions of a game and then release the game with so many problems. It is just irresponsible and it jips consumers.

                      In the end, it is the job of the designer and publisher to deliver a game that meets the expectations that advertisements give us. But, instead of flaming the game and all the designers, maybe calm down and wait for some patches. Most buggy games end up fine. Don't assume you blew 50 bucks until it's certain.
                      -- Cuff Dunk

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                      • #12
                        Um, Trip, though I OBVIOUSLY don't have the game yet (no more than Strakorfsky does), having read a WIDE range of posts here, I have to side with him!! From what I understand PBEM, hotseat and LAN work perfectly fine and, though there are problems, the online MP does work, and some successful games have been played. Many of the problems with the online system, from my understanding, are the results of people playing MP using WAREZ-which should simply teach you guys to be vigilant. My point is that this makes PtW no different from the original Civ3 at the same stage of development! (Oh, I can still rember the numerous rants on how Civ3 was..."the worse game ever!!!", much of which has now died away completely!) Though I complain about it, the best part about living in Australia is that, by the time the game reaches us, the majority of the bugs and other problems have been ironed out-just like with civ3 . So my suggestion to Roman and Trip is: Move to Australia, the weathers great AND we get to see the results of ALL public beta tests

                        Yours,

                        The_Aussie_Lurker.

                        Comment


                        • #13
                          In the end, it is the job of the designer and publisher to deliver a game that meets the expectations that advertisements give us. But, instead of flaming the game and all the designers, maybe calm down and wait for some patches.
                          Yea, but they didn't deliver a game that met expectations, so lets flame on. Theres a simple code that goes with this. If the game isn't good, then flame it, simple enough?

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                          • #14
                            I'm happy with the game so far. Probably because I've just done single player games and played LAN games against the rest of my floor. Internet games with random people aren't my thing.

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                            • #15
                              Originally posted by The_Aussie_Lurker
                              Um, Trip, though I OBVIOUSLY don't have the game yet (no more than Strakorfsky does), having read a WIDE range of posts here, I have to side with him!! From what I understand PBEM, hotseat and LAN work perfectly fine and, though there are problems, the online MP does work, and some successful games have been played. Many of the problems with the online system, from my understanding, are the results of people playing MP using WAREZ-which should simply teach you guys to be vigilant. My point is that this makes PtW no different from the original Civ3 at the same stage of development! (Oh, I can still rember the numerous rants on how Civ3 was..."the worse game ever!!!", much of which has now died away completely!) Though I complain about it, the best part about living in Australia is that, by the time the game reaches us, the majority of the bugs and other problems have been ironed out-just like with civ3 . So my suggestion to Roman and Trip is: Move to Australia, the weathers great AND we get to see the results of ALL public beta tests

                              Yours,

                              The_Aussie_Lurker.
                              When you have 8 games, all of which crash or freeze, none of which reach the actual game itself, then what?

                              Comment

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