Methinks they might have a player rating system set up in MP. I hear that warcraft 3 does the same thing with it's battle.net service. It rates players based on their past performances and makes their record public, so you can choose to participate in games with others who are similarly skilled to yourself. Anyone who has warcraft 3 could perhaps elaborate a little more.....but for sure, player ratings would be important. I sure know I wouldn't like to land in the middle of a deity-level players' game.
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I think there should be more then just player ratings. Based on previous games, players should be classified (warmongering, builder, diplomatic, stinking traitor, thief, suicidal, nukomaniac) That way players can choose what type of people/game they want to play. It shouldn't be to hard for the computer to determine based on amount of GLs gotten, units killed/destroyed, buildings built, trade etc.
the reason people shouldn't classify themselves is a) they will lie and b) they might want to be something but can't help falling into another category.
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I dunno, picking and choosing games based upon player's styles would lead to stale games, methinks. Part of the mystery of a new game would be meeting the human players and then observing their actions to determine who you could deal with.....
Myself, I'm a builder at heart, but I wouldn't want to play every game with other builders. That would become boring.
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I'm a warmongering, builder, diplomatic, stinking traitor, thief, suicidal, nukomaniac myselfSeemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
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Hey,
What happened to Backstabbing, Money Grubbing, Population Rushing, Production maximizing, gold per turn swindling, Resource Hoarder with a general disrespect for the slaves...er..um...my loyal subjects.
An assassinated leader, war in the Balkans, and the German Chancellor calling for a unified Europe...what's the worst thing that can happen? - Dennis Miller
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"compared to them ,we have a strong military!
Ahhh.....sweet reassurance. "
Gee, almost forgot about that....
:-D :-D :-DAn assassinated leader, war in the Balkans, and the German Chancellor calling for a unified Europe...what's the worst thing that can happen? - Dennis Miller
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Originally posted by -proletarian-
I dunno, picking and choosing games based upon player's styles would lead to stale games, methinks. Part of the mystery of a new game would be meeting the human players and then observing their actions to determine who you could deal with.....
Myself, I'm a builder at heart, but I wouldn't want to play every game with other builders. That would become boring.
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This is a great thread.
Personally, since I suck at Regent, the feature I'm going to miss the most is the re-load. But just imagine being able to get Mexico and Canada to make peace and stop sending their troops across Kansas!
I remember from the Civ2 MPGE edition most of my game-playing companions were relatively peaceful. A game of 4 people might have three peaceful builders and diplomats, and one warmonger. I don't expect the entire MP Community to be belligerent. But I'm still going to stack my settlers
Oh yeah, I was ROFL at 'wonder whore'. Sometimes I quit a game if someone builds a wonder before I can finish, especially if I don't have any other wonder tech. Won't be able to do that in MP!!I've increased my medication and I am now able to experience pleasure... especially when my Legions march on Berlin and capture the Great Wall! >:-)
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I am working on a site to rank player like you guys are talking about. It is alll based off GameLeague, which I think did a pretty good job for CIV2 and CtP. I am redoing most of it and adding a lot of improvments. It should be fully (or almost fully) functional by the time the PtW is released. the url is http://www.megaultra.com
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Well, actually, having wonders could be counterproductive. Because wondercities are more valuable to 'collect'Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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I just thought of another thing. Negotiations may be a lot different, since without the little guy saying "This deal will probably be acceptable" nobody will have a clue how much anything is actually worth.I've increased my medication and I am now able to experience pleasure... especially when my Legions march on Berlin and capture the Great Wall! >:-)
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Point taken. Finding yourself in the middle of a bunch of "wonder whores" ( ) all the time could get quite repetitive. But really, looking around these boards, it seems to be quite evenly split between the builders and the warmongers. This should provide balance come MP play. It will also provide a valuable testing ground for these rival strategies to compete against each other. It will be fascinating to see how well the builders will be able to withstand a barrage of units from the warmongers. Methinks some painful re-strategizing may have to be carried out by us builders out there.
Finding the correct balance between military strength, culture, and infastructure will be a delicate thing. The fact that this correct balance will constantly change both between MP games as well was within MP games (due to changing circumstances within that particular game) will only add to the fun. MP will provide a forum for unlimited strategizing.....
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I think players could be given favorite Civs to represent their playing styles.
I might be Roman or Chinese as I like millitary expansion and money/science. These would be for millitant players.
A builder could be American, expansionist and industrious, or possibly a Religious civ like India.
Perhaps people should say what their favorite unit is too, to show what type of battles they prefer.. I like ship battles and modern era stuff.
Its like a dating service matching players
I suppose deciding what civ to be will be important for multiplayer, when you get your golden age will be important.. your enemies will stop at nothing to stop you getting your Unique units and Golden agers will probably be much more dangerous.
Remember not everyone can play the same civ, so you will have to be slightly different players to use the different attributes.. but the different civs will make it more interesting, someone playing as Roman first time might do better Next time with the Germans panzer tanks.
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Originally posted by Hail Caesar!
the feature I'm going to miss the most is the re-load.
And there will be very little diplomacy. No more ripping off the weak civs... no more setting up your own client states that you can take anything you want from.
The good news is... there will not be AI civs who cheatKeep on Civin'
RIP rah, Tony Bogey & Baron O
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