I think it's clear that since humans can be bluffed, feinted, and otherwise mislead where the computer simply has a standard strategy and responces will lead to many types of attempts at misinformation. It'll be like real life.
The UN thing earlier...if you're playing with a mix of humans and civs, it'll be interesting to see who the computer votes for. Before it was pretty easy to figure out who was going to vote for you after you built UN, but if you and a couple other human players are close to equal in power, and the computer civ likes you all...
Doesn't worker poaching set off war if there's not one currently brewing? Even if it doesn't, I bet it will now, regardless of whether or not this is automatic.
In a pure human game, no one will sign MPPs (at least I won't), but assisting people with war will be much more delicate and, well, selfish. If I don't see an interest in going to war, I won't. Of course, saving someone's skin in return for two techs and 200 g/turn might be enough to convince me.
I'm with you dissident, I'm afraid/looking forward to MP.
The UN thing earlier...if you're playing with a mix of humans and civs, it'll be interesting to see who the computer votes for. Before it was pretty easy to figure out who was going to vote for you after you built UN, but if you and a couple other human players are close to equal in power, and the computer civ likes you all...
Doesn't worker poaching set off war if there's not one currently brewing? Even if it doesn't, I bet it will now, regardless of whether or not this is automatic.
In a pure human game, no one will sign MPPs (at least I won't), but assisting people with war will be much more delicate and, well, selfish. If I don't see an interest in going to war, I won't. Of course, saving someone's skin in return for two techs and 200 g/turn might be enough to convince me.
I'm with you dissident, I'm afraid/looking forward to MP.
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