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  • #16
    The conundrum of everyone attacking settlers at first sight is a good one. Workers will be thieved from eachother day and night too. But is this REALLY warfare? Before WW1 for example the Paris shipping treaty of 1850 (or ther abouts) made rule of engagement for sea battles (letting survivers abandon merchant ships before sinking, etc). In war (and especially nowadays) it was frowned upon to attack civilians. I think that that should happen in PTW alswell, to keep MP a little more civilized. For example, diplomatic penalties for stealing workers and attacking settlers.

    But what am I dreaming about? Firaxis will never make the diplomacy as sophisticed at it should be...

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    • #17
      In the game currently, you get a diplomatic hit with any teams whose workers (other than your own obviously) you are using, as these are slave labor. This applies even if you purchased them.
      Seemingly Benign
      Download Watercolor Terrain - New Conquests Watercolor Terrain

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      • #18
        EVEN if I purchase them? Thats dumb, what if their just migrant low paid workers? I think there should be a change in that.

        What if I have lots of workers from a civ which is dead? do I suck in the eyes of other civs too? And the foreign nationals in my cities, do they think I'm a jerk?

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        • #19
          Originally posted by aahz_capone
          EVEN if I purchase them? Thats dumb, what if their just migrant low paid workers? I think there should be a change in that.

          What if I have lots of workers from a civ which is dead? do I suck in the eyes of other civs too? And the foreign nationals in my cities, do they think I'm a jerk?
          Only in the eyes of the civ whose slaves you use. If they are a dead civ, nobody cares. Nobody minds foreign nationals in your cities (but they bring their own set of problems, especially if you later go to war with the mother country).
          Seemingly Benign
          Download Watercolor Terrain - New Conquests Watercolor Terrain

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          • #20
            You will need to actually DEFEND your borders. I usualy put one spearman in all my cities, but after that nothing. Now I will need to keep a "Fast Action Force" available on each border to repel invasions.

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            • #21
              I'm scared to play humans. But am looking forward to it.

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              • #22
                There should be some Code of Laws written up ( a constiution) to create laws for playing MP games.
                This would say maybe: 1. Cities cannot be traded over size 4 and if during peacetime 200*pop size has to be paid for a trade.
                2. Breaking a pact means no one makes a similar pact with the cheater for 10 turns, unless they forfeit a town or money to the victim.
                3. Nuking an ally or someone with MP or peace pact will mean everyone must become their enemy.. even if it means breaking pacts. (could be abused, if its useful for the tyrant nuker to war with everyone) Alternatively everyone has to break off trade with the Nuker.

                Punishments could include Mass Trade Sanctions for 10 turds (turns) - everyone can't trade with them.. trade embargoes set if they are discovered.
                Abusers could have to pay money to make up for bad behaviour/etiquette too, maybe 25 per turn to everyone, or a bulk sum of 1000... like a debt.

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                • #23
                  Originally posted by Admiral PJ
                  There should be some Code of Laws written up ( a constiution) to create laws for playing MP games.


                  The rules are in the game. There is a saying i sweden that is some what like: "If you join a game you have to take the consequences." Backstabbing kicks!

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                  • #24
                    I have in many games seen that MP is TOTALY different then single player. Many things that matter in single player do no longer mather at all in MP(high culture will no longer make you more liked, even the opposide might be true) and others that don't mather in single palyer and that will suddenly mather in MP.

                    My experience is that MP is often played much more offensive and much faster then single player, every turn mathers, being 3 turn behind on a military key tech can cost you 2 cities(it can take 1 turn to rush buy them, 1 to get them with rail near and one to attack).

                    But how it actually will turn out is impossible to predict and will we only know when we have tetsted it, but I think that it will be a totaly different type of strategy, most currect single player startegies will be simply wothless and suicidal in MP.

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                    • #25
                      Why to buy PtW, when my little civ nukes the hell out of a superpower in MP????
                      " They will fight and die till the last warrior"
                      -Dimaratos to Xerxes, a few days before the battle in Thermopylae...

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                      • #26
                        Originally posted by Athitis
                        Why to buy PtW, when my little civ nukes the hell out of a superpower in MP????
                        hmmm, ok

                        but eyg, you'd have survive quite long before you can use these, and I'm not sure you will
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

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                        • #27
                          I think there will be fights over who can get to play the Aztecs.
                          Their UU (jaguar warrior: available immediately, 2 movement points) acts as a scout that can actually defend itself.
                          veni vidi PWNED!

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                          • #28
                            Originally posted by Maestro
                            I think there will be fights over who can get to play the Aztecs.
                            Their UU (jaguar warrior: available immediately, 2 movement points) acts as a scout that can actually defend itself.
                            Although I'd probably want my golden age sooner in MP than SP, I'd rather not have it *that* early. This does bring up the interesting question of how best to use GA in MP...

                            how important? how offensive?

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                            • #29
                              Originally posted by Randolph
                              This does bring up the interesting question of how best to use GA in MP...
                              Good point... your probably not gonna get to leisurely put it off when it might mean the difference between being ahead or behind vs. a human opponent.

                              Of course there is a third option to the clear cut peace and war... the idea of extortion. Bullying another human who is sorely behind (maybe who never had the experience you had to get off the ground quickly) and making them pay for peace.

                              ... there will be all kinds of changes. Ultimately, I think the purist strategies of straight builder or warmonger are gonna be replaced by a need to be much more balanced in all areas of the game. And trust will be a hard thing to come by.
                              "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

                              "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

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                              • #30
                                there is a bonus side-effect of having a possible early
                                GA:
                                in the way, that your neighbours will not really be enthousiatic to set if off (in a war against them).
                                Therefore it might very well be good tactic to bluff/bully your nextdoor civ.
                                And my guess is, that he/she wil
                                be inclined to give in!

                                Damned: I shouldn't tell you all this!! You should figure it out on the battlefield

                                [return to normal mode]
                                Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                                Then why call him God? - Epicurus

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