uhmmm, more interface?
(2late to suggest that I guess)
i would like a 4rd icon (next to main menu, civilopedia, advisors icon)
history
that icon should open a little menubox which show events log like
the link would as if you click it, the world screen will go to that event location
LINK - YEAR - CIV - CITY - EVENT
(*) bc 1000 - spain - barcelona - build wonder pyramids
(*) bc 500 - italy - no longer exist (annihilated by romans)
and besides that nice history log, there should be in next window, my civ, current event log
LINK - YEAR - CITY - EVENT
(*) 1450 - paris - new pikemen build
(*) 1450 - orleans - civil unrest
(*) 1450 - lille - new settler build
(*) 1450 - india and china signed piece
...
(2late to suggest that I guess)
i would like a 4rd icon (next to main menu, civilopedia, advisors icon)
history
that icon should open a little menubox which show events log like
the link would as if you click it, the world screen will go to that event location
LINK - YEAR - CIV - CITY - EVENT
(*) bc 1000 - spain - barcelona - build wonder pyramids
(*) bc 500 - italy - no longer exist (annihilated by romans)
and besides that nice history log, there should be in next window, my civ, current event log
LINK - YEAR - CITY - EVENT
(*) 1450 - paris - new pikemen build
(*) 1450 - orleans - civil unrest
(*) 1450 - lille - new settler build
(*) 1450 - india and china signed piece
...

) culture of the enemy civ and maybe move their cultural borders some. Along with the change in corruption rates that goes with distance from capitol.
) when he says that capital hopping must be STAMPED OUT!! You should be able to move your capital, but it should cost THE EARTH to do-though it should be half-cost if you have an FP! Again this should be the case whether or not CW's are brought back. I also feel that ALL movement and range related features should have their hardcoding removed (i.e. RR's and Bomber Range), and I also feel that some sort of actual trade route system should be included (e.g. have a line, indicating the trade route, joining the two capitals by the shortest route!) These routes would be invisible to all but the effected players, and any player who has an appropriate unit within one square of the route-who can then choose to attack it!
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