I really like 1.29, but I still want a few things changed.
increased air ranges. i really think the person that hardcoded a max of 8 should be publically flogged.
resource dependent buildings. and building dependent units. I'd love to require tanks to be built by a tank factory, which would require iron and oil. same concept with air planes.
i'd like to see retreat changed so that the movement of the 2 units are compared and the faster unit can still retreat even if both are 2+ movement. I wanted to increase the movement of inf to 2 and MI/MA to 4 but what i found out is that this causes no retreats in modern combat. greatly disappointing.
also not sure what gap the new medieval unit is filling. the gap i see is between muskets, 1500-1700, (wrong unit graphic or name, not sure which) and rifles, mid 1800s. my years are probably off a little but theres still a huge firearm gap.
increased air ranges. i really think the person that hardcoded a max of 8 should be publically flogged.
resource dependent buildings. and building dependent units. I'd love to require tanks to be built by a tank factory, which would require iron and oil. same concept with air planes.
i'd like to see retreat changed so that the movement of the 2 units are compared and the faster unit can still retreat even if both are 2+ movement. I wanted to increase the movement of inf to 2 and MI/MA to 4 but what i found out is that this causes no retreats in modern combat. greatly disappointing.
also not sure what gap the new medieval unit is filling. the gap i see is between muskets, 1500-1700, (wrong unit graphic or name, not sure which) and rifles, mid 1800s. my years are probably off a little but theres still a huge firearm gap.
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