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  • PTW wishlist

    I really like 1.29, but I still want a few things changed.

    increased air ranges. i really think the person that hardcoded a max of 8 should be publically flogged.

    resource dependent buildings. and building dependent units. I'd love to require tanks to be built by a tank factory, which would require iron and oil. same concept with air planes.

    i'd like to see retreat changed so that the movement of the 2 units are compared and the faster unit can still retreat even if both are 2+ movement. I wanted to increase the movement of inf to 2 and MI/MA to 4 but what i found out is that this causes no retreats in modern combat. greatly disappointing.

    also not sure what gap the new medieval unit is filling. the gap i see is between muskets, 1500-1700, (wrong unit graphic or name, not sure which) and rifles, mid 1800s. my years are probably off a little but theres still a huge firearm gap.

  • #2
    AFAIK, they finished PTW and are testing it.
    So except what is allready in, i don't think there are going to include any extra new features at this time.
    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
    Then why call him God? - Epicurus

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    • #3
      Re: PTW wishlist

      Originally posted by ALPHA WOLF 64
      the gap i see is between muskets, 1500-1700, (wrong unit graphic or name, not sure which) and rifles, mid 1800s. my years are probably off a little but theres still a huge firearm gap.
      I'm not sure about your "gaps" but I just think the rifleman looks like crap. I want a unit that reminds me of Napoleon's army, like the CTP riflemen. The one we have looks like a modern day Texan that just jumped out of his Ford F250 to go deer hunting.

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      • #4
        Originally posted by alva848
        AFAIK, they finished PTW and are testing it.
        So except what is allready in, i don't think there are going to include any extra new features at this time.
        You're right. They're done now.

        Unfortunately with so little time since 1.29f, I doubt much will have changed in PtW aside from MP and the new civs and terrain sets.

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        • #5
          Originally posted by alva848
          AFAIK, they finished PTW and are testing it.
          So except what is allready in, i don't think there are going to include any extra new features at this time.
          Firaxis is playtesting a product before marketing? Cool.

          If there will be no more patches, and if PTW is it, there is no point in making any more suggestions. But before that here are mine:

          1. Be able to edit bombers' ranges above '8'

          2. End the crazy unlimited MP's on RR's. Civ 2 had the right idea for that.

          3. Civil Wars MIGHT occur when the capital is taken - Civ 2 style.

          4. No more Civ 3 capital-hoping from town to town automatically.

          5. Easier way to blockade enemy ports.

          6. A USEFUL coastal fortress.

          7. Prescence of privateers and subs on an enemy's trade route effects his commerce.

          8. Culture Flipping is nonsense, but just being able "to turn it off" is too simplistic. Culture should play a role, but a more sensible one.

          9. Overseas corruption for Democracies should NOT be determined by distance from the capital. This is entirely unrealistic.

          10. Stack combat, or more realistically, stack bombardment to avoid tedium.

          11. Bombers are not effective enough. Allow INTERDICTION of enemy roads and RR's as we had in Civ 2. This will be very important in preventing beachhead from being instantly counterattacked by every unit the enemy has.

          12. Roads (not RR's) must be usable by invaders/

          13. MILITARY LEADERS who add a combat bonus to units they are stacked with, as Hannibal or Alexander might do. Great Leaders in Civ 3 are useful only to create Wonders as Armies are so weak.

          14. Armies are too weak. Not worth it.

          15. An end to bombardment of improvements by wooden warships. Their guns NEVER could destroy improvements.

          16. More techs.

          17. A more intelligent, historical, and complete list of units.

          18. Off-shore oil resources.

          19. Realistic resource appearance rates, not the ridiculously scarce ones in Civ 3.

          20. Of course, smarter governors, and a much smarter AI. If you eliminate the dumb things it needlessly does it will ipso facto become smarter!

          21. An end to Settler Diarrhea - the crazy flood of settlers descending on your territory.

          22. More territorial integrity: cross my border and you have one turn to leave or it is an act of war.

          23. I want something left to explore by the time we get to caravels!! There always was in Civ 2. This is a big disappointment in the game.

          23. Less lame naval warfare. Naval leaders.

          And other things.


          If Firaxis won't do it, let's hope some other company includes them in Civ 4.

          Comment


          • #6
            Coracle, is there anything you DO like about the game?
            Don't try to confuse the issue with half-truths and gorilla dust!

            Comment


            • #7
              Originally posted by Tuberski
              Coracle, is there anything you DO like about the game?
              Whining about it to the 3 people who don't have him on their ignore list, obviously.
              MOHonor - PJP

              "Better ingredients make a better pizza" - Papa John

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              • #8
                He's been trying to fix it for a year, so there must be something he likes about it.

                Comment


                • #9
                  I'm really in favour of some changes to retreat. That was an awesome addition early on, but later in the game it becomes rarer, and it messes up many mod changes. I think it should all come down to who is FASTEST not, as Firaxis put it, "Fast" and "Not Fast".
                  That way you can have your 6/10/2 Infantry, and your 16/10/3 tanks will still reatreat.

                  Also, another thing I'd like would be some reward for surrounding the enemy. One game I was destroying the Romans with Modern equipemtn, but then they marched some 60+ riflemen and infantry in to the rear, near the cities that I had just captured. After some manouvering, I had the entire stack pinned against the sea with mech infantry. They would try to break out, and all my good units were busy fighting (plus, with that many units, I'd still lose a lot trying to destroy the stack). Perhaps randomised "bombards" or even deaths from being completely cut off. It would work just like if you moved a bunch of galleys onto the sea; every turn so many would die.
                  You sunk my Scrableship!

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                  • #10
                    While playtesting my Civil War Scenario, I saw a movement 4 Cavalry unit retreat from a movement 2 Rifleman unit...

                    Comment


                    • #11
                      i think that for trade there should be little sailboats that go along trade routes, so if you want to blockade a port, it can't just run by. you can board them. That way a big protected harbor would be really good, like
                      Tokyo Bay

                      Comment


                      • #12
                        Originally posted by Tuberski
                        Coracle, is there anything you DO like about the game?
                        You're so lame with your personal attacks. All of my points are VALID SUGGESTIONS. Address them, OR DON'T POST.
                        Last edited by Coracle; August 15, 2002, 02:33.

                        Comment


                        • #13
                          Originally posted by MOHonor


                          Whining about it to the 3 people who don't have him on their ignore list, obviously.
                          I consider your posts worthless personal attacks so I will ignore them also. Let the fanboys tell others how "great" this game is as they've done since November.

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                          • #14
                            Originally posted by Trip
                            He's been trying to fix it for a year, so there must be something he likes about it.
                            OBVIOUSLY.

                            It has potential. Some things need to be tweaked, and others need to be fixed. And Firaxis HAS been doing some of that. I take great pleasure in knowing I and others have helped encourage them to make a better product; we even now can turn off Flipping in PTW. So I declare victory on that front. If the fanboys and sycophants had their way we likely wouldn't have gotten more than one patch!

                            Comment


                            • #15
                              HEY, FIRAXIS!

                              For Civ 3 (or Civ 4?). Three other things for the Wish List of improvements, and I am not the first person to suggest these:

                              1. Cities or towns have a random chance of SURRENDERING to an overwhelming invading military force approaching them. This would depend in part on the size of the garrison. This is far more realistic and historical than Flipping.

                              2. Great Wonders. Too many shields are currently being lost when another civ builds one, Either allow us to partially rush it, give us some warning if another civ is alomost finished, or allow us to save a percentage of our shields and not lose them all.

                              3. Espionage. We can mod the very high costs, but spies should be more effective and less likely to cause an international incident especially when exposing moles in their own capitals. (I prefered Civ 2 spies, and caravans, anyway).

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