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  • #16
    uhmmm, more interface?
    (2late to suggest that I guess)

    i would like a 4rd icon (next to main menu, civilopedia, advisors icon)

    history

    that icon should open a little menubox which show events log like

    the link would as if you click it, the world screen will go to that event location

    LINK - YEAR - CIV - CITY - EVENT

    (*) bc 1000 - spain - barcelona - build wonder pyramids
    (*) bc 500 - italy - no longer exist (annihilated by romans)

    and besides that nice history log, there should be in next window, my civ, current event log

    LINK - YEAR - CITY - EVENT

    (*) 1450 - paris - new pikemen build
    (*) 1450 - orleans - civil unrest
    (*) 1450 - lille - new settler build
    (*) 1450 - india and china signed piece
    ...

    Comment


    • #17
      Originally posted by Tuberski
      Coracle, is there anything you DO like about the game?
      If he is still here is because he likes it, don´t you think?

      2. End the crazy unlimited MP's on RR's. Civ 2 had the right idea for that.
      IRC in Civ2 RR´s were unlimited too.

      1. Cities or towns have a random chance of SURRENDERING to an overwhelming invading military force approaching them. This would depend in part on the size of the garrison. This is far more realistic and historical than Flipping
      I don´t like the random part, and besides you already can give the city to the enemy via diplomacy.

      2. Great Wonders. Too many shields are currently being lost when another civ builds one, Either allow us to partially rush it, give us some warning if another civ is almost finished, or allow us to save a percentage of our shields and not lose them all.
      The warning should be given only if you had an embassy or spy in the other civ.
      About rushing, I don´t like the idea, I think that if you lose the GW then you deserve the punishment.

      Coracle: I like the other ideas.
      Epikur: Great idea! I like it.
      The Party seeks power entirely for its own sake. We are not interested in the good of others; we are interested solely in power. Not wealth or luxury or long life or happiness: only power, pure power.

      Join Eventis, the land of spam and unspeakable horrors!

      Comment


      • #18
        In Civ 2 RR movement was infinite also... gargh, I wish Firaxis would let us change that, but I give it about a 1% chance of that happening.

        Comment


        • #19
          Originally posted by Coracle


          You're so lame with your personal attacks. All of my points are VALID SUGGESTIONS. Address them, OR DON'T POST.
          Okay, Valid suggestions:

          1. Learn the difference between a personal attack and an honest question, I honestly DO want to know if there is anything you like about the game.

          2. Try and complain about something new, the old ones are getting really old.

          3. Even when I used to address your supposed valid suggestions you never respond. The only time you do respond is when you think there is a personal attack.

          4. To tell the truth I like all of your suggestions, I asked a simple question which you took as a personal attack. You won't hear me apologizing to you.
          Don't try to confuse the issue with half-truths and gorilla dust!

          Comment


          • #20
            I like Epikur's event log (although every unit produced might be a little too detailed).

            On my wishlist are new wonders like the Sears Tower, now the world's tallest building (don't try to tell me the Petronas Towers are the tallest - no way Jose). 3-4 culture per turn and a 25% increase to commerce in that city.

            Comment


            • #21
              AlecTrevylan00; I like that idea about trades. Perhaps the caravan units can be brought back as well as some freighter ships. The ship/camel could be non-player controlled and move like any other unit between points (though it might take a while to go somewhere, you'll still have the resource/luxury constantly). You could have it for all resources, luxuries, and trades, though maybe it'll be too crowded on the map.

              The event log sounds good too, I always like watching the log at the end of the game. Perhaps you can just have a bunch of options to turn certain reports off. Stuff like battles you could turn on only when you know there is something important coming up.
              You sunk my Scrableship!

              Comment


              • #22
                Originally posted by Tuberski


                Okay, Valid suggestions:

                1. Learn the difference between a personal attack and an honest question, I honestly DO want to know if there is anything you like about the game.

                2. Try and complain about something new, the old ones are getting really old.

                3. Even when I used to address your supposed valid suggestions you never respond. The only time you do respond is when you think there is a personal attack.

                4. To tell the truth I like all of your suggestions, I asked a simple question which you took as a personal attack. You won't hear me apologizing to you.
                I believe this and the other comments (of an AD HOMINEM nature) would be considered not only personal but OFF TOPIC and a form of threadjacking. Danger, danger! Banishment near!

                Oh, but I don't want to be accused of that and be sent to Mingapulco yet again! (I am serious). Nor did I respond in kind as I did not want to be accused of personal attacks. (You bet I've seen double standards. CFF is far worse).

                But this is all off-topic. But I didn't start it.

                There are many improvements in Civ 3 IN CONCEPT: borders; culture (not Flipping); resources; better combat in that destroying one unit does not destroy a stack; the AI is improved over Civ 2 (but not 5+ years worth); governors are better (especially with 1.29); and other things. Implementation of these and other concepts was sloppy.

                So many ideas, good ones, we had for Civ 3 and discussed on various forums, were just disregarded by Firaxis, such as realtime stack combat with tactics, something I first saw in "Kingmaker" ages ago.

                So, what I resented was in two areas:

                1. A beta game that was not playtested before marketing. If the game offered in November was like the one now with 1.29 I'd have had to spend much less time accurately criticizing their screwups.

                2. Many of the best features of Civ 2 were LEFT OUT of Civ 3, and I do not know why even now. Where is the Cheat Mode, which was great for accelerated starts and switching sides, etc?? Spies, diplomats, caravans, and freight are now tedious abstractions with no fun. Why no scenarios - until we complained enough to get them back? How come user interface is likely worse?

                So, we have Firaxis offering a beta product in the Civilization line missing the fun features we had come to expect, while adding some weird new ones nobody asked for. I guess it ticked me off. Anyway, after months of complaining ("whining" as the fanboys would say) we finally have gotten the long-needed OFF function for Flipping. I take satisfaction in that.

                As for Civ 4. No beta versions to be marketed. No crazy unplaytested ideas (such as Flipping or Setter Diarrhea). And give the public expanded and better versions of features they loved (such as the Cheat Mode, among other Civ 2 concepts).

                Simple as that. Don't mess with success, and PLAYTST before marketing. And don't dumb down the game any more for God's sake!! Better yet, give BASIC and ADVANCED versions of the game! I prefer Advanced, of course.

                Maybe all this was ON TOPIC after all!

                Comment


                • #23
                  See that wasn't so hard.

                  I agree with you too! The game was rushed, a lot of people would have been happy with 1.29f, if that is what they had gotten out of the box.

                  I also agree that the game has been dumbed down to a certain extent.

                  The game that was publicized isn't the same game I got.

                  But, that doesn't mean I don't like it.
                  Don't try to confuse the issue with half-truths and gorilla dust!

                  Comment


                  • #24
                    I'd like to see rail road movement that can be changed in the editor. Unlimited RR movement ruins the strategic value of the end game.
                    Try http://wordforge.net/index.php for discussion and debate.

                    Comment


                    • #25
                      I think rail movement should be handled similar to boarding ships, you can't get on a rail and move then attack in the same turn.
                      Don't try to confuse the issue with half-truths and gorilla dust!

                      Comment


                      • #26
                        One other wish. . .

                        One other thing. This relates to how Firaxis can be annoying by messing with success and offering some new werid annoying concept.


                        In Civ 2 attacking the enemy capital made strategic sense - AS IT SHOULD. Going after the capital almost always was a prime objective historically, for good reason. In Civ 2 losing your capital sometimes resulted in civil war.

                        But in Civ 3 WHO CARES?? The capital hops around from city to town to another town. I once took an Aztec capital on five straight turns, and each turn it automatically appeared in another town with no delay and at no cost. No disorder or anarchy. Ridiculous.

                        Why such a contrived arbitrary concept? Sloppy history, and an attempt to force Culture Flipping and massive orruption ideas into the game: proximity to an existing capital is crucial for both concepts.

                        So, for PTW, Civ 4, another patch, whatever, capitals must be IMPORTANT strategic targets. They are not now.

                        Comment


                        • #27
                          The only importance I see in taking the capitol is to lower overall (your favorite, Coracle ) culture of the enemy civ and maybe move their cultural borders some. Along with the change in corruption rates that goes with distance from capitol.
                          Don't try to confuse the issue with half-truths and gorilla dust!

                          Comment


                          • #28
                            Actually, what I really want-and this does tie into the whole question of capturing the capital, are small wonders which increase the number of optimal cities that a Civ can have before corruption sets in AND/OR small wonders which negate distance-based corruption (as well as producing civ-wide happiness). I would make construction of these small wonders dependent on # of cities (by map size) and the presence of a Palace (i.e. your capital or the city with an FP). Then, even if Firaxis DON'T bring back Civil War (though I hope they do) then the loss of your capital will still be a MAJOR blow in terms of long-term corruption and unhappiness!! I do agree with Coracle though (pinch me, I must be dreaming ) when he says that capital hopping must be STAMPED OUT!! You should be able to move your capital, but it should cost THE EARTH to do-though it should be half-cost if you have an FP! Again this should be the case whether or not CW's are brought back. I also feel that ALL movement and range related features should have their hardcoding removed (i.e. RR's and Bomber Range), and I also feel that some sort of actual trade route system should be included (e.g. have a line, indicating the trade route, joining the two capitals by the shortest route!) These routes would be invisible to all but the effected players, and any player who has an appropriate unit within one square of the route-who can then choose to attack it!

                            Anyway, those are my thoughts. I wouldn't give up hope though. The game designers have often indicated that, given good sales of PtW, they will still continue to patch the game!

                            Yours,
                            The_Aussie_Lurker.

                            Comment


                            • #29
                              Just for the record. . .

                              We need:


                              1. Different types of leaders, especially military leaders who can effect combat. (Armies suck).


                              2. Trade and resources should be part of any peace treaty. They currently are not making contnuing wars more likely.

                              Comment


                              • #30
                                Not only do armies suck, but the entire combat engine sucks.

                                Taking the capital should result in at least 3 turns of anarchy, (screw you religious civs, you pay your dues also ) and ... no new capital!

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