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Who else is dissapointed that there'll be a culture flipping option?

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  • Who else is dissapointed that there'll be a culture flipping option?

    I agree that units, or entire armies, disappearing to culture flips is a problem with the current game . But, as for cities flipping in general , and the matter of culture , strategic resources, and other things added to the game; it seems that most who are complaining that they're there or make the game too hard are old civilization ii players who are shocked and crying that their old strategies aren't working so are suggesting its something very very bad. Coracle in another thread was good to bring up the point that its silly that a flip can destroy so many powerful units, but he burries this point in several paragraphs of rants about how culture is a sissy element in the game put in for no reason except to appeal to sissy people, and laces his message with strings of adjectives, rushed passages separated by commas, and capital letters. Maybe if you limited your complaints to something practical, the development team would have actually modified the game in that specific way instead of only the scenario option.

    Culture has only incidentally to do with peaceful approaches to conquest, first in the obvious ways that everyone would agree with , with borders and resources ; but also with cities (city-states) having revolts and seceding, making it more difficult to control expansive empires. One should remember if a couple of border cities which were recently taken over flip; its similar to a soviet state reasserting independence from the USSR. Also there had often been unfixed, impermanent unestablished, or unfortified borders before strong nation states are established and where over time one can expect alignment with different cultures. For example, Texas was mainly Mexican before US territory encroached further west and many american immigrants moved to Texas; ultimately it decided to join America. Coracle, dont be silly, of course there is a 'historical' basis (it isnt really 'historical' its logical), even though it cant completely act in a way that it does in history, because the game model is unrefined compared to reality. In Alpha Centauri, any colony with significant civil disorder for significant periods would have a chance of revolting to join a different faction. But of course there is that one silliness in the way its implemented in the game--in one instance i had three armies full of strong units in a relatively small city and they were all completely doomed to vanish the next turn no matter what i did because of unhappy citizens. The civilization could never defeat these units by themselves through their own military.

    But why bury this important complaint in non-organized BS rants about culture flipping in general. Im actually not disappointed that this option will be in the scenario editor because i think scenarios should have any flexibility a mod creator wants to give it. But i think its silly that people are trying to force important aspects of the game out because, most likely in many situations, their old strategies fail and its too hard for them, to the point where the development team has to do this.

    The only unrealism and absurdity is the details like units lost which can be addressed themselves. Please let it go.

  • #2
    I don't mind cultural flipping, except for the horrible loss of units in a conqured city.

    "Sir, without a temple to appease them, the people of Tarsus have risen up and completely destroyed seven Armoured Divisions".


    A possible fix would be if the units got evicted and maybe a few lost/damaged. I don't think it would be so bad then. Rather than lose a huge portion of your invasion force, you might get set back a turn or two while you repaired.

    Also, later in the game, I don't think a culture flip city should get a full defender. Instead, perhaps give them some sort of Partisan unit, more like a rifleman. It's bad enough to lose a bunch of units, but then have to face another Mech Infantry is too much sometimes.
    You sunk my Scrableship!

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    • #3
      Its in the editor there is no indication its an option for normal gameplay.

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      • #4
        I think that the units should be sent to the nearest city, and each unit has a 50% chance of losing 1HP.

        And perhaps, for the defender bit, there is a chance that one unit goes with the city, and becomes the defender for that city with slightly reduced HP (so, not always will the city have a defender. If it doesn't, then you still would start a war after taking back the city). I'm sure there have been instinces when soldiers themselves joined in a riot (bad barracks conditions, forced enrollment, etc).

        And I agree, doing this would've pleased probably more people than just adding an option. However, the option would also be nice for scenarios. They should have added the option, plus a fix for the unit problem.... oh well
        I AM.CHRISTIAN

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        • #5
          I like the culture flipping system.
          Just know how to deal with it. It's great, but indeed, civ2 strategies make no sence with it.

          You can't just take over an empire easy. I spend much time and money by making cultural and hapyness producing improvements quickly in newly conquered cities.

          I don't care that weanies like coracle can turn if off though. But at the other hand, if firaxis has to listen to all those crybabies, they don't have time to work on the really important things

          The culture system rocks. It's one of the great additions to civ3.
          Formerly known as "CyberShy"
          Carpe Diem tamen Memento Mori

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          • #6
            I agree with Cyber. I love the culture system, and it's probably my single favorite addition to Civ 3, but it is great that it is an option now, since obviously there is an outspoken minority who do dislike it.
            http://monkspider.blogspot.com/

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            • #7
              since obviously there is an outspoken minority who do dislike it.


              Indeed, firaxis AGAIN proves how much they listen to the fans. Even if they're a minority. And they put these options in the game, just because they listen to the people.

              But those people will NEVER listen to others, and they will keep on crying. Even AFTER Firaxis build in these things.

              Great job firaxis! You've made a great game again!
              Formerly known as "CyberShy"
              Carpe Diem tamen Memento Mori

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              • #8
                brianshapiro,

                Hey fella, I never said what YOU said I said, nor did I ever use or imply the word "sissy", nor engage in personal attacks and rants on other people as you did with me. So go give it a rest with your distortions and insults. "BS"?? You should know.

                There are many SENSIBLE ways to handle Culture in the game. Firaxis just dreamed up Flipping as they rushed the game to market without playtesting. Cities historically do NOT do this, nor is razing cities anything but fantasy also. Cities (and towns) did historically sometimes surrender to overwhelming armies (like the Mongols) but that is not an option.

                Some of you like FANTASY games pretending to be historical simulations? Fine, you have culture flipping - historical nonsense for many reasons, and not just due to vanishing garrisons.

                Most of those who HATE it are long gone having stopped playing the game and have stopped posting.

                For those of us who remain who care about logic and reality, hey, I can't wait to turn this garbage off. Was that really so difficult to do, Firaxis??

                Would it be so hard to let us mod bomber ranges beyond '8'? To not allow unlimited MP's on RR's? To allow privateers and subs on an enemy trade route the ability to damage that trade in some manner?

                Well, keep working on it. With this CF option there is a chance I will get PTW now. There was no chance before.
                Last edited by Coracle; August 12, 2002, 04:59.

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                • #9
                  Cities historically do NOT do this


                  Paris anyone? (WWII)
                  Leiden? (Dutch-Spanish war)
                  East Berlin (1989)

                  but hey, I know, history is wrong!
                  Formerly known as "CyberShy"
                  Carpe Diem tamen Memento Mori

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                  • #10
                    Originally posted by CyberShy
                    Cities historically do NOT do this


                    Paris anyone? (WWII)
                    Leiden? (Dutch-Spanish war)
                    East Berlin (1989)

                    but hey, I know, history is wrong!
                    You also do need to factor in that this is, well, a game (what a laughable thought. a game contradicting history in even the slighest way?)

                    But hey, at least some of those people who whine about culture flipping (not naming names....) will be able to stop. although they probably wont.
                    Eventis is the only refuge of the spammer. Join us now.
                    Long live teh paranoia smiley!

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                    • #11
                      I think it is good that culture flipping will be able to be turned off. I'll always play with it on in my normal games. Scenarios are a different story. It would be nice to turn it off so cities don't flip in the middle of WWII or the American Civil War.

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                      • #12
                        I'll always leave it on in my "normal" games, but like others I would like to be able to disable culture flipping for scenario creation.
                        "Stuie has the right idea" - Japher
                        "I trust Stuie and all involved." - SlowwHand
                        "Stuie is right...." - Guynemer

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                        • #13
                          Well.. Firaxis is just listening to the people that complained about the flipping. I'll just keep it turned on.
                          Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

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                          • #14
                            Personally I think ythe culture system is virtually perfect.
                            If you are unable to read this you are illiterate.

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                            • #15
                              Culture: Better than Civ 2, but needs a lot of work.

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