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  • #31
    Originally posted by SABRA

    There is room for a couple more infantry units in the different era's .
    I'd like to see some kind of modern infantry I could transport with my helicopters...

    stats maybe: 6/15/1

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    • #32
      If medieval infantry were 5/2/1 I'd still build knights myself too. Mobility is so much more powerful than just attack strength on it's own (hence the power of rush tactics, and why they are always done by fast horse units). The infantry would have to be accompanied by pikes (realistic, I suppose) if they were to be successful in attacking against a human opponent, otherwise they'd be whittled down one by one.

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      • #33
        Well, I seriously doubt they would completely re-work the entire # system... so I expect an underpowered 4.2.1 or so useless unit.

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        • #34
          With Samurai at 4.4.2., and the below historical modded values, there is little point in having "Medieval Infantry".

          Longbowmen: 4.3.1. English UU.
          Knights: 5.2.2.
          Early Musketman: 5.6.1.
          Musket Infantry: 6.7.1.

          If I did have them in my mod they'd likely be 4.4.1 or maybe 4.5.1.

          Other modded values:

          8.10.1. Riflemen
          10.13.1. Infantry.

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          • #35
            Originally posted by Lawrence of Arabia
            Maybe call them Macemen.
            I think the problem that firaxis has encountered is that it has not allowed enough spacing between unit strenghts. . .

            Knight 5.4.2
            Longbowmen 5.1.1

            Pikemen 1.5.1
            Musketmen 3.6.1
            Cavalry 10.5.3

            Infantry 14.18.1
            Paratrooper 16.22.1
            Although I strongly disagree with some of your values your point is VERY valid about Firaxis making a big mistake by not having enough space between units. A lot of us complained about that in December. Why did they do that, and keep post-gunpowder units' values so low??

            Firaxis already admitted that they made those values ARTIFICIALLY low to "give a chance" to civs without certain resources, such as saltpeter. Of course, strategic resource appearances rates are absurdly too low in Civ 3. So Firaxis is wrong on both counts.

            All this is why people have been forced to mod the game - for playability AND some semblance of historical accuracy.

            AS FOR YOUR VALUES. . .

            Longbowmen defense value is FAR too low. They repeatedly stopped French knights at Crecy, Poitiers, and Agincourt.

            Knights defense value is a bit too high.

            Pikemen is alot too high. Actually, I liked Civ 2 giving them a bonus against mounted troops.

            Cavalry attack values are too high. With your riflemen at '10' defense the cavalry will have a fair chance of defeating them - totally unrealistic.

            BTW, we also need a second (modern) Musketman (with the bayonet and a faster firing mechanism), plus offensive Shock Troops coming before tanks.

            Your values for paratroopers is far too high.

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            • #36
              Yeah I know, I spent about 3 minutes on the numbers. I just wanted to make an example. No real thought was put into it.
              "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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              • #37
                Yes, if we're going to have a special Medieval Infantry unit, Men-at-Arms is probably as good a name as any.
                A billion citizens scurry like ants beneath the spires of the great city, their underpants as pure as the driven snow. The whole world is in the iron grip of The Bottom Inspectors.

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                • #38
                  Originally posted by Caliban


                  I'd like to see some kind of modern infantry I could transport with my helicopters...

                  stats maybe: 6/15/1
                  That would indeed be great .
                  A form of mechanized modern ifantry that can transport a foot soldier or two would also be great .

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                  • #39
                    [QUOTE] Originally posted by Optimizer
                    My solution is to have an infantry unit called a Fusilier, appering with Military Tradition.

                    [/QUOTEThat would make Military Tradition too powerful!

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                    • #40
                      Originally posted by Caliban
                      How about "useless unit nobody will ever build"...
                      No this unit is already in the game only under a different name it's called explorer
                      Dance to Trance

                      Proud and official translator of Yaroslavs Civilization-Diplomacy utility.

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                      • #41
                        I agree, a medievel unit (other than the knight) needs to be added. It's like the game skips from the Ancient Era to the Industrial Era.

                        The new unit (whatever it's name is) could be 5/2/1, enough of an upgrade from the Swordsman, and more powerful than the Longbowman, though not interferring with the Musketman. I personally like the name Footsoldier, or Footman.

                        And personally, I think the modern ground unit, Marine, needs a change. If they want this game to be historically accurate, they need to change this dudes name...maybe to Heavy Infantry or something like that. The Marines are U.S. troops, yet in Civ3, every civ can build him...
                        One Ring to rule them all,
                        One Ring to find them,
                        One Ring to bring them all,
                        And in the darkness bind them.

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                        • #42
                          If a tech becomes too powerful, you could raise its cost.

                          Should these "Men-at-Arms" be as strong as 5/2/1? Then they would slaughter Musketmen both in offense and defense, if you dont raise the values of all gunpowder units.
                          The difference between industrial society and information society:
                          In an industrial society you take a shower when you have come home from work.
                          In an information society you take a shower before leaving for work.

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                          • #43
                            I would like to see more units in the game personally
                            I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

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                            • #44
                              Originally posted by Level
                              There is a German Fusilier at civfanatics.
                              Its a nazi unit.
                              We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                              If any man be thirsty, let him come unto me and drink. Vampire 7:37
                              Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                              • #45
                                Originally posted by SpencerH


                                Its a nazi unit.
                                Not if you remove the flag... remember, the German army and the nazis are two things that do not belong together (except in the years between 1933-45)

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