The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Back to mustard gas! It would be pritty good if it told you which way the wind is blowing, so somtimes it will blow sideways and wipe out a front line for 3 or 4 turns, or it could send the gas into enemy terrortory which could cause havoc or could totaly miss everything! Or it could blow it back your way and help the enemy more than you!
Help negate the vegiterian movement!
For every animal you don't eat! I'm gunna eat three!!
to WW1 style things. Infantry and Mech infantry should be able to build trenches, which act like fortifications when any unit is in them. So you can have long lines of trenches along a front line! (This would be a button you press and it takes 2 or 3 turns to complete! And look a little like roads.
That would be cool, cuz you'd have a line line of trenches from 1 side of a continent to the other!
Help negate the vegiterian movement!
For every animal you don't eat! I'm gunna eat three!!
Trenches would look cool, especially if they were drawn on the map like roads like HazieDaVampire said. By that I mean, not just little icons in every square, but have them wind across the landscape, several lines of trenches would criss cross eachother. Also, they are probably something that should be made by infantry (best if done in a mod) or at least a non-population engineer unit.
Also, back to the general topic of bombardment, how exactly is that calculated? Isn't the bombard attack used like a regular attack and put against the target's defense value? Plus, isn't RoF the number of times it'll attack (thus, maximum number of HP's that can be taken)?
I.E. Artilelry attacks infantry; becomes 12 A vs 10 D battle, and the dice will be rolled twice, so the artillery could take away 2, 1 or 0 HP.
Is this how it works? I, like a few other people here, have been kind of confused about it, not to mention disapointed when I've used bombardment.
Originally posted by Solver
As I say, I didn't get much of a chance to use them. If it happens so that movement of 2 + lethal is very powerful, I'll change it back to movement 1, lethal.
Trenches sounds pretty good, but every time I hear of new ideas, especially unit-related (mine own included), I fear that this might make the game less civ-ish, cause, IMO, we need to keep Civ what it is, Civ.
Zulu, re: your radar artillery, who cares if it needs three resources? While I've often lacked resources early on, I've never lacked Oil or Aluminium.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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