Something I really want to see in PtW is customizing artillery bombings. Artillery is not useless as it is, but I'd like to customize the percent chance of misses and hits. Like, I don't want Cannons to miss about 75% of the time, making them slightly less useful.
Also, it would be good if the chance of hitting various stuff was customizable. Look, artillery bombing can hit: civilians (reduce city size by 1), improvements (improvement destroyed), units (unit weakened). IMHO, the chance of having a unit hit should be like 50% for conventional bombing, and this is usually the reason why I'd like to bombard - to weaken the city, making it easier to do a conventional assault. Eh?
I could imagine the first idea as parameter for each bombing unit (like hit chance), and the second one as a separate tab, like Bombing Chances, where you specify global settings, for what can be hit.
So, this is here because I'm sometimes annoyed by ridicilous miss rates of artillery. Anyone else?
Also, it would be good if the chance of hitting various stuff was customizable. Look, artillery bombing can hit: civilians (reduce city size by 1), improvements (improvement destroyed), units (unit weakened). IMHO, the chance of having a unit hit should be like 50% for conventional bombing, and this is usually the reason why I'd like to bombard - to weaken the city, making it easier to do a conventional assault. Eh?
I could imagine the first idea as parameter for each bombing unit (like hit chance), and the second one as a separate tab, like Bombing Chances, where you specify global settings, for what can be hit.
So, this is here because I'm sometimes annoyed by ridicilous miss rates of artillery. Anyone else?
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