The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Even with bias, for the most part the American media represents actual events (with their own twist). In World War I, a German gas attack on a Russian line resulted in 3,000 deaths of German soldiers... you don't see things like that happening now do you? War has become more precise... which can be deadly, but it also reduces the amount of times it happens, even if when it does happen there's usually tragedy.
Radar artillery seems lacking. Extra sight? Bah. It doesn't move any faster despite being wheeled (easily moddable, I know)? Feh. I like the idea of precision-striking with advanced artillery - but only with advanced units (cruise missiles, stealth bombers, radar artillery). Given that what we have today isn't 100% reliable anyway, it's kind of silly to assume anything pre-modern could selectively target with any sort of accuracy.
Most people aren't still playing by the time radar artillery comes around...but, if you do, I seriously recommend making their movement at least 2...there just useless otherwise...well, no more useful than normal artillery, anyway
If the voices in my head paid rent, I'd be a very rich man
Editor is so nice, Nakar . I've made Radar Artillery nice by giving movement of 2 (1 this late is ridicilous) and also giving it Lethal bombing - other than that, no land based artillery is lethal for me.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
You, of course, realize that instances of friendly fire in conflicts pre-1990 are much, much higher, correct? The media just wasn't swarming around the Battle of the Bulge, or the Marne to show it.
You mean in Nam, cuz i know about that, they used to run into groups of friendlys and blow them away, and both the squads would call in Naplam (you guys love anything that involves burning, pain, or mass destruction. OR ALL THREE!).
Help negate the vegiterian movement!
For every animal you don't eat! I'm gunna eat three!!
Hmm I saw that Radar Arty with just movement of 2 has no appeal - still gets lost behind Modern Armor, not too worth it. While giving it Lethal makes me want to build the unit, somehow.
Cruise Missiles... yeah... I gave them huge bombardment power, so that they can kill a unit with one shot sometimes.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
I once had a totaly massive invasion of another continent, i'd say a landing zone of 200miles (20 squares), The Marines secured some of the minor citys and then my modern armor got off the transporters, they secured a few more citys and my transporters with radar artillary droped off into the citys.
Next turn the AI and pored units into its citys, and it's allies moved them to the boarder (must not of had a RPA). Their were to meny for my modern armor to take on, and i wanted this to keep on going like a Blitz (always on offense, never stailmate or defense). So i need my radar artillary to come up and help, they took the railroads up to the boarder, then moved in. They only had 1 move point so i ended up having a stailmate/silent turn. Next turn the AI started to pour units into my little offensive partys who were waiting for the artillary to fire at their intended targets. Because of the 1mp i ended up having to strike at the stacks of units who would take my artillary if i moved into the citys.
So theirs a tacticle problem!
Help negate the vegiterian movement!
For every animal you don't eat! I'm gunna eat three!!
Originally posted by HazieDaVampire
i'm gunna give it 3, so it can keep up with the Modern armor! And give normal artillary 2, cuz its pulled by trucks anyway!
If you wanna be fair then "move 2 Arty" should need Oil and Rubber.
Since you already said that it's pulled with trucks.
As I say, I just didn't have enough chance to use Radar Artillery to say... if it turns out to be very powerful, I'll put it back to 1 move and non-lethal.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
As I say, I didn't get much of a chance to use them. If it happens so that movement of 2 + lethal is very powerful, I'll change it back to movement 1, lethal.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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