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Let me customize bombardment

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  • #16
    I'd be careful about making judgements, as you were not there, so your information is coming from biased, liberal news networks.

    Democrats...bah

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    • #17
      Even with bias, for the most part the American media represents actual events (with their own twist). In World War I, a German gas attack on a Russian line resulted in 3,000 deaths of German soldiers... you don't see things like that happening now do you? War has become more precise... which can be deadly, but it also reduces the amount of times it happens, even if when it does happen there's usually tragedy.

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      • #18
        Back on topic...

        Radar artillery seems lacking. Extra sight? Bah. It doesn't move any faster despite being wheeled (easily moddable, I know)? Feh. I like the idea of precision-striking with advanced artillery - but only with advanced units (cruise missiles, stealth bombers, radar artillery). Given that what we have today isn't 100% reliable anyway, it's kind of silly to assume anything pre-modern could selectively target with any sort of accuracy.

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        • #19
          Most people aren't still playing by the time radar artillery comes around...but, if you do, I seriously recommend making their movement at least 2...there just useless otherwise...well, no more useful than normal artillery, anyway
          If the voices in my head paid rent, I'd be a very rich man

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          • #20
            Editor is so nice, Nakar . I've made Radar Artillery nice by giving movement of 2 (1 this late is ridicilous) and also giving it Lethal bombing - other than that, no land based artillery is lethal for me.
            Solver, WePlayCiv Co-Administrator
            Contact: solver-at-weplayciv-dot-com
            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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            • #21
              Movement of 2 AND lethal.

              That just too much.

              It resambles to Civ2 Hovitzer rush.

              Move 20 R.A.
              Bomb to hell.
              (lose nothing, kill everything)

              A little bit too powerfull.


              P.S.
              They still should have movement of 2.
              But that together with lethal is...

              P.P.S.
              Personaly, Cruise Missiles are much better in bombing cities.
              They target only units, so they don't target buildings or pop. 50% of times.

              But you lose a missle.
              And they have low range.

              So I upped range to 6 tiles (like tactical nuke).
              And gave them firepower of 4.

              Now, that's a fine unit.
              Good for bombing cities or sinking battleships.

              P.P.P.S.
              The only lethal units in my MOD are fighters, jets, f-15 and stl. fighter. Fighters sea only, others all lethal.

              This give much more stratgeic depth.
              You need to choose between strong bombars and lethal fighters.

              (Just a note: I have Jets and Fighter with ROF increased to 2)

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              • #22
                Originally posted by Trip

                You, of course, realize that instances of friendly fire in conflicts pre-1990 are much, much higher, correct? The media just wasn't swarming around the Battle of the Bulge, or the Marne to show it.
                You mean in Nam, cuz i know about that, they used to run into groups of friendlys and blow them away, and both the squads would call in Naplam (you guys love anything that involves burning, pain, or mass destruction. OR ALL THREE!).
                Help negate the vegiterian movement!
                For every animal you don't eat! I'm gunna eat three!!

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                • #23
                  i'm gunna give it 3, so it can keep up with the Modern armor! And give normal artillary 2, cuz its pulled by trucks anyway!
                  Help negate the vegiterian movement!
                  For every animal you don't eat! I'm gunna eat three!!

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                  • #24
                    Hmm I saw that Radar Arty with just movement of 2 has no appeal - still gets lost behind Modern Armor, not too worth it. While giving it Lethal makes me want to build the unit, somehow.

                    Cruise Missiles... yeah... I gave them huge bombardment power, so that they can kill a unit with one shot sometimes.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • #25
                      lol.

                      I once had a totaly massive invasion of another continent, i'd say a landing zone of 200miles (20 squares), The Marines secured some of the minor citys and then my modern armor got off the transporters, they secured a few more citys and my transporters with radar artillary droped off into the citys.
                      Next turn the AI and pored units into its citys, and it's allies moved them to the boarder (must not of had a RPA). Their were to meny for my modern armor to take on, and i wanted this to keep on going like a Blitz (always on offense, never stailmate or defense). So i need my radar artillary to come up and help, they took the railroads up to the boarder, then moved in. They only had 1 move point so i ended up having a stailmate/silent turn. Next turn the AI started to pour units into my little offensive partys who were waiting for the artillary to fire at their intended targets. Because of the 1mp i ended up having to strike at the stacks of units who would take my artillary if i moved into the citys.

                      So theirs a tacticle problem!
                      Help negate the vegiterian movement!
                      For every animal you don't eat! I'm gunna eat three!!

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                      • #26
                        Originally posted by HazieDaVampire
                        i'm gunna give it 3, so it can keep up with the Modern armor! And give normal artillary 2, cuz its pulled by trucks anyway!
                        If you wanna be fair then "move 2 Arty" should need Oil and Rubber.

                        Since you already said that it's pulled with trucks.

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                        • #27
                          Solver, move 2 Radar Arty can be used pretty good.

                          Usualy, enemy has just border radius of 2 tiles.
                          So you get in, bombard in same turn and later roll over with Tanks.

                          Pretty effective.

                          Of course, with lethal R.A. you could acualy don't need a lot of tanks.

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                          • #28
                            As I say, I just didn't have enough chance to use Radar Artillery to say... if it turns out to be very powerful, I'll put it back to 1 move and non-lethal.
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                            • #29
                              As I say, I didn't get much of a chance to use them. If it happens so that movement of 2 + lethal is very powerful, I'll change it back to movement 1, lethal.
                              Solver, WePlayCiv Co-Administrator
                              Contact: solver-at-weplayciv-dot-com
                              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                              • #30
                                Maybe they should have a Big Bertha with a farther range...a railroad-only unit.

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