What exactly is regicide, and how do they make a game of Civ3 out of it?
Announcement
Collapse
No announcement yet.
Regicide?
Collapse
X
-
-
Some kind of CTP2 then? I remember from the dream time() in the beginning of my time here at Apolyton, that there was a scenario where you lost if you had one specific unit killed. On the other hand, that was the opposite way: you controlled the unit.Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Comment
-
Maybe each side will start with a leader that is the 'king'. If that leader dies, you lose.
I would assume that special rules would apply (no rush building wonders, you may not be able to build non-leader armies, etc.).Rule 37: "There is no 'overkill'. There is only 'open fire' and 'I need to reload'."
http://www.schlockmercenary.com/ 23 Feb 2004
Comment
-
I think it would be more fun if in Regicide the key unit isn't a King or the capital, but something more mystical. Maybe it would be an emmissary from God, an oracle, something used to communicate with the ancients. (okay, I may be going off the deep end here but I am excited as hell about the XP) Something that guides your people from the begining to eternity and without which, your civilization collapses.
Comment
-
I kind of like the sound of it being a particular unit, because then it wouldn't be about just attacking, but you would have to heavily defend your own unit as well!DO, OR DO NOT, THERE IS NO TRY - Yoda
EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown
Comment
-
Actually, this shows once again that good scenario build options seem to become available. For instance WWII scenario - kill hitler.Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
Comment
-
For instance WWII scenario - kill hitlerI hate oral!!
Comment
-
Regicide is an excellent idea. But the question remains... what happens to their empire when you kill their "king" unit, and there's still other rival civs to contend with?"Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
"Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson
Comment
-
Originally posted by LordAzreal
Regicide is an excellent idea. But the question remains... what happens to their empire when you kill their "king" unit, and there's still other rival civs to contend with?signature not visible until patch comes out.
Comment
-
I was thinking that the remnants of the dead "king's" empire should be divided between the player who killed the king, and about two or three close neighbours to the dead empire. If it were more like Civ II, where barbarians can control cities, maybe make it so that other parts of their empire end up under barbarian control."Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
"Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson
Comment
Comment