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  • #31
    Well, this thread is really more of just speculation of what we expect the programmers to put in as opposed to which we'd like to personally see.

    I do know that I'll take just about anybody because I've grown quite tired of the same 16 civilizations. I don't want to be able to play 24 civs on one map... 16 is certainly enough, but I would like to be a little more surprised and not just be exploring and suddenly see a green border and go "Uh! There's the Greeks!" I want a little diversity so that it can really be just about anybody in any given game. The combinations will make it more interesting. Besides, seeing the same friggin' leaders' faces staring back at me gets tedious as well. A rotation will be good enough for me.
    Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).

    I truly believe that America is the world's second chance. I only hope we get a third...

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    • #32
      My wish is that we can add in as many civs as we would like. I would add in any I see here and probably make my own. The reason I don't add new ones now is because I would have to replace one of the current civs.

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      • #33
        Oh, I think the new civs will make the list look almost identical to Civ II. But, the Inca will be in there.

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        • #34
          My guesses for civ in the XP are:

          definite:

          Spanish
          Viking
          Carthaginians (Phoenicians)
          Mongols
          Celts

          edging in:
          Incas
          Turks
          Koreans


          ---------------------------------
          XP=Expansion Pack
          Eroberer=Your a bore

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          • #35
            As to my thoughts on actual civs to make it in, I think the favorite is definitely the Mongols. They've got the history, they've got the name-brand recognition, and they fill a good spot on the map.

            Second up is a bit of a toss-up, but my gut feeling is the Incas. South America is completely unrepresented, they're well known, and they do have some historical significance.

            After that things get a bit sketchier. Vikings are probably in; everybody knows about the Vikings, they're culturally distinct, and they have reasonable map placement as well. The Arabs and the Turks are also promising candidates; they're culturally and geographically distinct [as compared to existing civs; they do overlap a little between each other culturally], as well as widely recognized. It's a bit iffy if they'll both make it in--the Mideast is getting a bit crowded here, but hey, it is one of the cradles of civilization.

            Beyond those, it's pretty much anything goes--it depends on whether the design team decides to emphasize more influential civilizations with mass appeal, or goes for more unique, exotic cultures in an attempt to diversify the map. Europe is already massively crowded, so it's probably unlikely that the expansion will be very Euro-centric; even given the fact that the game will probably still only support 16 players (which would mean that in a random game you'd rarely end up with all the European civs in play, crowding for territory), that's a bit too crowded for comfort. The Vikings have some unique territory to crash on, but if all the European candidates getting bandied about were put in, you'd end up with twelve civs of two cities when the game actually played out. Spain remains a definite possibility, but after that I'd be surprised if any more continental European civs were put in--I'd say Vikings, Spain, and one other absolute tops for European civs.

            I definitely wouldn't count out "space filler" civs, however. The very fact that the Iroquois were put in shows that the designers aren't against the idea--and although they have a history with the Civ series, I do remember quite a few people complaining about the Zulu as well.

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            • #36
              I'm going to propose that Firaxis will not simply use the Civ2 list. I think there will be no Carthaginians (culture groups be damned), Celts, or (especially) Sioux.

              my guesses
              1. Spanish (imagine if there's no Spanish...?!)
              2. Incas
              3. Mongols (sigh)
              4. Vikings (ick)
              5. Ethiopians or Nubians (yuck either way; Firaxis, if you're reading this please just rename your Menelek head to "Sundiata" and change the city names to Mali ones)
              6. Koreans (danger from the Mongols' introduction, but I'm praying)
              7. Arabs or Turks, probably Turks (I'd prefer Arabs, but not at the expense of admitting Hebrews)
              8. Brazil looks awfully empty... But I don't really know. This is what I see so far, ignoring Brazil:

              Euro: Eng Fre Ger Rus VIK
              Med: Rom Gk Egy SPA (TUR?)
              MEast: Bab Per Zul ETH TUR/ARAB
              Asi: Chi Jap Ind MON KOR
              Ame: Ame Iro Azt INC

              Here's a question: What civs are you praying Firaxis WON'T include, but think they will...?
              I hate oral!!

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              • #37
                Some different ideas here, but I'll start with the most likely:

                Norse (Vikings) - won't buy the expansion without them. For UU I'd prefer berserkers over longboats, make the berserkers 4/1/1 iron units, if longboats, make them galley based and give them a +1 range and the ability to attack coastal cities. They should be expansionist and commercial (they were traders, settlers and farmers moreso than warriors despite what the movies would have you believe).

                Mongols - UU mounted archers (not sure what the stats would be).

                Ottoman Turks - UU Jannisary (elite cavalry units). How you can leave out an empire/nation that began in the 1200's and is still around today is beyond me. These could quailfy as either Arab or Asian.

                Iberian (Spain/Portugal): Lots of possibilities here.

                After these it's more up in the air. Some ideas -

                I like the Mayans or even Toltecs moreso than the Incas - the former were much more scientifically advanced. They'd be a good counter balance to the psychotic Aztecs.

                Ayyubid/Saracen - these are the Arabs most people are talking about. Give them Camel Cavalry.

                Korean

                And now for some crazy ideas:

                Apache or Sioux

                Pygmies

                Austria (you know the whole Habsburg empire)

                Siam/Thailand

                Assyria/Hittite

                Phonecia/Carthage

                Totally out of the blue:
                Wallachian - how fun would it be to get to play Vlad Dracul, now that truly would be an evil empire.

                Swiss (totally peaceful/cultural victory only - can only sign mutual protection pacts and so on).


                Some ideas for civ attributes follow from some of these:
                Pacifist - increased cultural benefits, perhaps some UN benefits?
                Nomadic - cheaper settlers but more stringent population growth requirements?
                Hunter/Gatherer - greater bonuses from bonus resource squares, more expensive irrigation


                I like the ideas about Agricultural and Sea Faring also


                Some suggested civs we don't really need:
                Byzantium - this is essentially Rome
                Celts - no offense, but it's just not a very compelling civ, we may as well throw the Angles, Jutes and Picts in as well in that case

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                • #38
                  possibly one of the West African empires such as Ghana or Mali.


                  I said Mali

                  And I doubt that the Koreans will be in. ESPECIALLY since the Mongols will probably be a shoo-in. Consider they are adding scenarios, so probably a world map with correct starting positions (one can hope). You'll have Mongols, Chinese, Japanese... what would you need (or place) the Koreans in there for?
                  “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                  - John 13:34-35 (NRSV)

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                  • #39
                    Celts leader: Ted Kennedy

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                    • #40
                      How about this for a civilization quality? Isolationist... I haven't got the slightest idea what sort of benefits isolationist would give...
                      Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).

                      I truly believe that America is the world's second chance. I only hope we get a third...

                      Comment


                      • #41
                        Undeserving Civs

                        The Folowing civs are crap and should not be included: Inca, Carthage, Korea, Siam, Apache or Sioux, Ethiopians or Nubians. How can anyone put civs like the Inca before the Mongols or Turks!

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                        • #42
                          The fact that the game didn't have Spain to start still baffles me. I've always thought that any XP would start with Spain, the Vikings, the Mongols, and the Celts from Civ 2 and add Arabs and either the Incas or Mayans. I doubt we'll see the Sioux or Carthaginians this time, but I don't really care whats added, just glad we'll have some more variety.

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                          • #43
                            My Two Cents...

                            Arabs
                            Leader: Sultan Saladin
                            Capital: Mecca
                            UU: Mamuluk [5.3.2]
                            Replaces: Knight
                            Traits: Religious & Commerical
                            Start With: Ceremonial Burial, Bronze Working

                            Carthagians
                            Leader: King? Hannibal
                            Capital: Carthage
                            UU: War Galley [2.1.3]
                            Replaces: Galley
                            Traits: Commerical & Militaristic
                            Start With: Alphabet, Warrior Code

                            Celtics
                            Leader: Queen Bordicea
                            Capital: Cartiff
                            UU: Woad Warrior [2.1.1]
                            Replaces: Warrior
                            Traits: Industrious & Militaristic
                            Start With: Masonry, The Wheel

                            Hewbrews
                            Leader: King David
                            Capital: Jerusalem
                            UU: Zealot [3.2.2]
                            Replaces: Swordsman
                            Traits: Industrious & Religious
                            Start With: Ceremonial Burial, Masonry

                            Incans
                            Leader: Unknown
                            Capital: Cuzco
                            UU: Sun Knight [2.2.2]
                            Replaces: Horseman
                            Traits: Scientific & Religious
                            Start With: Ceremonial Burial, Bronze Working

                            Mongols
                            Leader: Genghis Khan
                            Capital: Karathoum
                            UU: Horse Archer [4.3.3]
                            Replaces: Knight
                            Traits: Militaristic & Expansionist
                            Start With: Pottery, Warrior Code

                            Spanish
                            Leader: Queen Isabella
                            Capital: Madrid
                            UU: Tercio [5.6.1]
                            Replaces: Rifleman
                            Traits: Religious & Expansionist
                            Start With: Ceremonial Burial, Masonry

                            Vikings
                            Leader: Canute
                            Capital: Oslo
                            UU: Longboat +Ocean Travel
                            Replaces: Caravel
                            Traits: Commerical & Expansionist
                            Start With: Alphabet, Pottery
                            Last edited by Signa; May 8, 2002, 17:16.
                            "War does not determine who is right, it determines who is left."

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                            • #44
                              Here's a question: What civs are you praying Firaxis WON'T include, but think they will...?
                              The Celts.
                              It's about time the modern myth of a single 'Celtic' civilization was put to rest.

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                              • #45
                                Re: Re: Pool on XP Civs...

                                Originally posted by Eroberer



                                I have to disagree with you on every point. While Windows has become pretty ubiquitous, single industry towns have failed before, and I can't fathom the fate of an entire civilization built around any one industry, even if it's MS Windows.
                                You think that´s so funny that you have to post it in two threads?
                                I love being beaten by women - Lorizael

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