The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
I think the reason some folks only have 23 points is because they moved their settler on the first turn instead of building a city. If I remember the formula for score correctly, population and controlled territory would be the largest factor in the very early game folowed by technology.
Conqueror, sounds like you'll have some busy workers on your hands.
I can't tell too much about my start position yet since I am still waiting for a unit that I can use to explore I guess early game interest is one of the advantages of the expansionist trait in PBEM games, huh? It won't be long now though...
"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
Originally posted by Tom Red
Yes it says - turn to build unit 5 - turns to new population 10 - but each turn - its still the same and there's no food or production stored !
Tom, next turn try adjusting labourers working to different tiles than what they are working on now and see if it helps.
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