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  • Please forgive. I write for a living and should be able to produce a more concise piece than this overly long reply.

    "building 10 scouts in a MP game seems exactly to be the strategy that shows that you don't care about anything but winning. So much so that you don't even want to play if you can't win. Isn't that right?"

    Yes, the "I will not play if I can't win" line of thought is likely to be a serious problem for PBEM and multiplayer generally. I don't think the scout strat is going to loom large as a particular issue, but not treating avoidance of disaster seriously will be an issue.

    I agree with you in spirit about scouting. It produces an ugly game I don’t like to play. But you should realize that there are particular conditions where the scout strat makes sense, even for a player who takes the downside seriously. Basically, you need both a very large map and a minimal number of competing civs. Best of all is if you are the only expansionist civ and there are no AI civs that start out with “extra” units. (You reading this Eli of Persia?) In those circumstances, you are not likely to get surprised early, and will surely get nearly all the huts. Not doing the scout strat is leaving money on the table. Even then, my own temperament requires a compromise that puts a reasonable defense effort in place that would make Aeson shake his head at my conservatism.

    The "fun" thing that gets Delmar’s goat is really quite deep in some of its dimensions. I personally have "hard fun" paying attention to detail and getting out of difficult situations. I like to put together "winning streaks" where I play out every start and need to pay serious attention to "not losing."

    We ran a poll to see how often experienced player said they beat Monarch


    86% said they beat it more than 90% of the time. I think this was not exaggerated.

    With the winning percentage so high, many people find it boring to play by the book. Moving up in difficulty is not a good answer for some people. Some good players frankly tell you that they hate not being in control of the game and would rather try for the perfect domination game. They tend to reload if the early game is not up to their liking and they tend to play at a level where the AI is not a serious threat.

    Is this behavior disgusting. No, it’s their own choice. But when you move to multiplayer, then there is a chance that it can become disgusting.

    Before I ramble off the end of this thread, we are not going to solve the “I won’t play if I can’t win” issue since it extends to the real world. Some people are happy as big frogs in a small puddle while others work like mad their whole lives in order to rise to their level of incompetence. I like to mix it up with the latter crowd, which I detect is the prevailing rule in our little group.
    Illegitimi Non Carborundum

    Comment


    • Basically, you need both a very large map and a minimal number of competing civs. Best of all is if you are the only expansionist civ and there are no AI civs that start out with “extra” units. (You reading this Eli of Persia?)


      Yes. Though I fail to see my connection to what you say.
      "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

      Comment


      • Eli

        The ideal scout strat conditions are virtually what we have in the earth map game. Small number of civs on a large map. No expansionist civs in all of Europe and Asia, other than Mother Russia. So, Delmar was making me feel guilty about having lots of scouts scooting around and I was pontificating in my own defense.

        RS
        Illegitimi Non Carborundum

        Comment


        • Ah... I suspected you were talking about the Earth game but wasnt sure.
          "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

          Comment


          • Although it's not so ideal in that game. Since The Wheel is the first tech everyone research, competitors will show up with Chariots earlier than usual.
            "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

            Comment


            • Originally posted by jshelr
              but not treating avoidance of disaster seriously will be an issue.
              I think so.

              But you should realize that there are particular conditions where the scout strat makes sense, even for a player who takes the downside seriously. Basically, you need both a very large map and a minimal number of competing civs.
              I realize this (although ten scouts still seem an overkill to me), and my point is that such particular conditions are rare if you play on a moderately sized map and random settings. Our current game is better than average from scouting point of view and in retrospect I regret that I didn't build more scouts, but the truth is that I probably wouldn't build more if we started again because I couldn't know this in advance.

              Compared to our standard, random map, playing on a (huge?)world map is an extreme. Not only because you know almost everything about the map and civ placement in advance, but also because Europe, Asia and Africa is a single land mass, and America is pretty big, too. So it surely allows for extreme strategies.

              Even then, my own temperament requires a compromise that puts a reasonable defense effort in place that would make Aeson shake his head at my conservatism.
              Hehe, I seem to remember a post a few days ago complaining about all those savage tribes around "mother Russia"... I am sure there is some merit in that fear, so just button up after those scouts are out!

              We ran a poll to see how often experienced player said they beat Monarch


              86% said they beat it more than 90% of the time. I think this was not exaggerated.
              My first reaction was "haha, I beat Emperor level every time", but the truth is that I never played on truly random maps in SP. I always went with continents/70% water and the middle setting for the others. I also played only a few selected civs. I haven't played on Monarch level at all (went from Chieftan to Regent to Emperor), so I don't have a good feeling about how difficult it is, but I would like to think that I could win 95% of the time if the starting position is not total crap. I don't know how often it happens that the starting position is total crap. If it doesn't happen more often than 5%, than 90% winning chance is certainly realistic.

              As a side note, I agree with point 1, 2, and 5 of your opening post in that thread. The rest are valid points as well, although those pretty much fall into the "it depends" category for me.

              Moving up in difficulty is not a good answer for some people.
              Couldn't agree more. After Emperor level, the answer in my case (I hope) is to move to MP games. Another possible answer is to move to some mod. I don't think I will ever play an SP deity game with the plain vanilla Civ3.

              Is this behavior disgusting. No, it’s their own choice. But when you move to multiplayer, then there is a chance that it can become disgusting.
              Exactly.

              others work like mad their whole lives in order to rise to their level of incompetence. I like to mix it up with the latter crowd, which I detect is the prevailing rule in our little group.
              Yes, fortunately!
              Care for some gopher?

              Did you know that in GalCiv, the AI makes you think you are playing against humans? Stop laughing, they mean it!!!

              Comment


              • Sent.
                "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                Comment


                • Sent
                  Illegitimi Non Carborundum

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                  • 1125BC making the rounds
                    We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                    If any man be thirsty, let him come unto me and drink. Vampire 7:37
                    Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                    Comment


                    • Sent.
                      "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                      Comment


                      • Sent
                        Illegitimi Non Carborundum

                        Comment


                        • Sent.
                          "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                          Comment


                          • Sent

                            Reporting some military exercises using nearby barbarian horsemen, conscripts and huts. Troops performed in satisfactory manner but we felt no need to promote anyone for so casual an encounter.
                            Illegitimi Non Carborundum

                            Comment


                            • Glad to see you made it back to the frozen North. 1075BC on the move
                              We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                              If any man be thirsty, let him come unto me and drink. Vampire 7:37
                              Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                              Comment


                              • Can I put a link into my signature?

                                1075BC sent to Eli.
                                Care for some gopher?

                                Did you know that in GalCiv, the AI makes you think you are playing against humans? Stop laughing, they mean it!!!

                                Comment

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