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  • Originally posted by jshelr
    We just want

    1. Subs win when they attack
    2. Subs don't move rapidly
    3. If you find a sub before it gets you, sinking it is easy.
    Well, I would like to have a sub that

    1. Doesn't get hurt when it attacks.
    2. Can sink unescorted cargo ship.
    3. Can't easily sink escorted cargo ship (but has a chance to).
    4. Easy to sink if you see it or if you accidentally run over it.

    I am not insisting on having a "torpedo unit" (in fact I don't think we could have one given the current editor). The main reson for mentioning it is not realism, but balance: if we had one, the sub would have to go back to the harbor from time to time. You are right that every unit in Civ seems to have an implied supply line that provides it with ammo, so it is reasonable that the subs have inifinite torpedo supplies as well, I am just a bit worried that this might make them very strong.

    You are also right that the animation shows the torpedoes when the sub attacks. I tried the bombardment version and the torpedoes are shown even when the sub "bombards" -- really cool!

    Double your pleasure comes with PTW
    That's right, although there is a newer version that you can download now.

    but is very complicated, don't you think.
    It has a lot of changes, that's for sure. I haven't played it at all, so I can't say if it's complicated, bad or good. They did put an amazing amount of effort into it, that much is clear.

    Have you tried to play it?
    Last edited by delmar; December 25, 2002, 19:37.
    Care for some gopher?

    Did you know that in GalCiv, the AI makes you think you are playing against humans? Stop laughing, they mean it!!!

    Comment


    • I'm sort of a chess player's civ fanatic. If I don't have a clue what is going on it's not much fun. I would need a better user's guide to double your pleasure I'm afraid. See you guys tomorrow.
      Illegitimi Non Carborundum

      Comment


      • Yeah, same here. I asked for a user guide on CivFanatics, they pointed me to an Excel spreadsheet. At this rate I could be reading the data from the Editor as well, I guess.
        Care for some gopher?

        Did you know that in GalCiv, the AI makes you think you are playing against humans? Stop laughing, they mean it!!!

        Comment


        • Sent.
          "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

          Comment


          • Sent
            Illegitimi Non Carborundum

            Comment


            • Sent.
              "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

              Comment


              • Sent.
                "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                Comment


                • Sent
                  Illegitimi Non Carborundum

                  Comment


                  • Sent.
                    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                    Comment


                    • Sent
                      Illegitimi Non Carborundum

                      Comment


                      • En route to Jshelr.
                        "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                        Comment


                        • Sent.

                          Guys, do we know if the game is really being played on Emperor level? These civs over here are going pretty slow on research for that setting, even though I'm feeding them gold to boost the speed. BTW, I agree with Spencer's point about the land area being large for a standard map. Maybe it is the continents setting with the least water, but the land area looks more like a large map. (I've got my usual 9 cities that signals the start of the unit buildup phase, but I'm nowhere near the other two and have lots of room left to expand.) BTW, usually on Emperor, the map generator is not so kind in its placement of the human civ. No crowding this time.
                          Illegitimi Non Carborundum

                          Comment


                          • The difficulty level is Monarch.
                            "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                            Comment


                            • 1200BC on the way. It does look like a one or two continent map. The AI was set on monarch, everything else was random. Since there was 8 player positions it should be a standard map size. I think that its likely that the AI research will be slower than on an SP game.
                              We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                              If any man be thirsty, let him come unto me and drink. Vampire 7:37
                              Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                              Comment


                              • Are any other games as far ahead as us?
                                We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                                If any man be thirsty, let him come unto me and drink. Vampire 7:37
                                Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                                Comment

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