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Ho Ho Ho 1400BC movin on.We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
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Thinking about an MP mod, I was contemplating the idea of giving lethal sea-bombardment capability for submarines. Perhaps relatively low value, but high fire rate, so that a single submarine can sink unescorted transports (without getting demaged!) and maybe 2-3 subs can sink a transport escorted by a battleship.
What do you think about this? Does anyone know if this idea came up somewhere already and if so what was the generic sentiment?
The perfect solution, of course, would be to create a cheap, cruise-missile type unit that can be loaded onto a submarine (8-10 of them) and that could hit only sea targets. This would be the torpedo. Only I don't think you can create such a unit.
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Just thinking out loud -- suppose subs had practically no defense but very high lethal bombardment capability only at close range. That would simulate acutal sub capabilities -- if they attack you, you are dead, but they are slow and defenseless when you attack them.
You would not have to load a cruise-missle-type unit to simulate the torpedo, however.
I'm thinking that this would require little more than updating the bombardment capability and, maybe, actually slowing the subs down a square.
Sent, BTW.Illegitimi Non Carborundum
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Originally posted by jshelr
Just thinking out loud -- suppose subs had practically no defense but very high lethal bombardment capability only at close range. That would simulate acutal sub capabilities -- if they attack you, you are dead, but they are slow and defenseless when you attack them.
You would not have to load a cruise-missle-type unit to simulate the torpedo, however.
I tried to search for mods that tried to equip subs with bombard capability. I didn't find any but I came across the "Double your pleasure" mode. Now that's one massive mod. If you don't know it, check it out here. I couldn't find enough information about what the mod exactly does but it's impressive nonetheless.
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Delmar
When I get immersed in this crazy game I "see" an attacking sub as firing torpedos rather than arty. (Doesn't the visual actually show a torpedo being fired?) So, the "normal" attack for me is already torpedos. What I'm saying is that loading a torpedo "unit" would be redundant. Subs have torpedos just like infantry have bullets.
Making a short story even longer, my point is that you can set up the idea you want without worrying about loading anything on the sub that will be used at sea. We just want
1. Subs win when they attack
2. Subs don't move rapidly
3. If you find a sub before it gets you, sinking it is easy.
IMO, of course.
Double your pleasure comes with PTW but is very complicated, don't you think.Illegitimi Non Carborundum
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