top stuff sabrewolf!
here are my votes:
1 - b c a. (I agree that 8 ocean tiles are too far - as I mentioned here).
2 - a b. Random could put one or two of us at a disadvantage, and I'm all for keeping things balanced in this game for as long as possible!
3 - a b c. I'd prefer luxs not be so critical for the early game.
4 - b a. Hopefully this would lead to some fun role-playing - trying to trade for that missing resource!
5 - b a c d. 3 happy faces mean we can all get our island nice and productive in time for when we meet each other!
6 - b a c. Not too many, not too few!
7 - b c a. I'm keen for just 2 traits so that they become a big factor in your overall strategy. 3 would turn the game into more about what your civ can't do.
8 - c a b. I'd like to choose a civ based on their UU, and then re-define that civ's attributes.
I'm really looking forward to this game!!
here are my votes:
1 - b c a. (I agree that 8 ocean tiles are too far - as I mentioned here).
2 - a b. Random could put one or two of us at a disadvantage, and I'm all for keeping things balanced in this game for as long as possible!
3 - a b c. I'd prefer luxs not be so critical for the early game.
4 - b a. Hopefully this would lead to some fun role-playing - trying to trade for that missing resource!
5 - b a c d. 3 happy faces mean we can all get our island nice and productive in time for when we meet each other!
6 - b a c. Not too many, not too few!
7 - b c a. I'm keen for just 2 traits so that they become a big factor in your overall strategy. 3 would turn the game into more about what your civ can't do.
8 - c a b. I'd like to choose a civ based on their UU, and then re-define that civ's attributes.
I'm really looking forward to this game!!
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