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PBEM Pandora Turn Thread II 1510ad

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  • #46
    Pandora PBEM , 1605 AD + huge battle report

    My marine campaign was more successful than i could have tought.

    I had one marine army and additional marines.

    My initial plan was try to take North Point with them, if successful,
    then ship enough infantry/artillery over to try to hold the city.

    I hoped that Enamel had not reinforced defenses at North Point since
    my last successful bombardment that hurt the defending unit there some
    turns ago, where the infantry defender went to yellow, and that unit
    stayed on top, so there could not have been more than one inf. defender
    at that time. One Infantry could propably be taken out easily with so many Marines. (maybe some weaker units there, because wounded inf stayed on top but marines could hopefully take them out)

    OK. Campaign starts.

    1. bombard North Point with all Ironclads available - all miss
    2. load Marine army and rest of Marines into transport and move to
    attack range
    3. attack with marine army - killed the infantry - marine army down to
    yellow (5hp) - bad news, a second infantry is revealed, Enamel had
    reinforced defenses at North Point. And i only had single marines left,
    didnt wait for more armies to finish.
    4. attacked with rest of marines, i think 2 marines died, and 3rd killed
    the 2nd infantry from the city. but that was it ! Enamel had no more
    defenders at North Point - it was mine !
    5. captured some artillery from North Point, used these to bombard
    Victory Cove, after capturing the worker fortified at coast. hurt the
    inf. def. there, and another vet inf revealed.
    at this point i am thinking - hm. what if there is only 2 defenders too,
    and another is already hurt by bombardment.
    6. ship some regular & elite cavalry in. attack with cavalry. first
    cavalry dies, but hurts the inf to 3/4 hp and no new infs revealed, so i
    continue with the attack. lose 3 or 4 cav, but take the Victory Cove.
    7. still some cav left, so explore lands with captured workers. move
    cavalry near the spice city and what do i see - its undefended (not
    surprising, inland city at democracy. i have all my cities undefended
    except those on Roman border - because i can see from diplo that neither
    of you is tech-wise even close on marines)
    8. capture the spice city
    9. same thing for desert city and settlers swim city
    10. i had moved cavalry next to remaining cities that were in reach of
    cavs at this point, grand palace, off island, and tuna. all seemed
    defended by infs. Off Island was in range of artillery, so bombarded it,
    after that cavalry took the city. Grand Palace was taken as well (with
    heavy casualties).
    11. At this point i had only two cavalry left who could attack
    somewhere, so its time to move units who have movement points left back
    to North Point, load them into transports and ship them back home.
    12. Sell all improvement in Japanese towns that i can - this gives nice
    amount of cash - about 400-500 gold.
    13. disband all captured units that didnt fit into transports (about 15
    jap workers)
    14. abandon captured cities, because i cant hold them.

    Didnt remember all battles exact results, but tried to write here as
    accurate as i remember. I think its deserved because this game has
    lasted exceptionally long time.
    I did take only one screenshot, but i can replay the turn, if you want
    to see more accurate battle reports and more screenshots. (i propably
    will replay the turn anyway for my own fun, now that the game is
    practically over)

    If you want to continue game, its OK by me, but if you wish to quit, i have no objections to that. I propably would not continue after such hit.
    I dont think that Enamel or the Romans have realistic chanses of winning anymore.
    I have Roman border towns fortified so heavily (atleast 8 veteran Infantry in each) that Romans would need huge amount of cavalry to take them. Roman army is weak compared to me accoding my advisor, so i dont think Romans have such amount of cavalry.
    Only the 2 southernmost (near my coal) towns are not defended in fear that they might culture flip to Rome, and those cities Romans could take with ease.

    Screenshot after my campaign, just before disbanding the cities attached. Stupid of me not to take more screenshots. Well, i'll play the turn again and take more. Not right now tho, it took me almost 2 hours to play the turn & write this little story
    Attached Files

    Comment


    • #47
      Yes .. well ... Hmmm ...
      "No Comment"

      Comment


      • #48
        Oh...the horror!
        Even a fool is thought wise if he remains silent.

        Comment


        • #49
          Turn sent

          Invading is easy.
          Holding the territory is not.

          The English will still need to wipe me out before claiming a win.
          Otherwise... its a race to the spaceship.
          And thats a long way off still.
          Many things can happen before then.
          "No Comment"

          Comment


          • #50


            Turn sent
            Even a fool is thought wise if he remains silent.

            Comment


            • #51
              Respectful decision. Now that i think of it, theres still many ways i could lose the game.

              1610 AD -> Enamel

              Comment


              • #52
                Peace in our time.

                Turn sent.
                Even a fool is thought wise if he remains silent.

                Comment


                • #53
                  1615 -> Enamel

                  Comment


                  • #54
                    And on ..
                    "No Comment"

                    Comment


                    • #55
                      to England
                      Even a fool is thought wise if he remains silent.

                      Comment


                      • #56
                        1620 -> Enamel

                        Comment


                        • #57
                          To the English
                          Even a fool is thought wise if he remains silent.

                          Comment


                          • #58
                            Strangely, i still see that i am in alliance vs. Japan with the Romans, when i see F4 screen

                            If i try to cancel this deal, i automatically declare war on Romans !

                            Well, i guess it wont hurt anyone even if it reads there, it just isnt true. PtW - a buggy software indeed


                            1625 AD sent to Enamel

                            Comment


                            • #59
                              I noticed the same thing. That's what happens when a machine 'helps' you.

                              Turn sent.
                              Even a fool is thought wise if he remains silent.

                              Comment


                              • #60
                                1630 -> Enamel

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