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Give Peace a Chance - C3C PBEM

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  • #46
    I say we should take the versions with edited rules... it will really make it tough for us to wage war, hopefully that will make our peace periods longer, or make the whole game peaceful (hopefully )

    Good job CerberusIV

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    • #47
      I like the one with the Hidden Nationality units, but you could post the changes.

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      • #48
        Thanks for your hard work, Cerberus. I like the third version with all the changes and I'm willing to take a bit of risk. You made changes with hidden nationality units in another game and there hasn't been a problem so far.
        So now we're just waiting on Feephi and Luk to post their civ and time zone.
        Formerly known as Masuro.
        The sun never sets on a PBEM game.

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        • #49
          Anatolia, on second thought, I won't join this game. I'm already in 3 games and that's all I have time for now.

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          • #50
            Okay. In that case we're looking for another player . . . .
            Formerly known as Masuro.
            The sun never sets on a PBEM game.

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            • #51
              Ghengis, are you at -6 GMT?
              Formerly known as Masuro.
              The sun never sets on a PBEM game.

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              • #52
                Si.

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                • #53
                  I think I would be interested in getting in on this game, as long as a little war is allowed if I am prepared to pay the consequences.

                  I would play the English if they are still open, my timezone is GMT and my e-mail addy is snotty128 at hotmail dot com.

                  Thanks to Cerberus, this should be fun.
                  Safer worlds through superior firepower

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                  • #54
                    War is allowed but we're trying to 'give peace a chance.' Still, you're welcome to join.
                    That makes six, then. All we need now is to hear from Luk.
                    Luk?
                    Formerly known as Masuro.
                    The sun never sets on a PBEM game.

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                    • #55
                      I sent Luk an e-mail but it came back. I'll try a PM and see if he responds to that.
                      Formerly known as Masuro.
                      The sun never sets on a PBEM game.

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                      • #56
                        all right... i'm intrigued about how this game will go

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                        • #57
                          Nothing back from Luk yet. I hope he's able to take turns quickly if he decides he's going to join.
                          Formerly known as Masuro.
                          The sun never sets on a PBEM game.

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                          • #58
                            On second thoughts, I would be the Byz if thats still possible.
                            Safer worlds through superior firepower

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                            • #59
                              Sure
                              Formerly known as Masuro.
                              The sun never sets on a PBEM game.

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                              • #60
                                The hidden nationality units come as one in each era and upgrade to the next. None require any special resources.

                                Ancient - barbarian mercenary (horseman), Currency, 2.1.2 and enslave (makes workers)

                                Medieval - buccaneer (explorer), Astronomy, 2.2.2, amphibious, all terrain as roads and enslave (makes workers).

                                Industrial - Insurgent (guerrilla), Replaceable Parts, 3.3.2, all terrain as roads, amphibious.

                                Modern - Special Operations (modern paratrooper), 4.4.2, all terrain as roads, amphibious, airdrop.

                                All require support. They should not be so strong (except possibly the barbarian mercenary which will be limited by how many galleys you can also afford to have) as to be storming cities but all capable of lunging across the map and doing damage if not dealt with promptly. The map is basically an archipelago with communications and trading across coastal tiles between all six players possible (so curraghs will be worthwhile to explore).

                                You all start with most of one luxury (not ivory for the obvious reason!) and a chance of a second nearby. There are enough of all 8 to all have the full set. You will also all have a chance at horses and iron.

                                There is a present for the player who finds (and can keep) it! Also there are a couple of locations where an ironworks can be built if the city placement is right.

                                What I have tried to set up is a game where war is possible, particularly quick wars for limited objectives but trying to wipe out an opponent will be difficult. Economic warfare in the form of not trading and harrassment by hidden nationality units are also possible. Good old capitalism really.

                                It doesn't have to be war, that will be entirely down to how you all decide to play it.

                                I will start the first turn if Anatolia? doesn't mind me founding his first city (they are all coastal starts anyway). The positions are similar but not exactly equal so it is down to the luck of the draw.
                                Never give an AI an even break.

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