The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I say we should take the versions with edited rules... it will really make it tough for us to wage war, hopefully that will make our peace periods longer, or make the whole game peaceful (hopefully )
Thanks for your hard work, Cerberus. I like the third version with all the changes and I'm willing to take a bit of risk. You made changes with hidden nationality units in another game and there hasn't been a problem so far.
So now we're just waiting on Feephi and Luk to post their civ and time zone.
Formerly known as Masuro.
The sun never sets on a PBEM game.
War is allowed but we're trying to 'give peace a chance.' Still, you're welcome to join.
That makes six, then. All we need now is to hear from Luk.
Luk?
Formerly known as Masuro.
The sun never sets on a PBEM game.
The hidden nationality units come as one in each era and upgrade to the next. None require any special resources.
Ancient - barbarian mercenary (horseman), Currency, 2.1.2 and enslave (makes workers)
Medieval - buccaneer (explorer), Astronomy, 2.2.2, amphibious, all terrain as roads and enslave (makes workers).
Industrial - Insurgent (guerrilla), Replaceable Parts, 3.3.2, all terrain as roads, amphibious.
Modern - Special Operations (modern paratrooper), 4.4.2, all terrain as roads, amphibious, airdrop.
All require support. They should not be so strong (except possibly the barbarian mercenary which will be limited by how many galleys you can also afford to have) as to be storming cities but all capable of lunging across the map and doing damage if not dealt with promptly. The map is basically an archipelago with communications and trading across coastal tiles between all six players possible (so curraghs will be worthwhile to explore).
You all start with most of one luxury (not ivory for the obvious reason!) and a chance of a second nearby. There are enough of all 8 to all have the full set. You will also all have a chance at horses and iron.
There is a present for the player who finds (and can keep) it! Also there are a couple of locations where an ironworks can be built if the city placement is right.
What I have tried to set up is a game where war is possible, particularly quick wars for limited objectives but trying to wipe out an opponent will be difficult. Economic warfare in the form of not trading and harrassment by hidden nationality units are also possible. Good old capitalism really.
It doesn't have to be war, that will be entirely down to how you all decide to play it.
I will start the first turn if Anatolia? doesn't mind me founding his first city (they are all coastal starts anyway). The positions are similar but not exactly equal so it is down to the luck of the draw.
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