I¡¯d like to propose a PBEM game where the victory conditions are not conquest or domination. Players are encouraged to trade and create happy civilisations with high culture ratings.
Players: 6. Fast players please . . . .
Map: Standard size. The map will be continents with enough water and islands for the new seafaring civ trait to be useful. Resources will be plentiful but each resource will be mostly concentrated in one part of the map. This is to encourage trading (and hoarding?) among the players. Resources such as iron might be more spread out to prevent one player from running over everyone else. In this type of map, trade embargos will likely be a powerful weapon.
Victory Conditions: Space race, Diplomatic Victory, Cultural Victory, Histographic Victory. A player might win by destroying everyone else in the game but I hope this won¡¯t happen.
Available Civs: Any are possible but considering the nature of the game a militaristic civ is probably not advisable. I¡¯m looking forward to trying one of the new civs.
Barbarians: Raging hordes. If we¡¯re not going to be hacking at each other we need someone on whom we can take out our aggressions
I hope that someone who isn¡¯t interested in playing this game will volunteer to make a map for us. If no one volunteers then I will make a map and show it to everyone before we start the game. This takes some of the fun out of exploring but a random map won¡¯t do for this game.
I will update this post as I get people¡¯s opinions and suggestions.
Players: 6. Fast players please . . . .
Map: Standard size. The map will be continents with enough water and islands for the new seafaring civ trait to be useful. Resources will be plentiful but each resource will be mostly concentrated in one part of the map. This is to encourage trading (and hoarding?) among the players. Resources such as iron might be more spread out to prevent one player from running over everyone else. In this type of map, trade embargos will likely be a powerful weapon.
Victory Conditions: Space race, Diplomatic Victory, Cultural Victory, Histographic Victory. A player might win by destroying everyone else in the game but I hope this won¡¯t happen.
Available Civs: Any are possible but considering the nature of the game a militaristic civ is probably not advisable. I¡¯m looking forward to trying one of the new civs.
Barbarians: Raging hordes. If we¡¯re not going to be hacking at each other we need someone on whom we can take out our aggressions
I hope that someone who isn¡¯t interested in playing this game will volunteer to make a map for us. If no one volunteers then I will make a map and show it to everyone before we start the game. This takes some of the fun out of exploring but a random map won¡¯t do for this game.
I will update this post as I get people¡¯s opinions and suggestions.
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