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  • Modo44
    replied
    *BUMP*

    More of this bumping, and I will become a regular spammer.

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  • Shogun Gunner
    replied
    May 1961 to Mickeyj

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  • Beta
    replied
    Beta Xi Jiang approaches the podium.

    Fellow members of the UN. The People's Republic of China wishes to extend its apology to the nations seated here today. I can give many reasons for our delay in playing the save, but all would pale in comparison to the magnitude of the task which awaits us, leaders of the world's nations - which is to forge a new world order based on that which is true and right. To this, the people of China remain committed. Remember gentlemen - the day is long, the sky constantly changes, and song birds are treat for tired eyes. This I know to be true.

    Good day gentlemen.

    save to Shogun - with my apologies.

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  • Modo44
    replied
    Beta?

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  • Mickeyj
    replied
    Beta.............................................. ..

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  • Modo44
    replied
    Are we moving on? Beta?

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  • Mickeyj
    replied
    Originally posted by Modo44


    Battle reports
    That detailed battle reports might get too tedious when applied to large land battles. Plus, the info is a bit too good, even for a modern battlefield. Remember, that if you do a battle, it all happens quickly and often simultaneously. How about something like this:

    Attack [city name]. 3 Bombers: 1 shot down, 1 miss, 2 HP taken. 5 Artillery: 1 miss, 6 HP taken. 10 Tanks: 1 lost, 6 retreated, 3 won. [enemy name] losses: 2 Infantry, 1 Tank, 2 Artillery (captured). [city name] captured.

    Obviously you can give a location instead of a city name, and you only say it was captured if that really happened. Basically, no info on HP losses or promotions of the attacker is given, as that kind of knowledge is hard to get on the battlefield (until Satellites, at least). Note that we might leave out the info on how many arties fired and bomber runs were done. If they miss the target (which means it was a long distance off, considering the Civ3 scale), the enemy should have a hard time learning about them. So, the even simpler report would look like this:

    Attack [city name]. Bombers: 1 shot down, 2 HP taken. Artillery: 6 HP taken. 10 Tanks: 1 lost, 6 retreated, 3 won. [enemy name] losses: 2 Infantry, 1 Tank, 2 Artillery (captured). [city name] captured.

    For ship to ship battles, a 1 by 1 report should be ok, except if the battle is really massive.
    I'm happy with simple reports.

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  • Modo44
    replied
    EDIT: save to Beta.

    The Warsaw Pact wishes to announce two major treaties we have agreed on. We now have a Mutual Protection Pact with China. We now have a Mutual Protection Pact with the Arab League (the AI came to me, and I accepted a straight MPP+ROP).
    Last edited by Modo44; March 7, 2005, 05:33.

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  • Modo44
    replied
    Bringing a place to town status (6 or less population) after capturing it takes long enough to allow a counter-attack, but it can be done quite quickly if you have to (i.e. forced moving of the population). I think this adds some strategy to any conquest, unlike free disbanding of all settlements or no disbanding at all.

    As to abandoning far-away cities, I think that is suicide. Dropping the income and the naval/air base is only worth it if the defense cost is too high. All the more strategy.

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  • Shogun Gunner
    replied
    Well, if we are permitting abandoning of towns, I can live with that. It does make the defense a bit more rigid as an attacker has far more incentive to dissolve a city due to corruption issues, immiment recapture, spite and you can't afford to permit the attacker a foothold on your territory for even one turn.

    As stated earlier, if we all know that ahead of time, we can all adjust our strategy to fit. Thanks Modo
    Last edited by Shogun Gunner; March 3, 2005, 17:42.

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  • Modo44
    replied
    Yes, all established cities have culture (for all civs, so that borders will expand somewhat when you capture them). They will not auto-raze.

    I accept the razing of towns (including abandoning, I think) to make a nuclear war (if it ever happens) even more furious. Many cities could end up as towns then, at least for a while. It will probably mean little to nothing in case of a conventional war, as there are mostly metros around.

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  • Shogun Gunner
    replied
    I realize that I didn't think this through when I typed the earlier post -- as all of our cities, towns, etc are already established with culture points and expanded boundaries. This means they won't be "auto-razed" when an enemy captures the city -- even if they are 1 pop point, correct?

    What I mean by "no razing" would be - Once a city is captured and under your control, no left mouse click on the city and "Abandon City". (self razing, whatever the term is)

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  • Modo44
    replied
    Originally posted by Shogun Gunner
    Basically, no purposeful razing.
    No industrial or modern army ever obliterted a city in a battle. Villages - definately, towns - some, but nothing bigger. The heaviest damage was always due to continuous bombing (artillery or planes - you name it), taking time to make, and even then often leaving a large population and some basic infrastructure. Tell me, how could you raze a city not on purpose?

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  • Shogun Gunner
    replied
    Subs -- agree

    Razing -- disagree. No razing a city once you control a city to avoid it's capture. If a city is razed because your conventional army attacked the city, that's a different matter and would be okay (of course). Basically, no purposeful razing.

    Battle reports -- agree The simple report seems appropriate.

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  • Modo44
    replied
    Well, better bring it up now, than later.


    Subs
    Well, I have hidden mine under other ships for now - just in case. I would agree to peace after any sinlge incident, treating it as a small crisis - things that were happening all the time. Of course for me fighting a phony war is not an issue, so in any case it would be the democratic coutries that suffer (WW). If these incidents get reported ASAP, then we can deal with them while still having some useful scouting data.


    Razing settlements
    Not metros, nor cities - only towns. Fact is, nothing (short of a Nuke) can effectively obliterate a modern metro, or a city. I would allow razing towns, as those can be torn down with conventional means. Remember, that 2-3 Nukes can bring down most metros to town status...


    Battle reports
    That detailed battle reports might get too tedious when applied to large land battles. Plus, the info is a bit too good, even for a modern battlefield. Remember, that if you do a battle, it all happens quickly and often simultaneously. How about something like this:

    Attack [city name]. 3 Bombers: 1 shot down, 1 miss, 2 HP taken. 5 Artillery: 1 miss, 6 HP taken. 10 Tanks: 1 lost, 6 retreated, 3 won. [enemy name] losses: 2 Infantry, 1 Tank, 2 Artillery (captured). [city name] captured.

    Obviously you can give a location instead of a city name, and you only say it was captured if that really happened. Basically, no info on HP losses or promotions of the attacker is given, as that kind of knowledge is hard to get on the battlefield (until Satellites, at least). Note that we might leave out the info on how many arties fired and bomber runs were done. If they miss the target (which means it was a long distance off, considering the Civ3 scale), the enemy should have a hard time learning about them. So, the even simpler report would look like this:

    Attack [city name]. Bombers: 1 shot down, 2 HP taken. Artillery: 6 HP taken. 10 Tanks: 1 lost, 6 retreated, 3 won. [enemy name] losses: 2 Infantry, 1 Tank, 2 Artillery (captured). [city name] captured.

    For ship to ship battles, a 1 by 1 report should be ok, except if the battle is really massive.
    Last edited by Modo44; March 3, 2005, 13:26.

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